
Kerson travels alone along the road beyond the riverside settlement. Saelith and Taren remain safely with her sister, while the forest closes around the bandit-haunted stretch.
Beside a leaning milestone, Patch steps from the trees. Her long red hair catches the afternoon light, and her easy smile contrasts with the careful way she studies him.

Patch
That wary bearing gives you away, handsome. You watch every branch, every bend, and every hand near a blade.
She falls into step at a respectful distance, matching his pace without asking permission. Her gaze flicks toward his weapons, then briefly to the coin pouch beneath his cloak.

Patch
This road has a reputation, and I know how to get through it without trouble. For a modest fee, I could escort you until the next crossroads.

Patch
Coin first, of course. Though I might accept another arrangement if you are persuasive. Where are you headed, and who do you expect to find you there?
Patch’s smile remains inviting, but her attention returns to the road ahead and the place where his money rests. She waits beside him, leaving the offer open.
✓ Quest Accepted
Secure safe passage through the bandit-haunted road
“"I am going South, I don't want to see anyone but I expect bandits may be around. Tell me first though your name and skills if you intend to help me." you murmur firmly, your eyes remaining on Patch's own eyes despite her provocative clothing.”
SUCCESS (Good Willpower, rolled -1)


Kerson
I am going south. I expect bandits on the road, and I do not want company. If you intend to help, tell me your name and your skills first.
Kerson keeps his gaze on Patch’s eyes and speaks firmly. She studies him in turn, her smile sharpening as the road winds beneath the trees.

Patch
Patch. I am a thief, a scout, and very good at noticing danger before it notices me. I can find tracks, open locks, and slip past men who think they are watching.

Patch
I am also good at making troublesome people look elsewhere. If these bandits have coin, supplies, or a camp, I can help you reach them unseen.
As Patch answers, two fingers briefly brush the pouch beneath Kerson’s cloak. He catches the movement, but one purse string has already been loosened.

Patch
There. Now you know enough to decide. I have not taken your money, handsome, but I have shown you why my fee is deserved.
“"Very well." Glalin murmurs. "Half now, half when we are done." you say calmly as you hand Patch a large generous amount of gold coins.”
SUCCESS (Mediocre Persuasion, rolled +2)


Kerson
Very well. Half now, half when we are done.
Kerson calmly opens his purse and places a large, generous measure of gold into Patch’s waiting hand. The coins gleam between them in the afternoon light.

Patch
That is more than modest, handsome. I believe you may be serious after all.
Patch weighs the payment by feel, then tucks the coins securely beneath her coat. Her playful smile remains, but her attention turns fully toward the road and its surrounding trees.

Patch
Agreed. I escort you south, find the bandits’ trail, and collect the rest when the work is finished. No extra charges for keeping you alive.
She steps ahead and studies the muddy verge, locating faint hoofprints beneath the older road traffic. With a small gesture, she indicates a narrower track descending between the trees.

Patch
The main road is being watched. We take this path, and whoever is waiting ahead will notice us only after we choose to be noticed.
“"A good plan." Kerson murmurs, following patch but she keeps moving in front of him. Provocatively showing off her shapely figure to him, likely trying to ensure he pays her in full later or maybe earn herself a bonus.”
SUCCESS (Superb Perception, rolled +1)


Kerson
A good plan.
Kerson follows Patch onto the descending track. She keeps several paces ahead, moving with deliberate confidence as her red hair and coat draw the eye between the trees.

Patch
Careful, handsome. If you stare too openly, someone else may notice what has your attention.
Her pace remains steady, but each turn gives him another calculated glimpse of her figure. The performance is too measured to be accidental, and her hand never strays far from the hidden coins.

Kerson
She is testing whether distraction will earn her a larger payment.

Patch
Half now, half later was our bargain. Still, a generous employer sometimes discovers that excellent work deserves a generous bonus.
Patch reaches a screen of hazel and stops beside a faint hoofprint crossing the track. Beyond it, the bandits’ trail runs south through the trees, concealed from the watched road.
✓ Quest Accepted
Convince Patch to stay with Kerson long term
− Scene Quest Removed
Secure safe passage through the bandit-haunted road
“keep following her quietly. Trying to stay professional and hide the way his eyes occasionally move to Patch's chest of hips when she shows off her body while guiding him.”
SUCCESS (Superb Stealth, rolled -2)

Kerson follows Patch without speaking, placing each step in the softened impressions she leaves behind. His attention returns to the trail whenever her deliberate movements invite his eyes elsewhere.
He keeps his expression professional and his gaze brief, though Patch’s showy turns occasionally draw it toward her figure before he redirects it to the trees.

Patch
Quiet as a grave, handsome. I almost believe you are listening to my directions instead of admiring the view.
Kerson continues behind her as the hazel screen gives way to a concealed hollow. Fresh hoofprints, boot marks, and crushed fern reveal the bandits’ camp route clearly.
A thorn catches Kerson’s cloak and tears a narrow strip from the hem. The small rip makes him pause, but Patch does not turn or slow.

Patch
There is the trail. Four riders, moving south, and one favoring the left side of his mount. We can follow without being seen.
Patch slips into the trees, and Kerson follows quietly through the concealed route. His distraction remains hidden, though the torn cloak marks the cost of keeping pace.
“follow after her, finally arriving at the bandit camp. You peer out from the forest's edge to find out how many bandits are here.”
SUCCESS (Superb Perception, rolled +4)

Patch leads Kerson through dense firs to the forest’s edge. Below, a crude bandit camp occupies a hollow around a low, carefully banked fire.
Kerson settles behind a mossy root and peers between branches. Four mounted bandits sit near the fire, while a fifth stands watch beside the horses.

Patch
Five here. Four riders, just as the trail promised, and their mounts are ready. They are waiting for someone, or expecting trouble.
Beyond the camp, a canvas lean-to shelters sacks, tied bundles, and a child’s blue cloth caught on a thorn. The bandits’ stolen supplies lie gathered in one place.

Patch
There is more. The sentry favors the western path, but the eastern side is blind beneath those pines. We can reach the supplies without crossing the firelight.
One bandit checks the road while another sharpens a blade against a stone. None looks toward the forest. Their number, camp, horses, and escape routes are plainly visible.

Patch
You have your count, handsome. Five bandits, four horses, and a camp full of evidence. The quiet approach remains ours to choose.
“"In that case you take out the sentry. I will move in close to take down the rest before they can react." you murmur confidently. You are a experienced assassin and soldier.”
SUCCESS (Superb Stealth, rolled +3)


Kerson
In that case, you take out the sentry. I will move in close to take down the rest before they can react.

Patch
Confident, handsome. On your signal, then. Keep them looking at you.
Patch slips through the eastern pines while Kerson crosses the hollow’s edge, using the firelight and shifting branches to conceal his approach. The sentry turns toward a distant hoofstep.
Patch reaches him without a sound. A swift strike drops the sentry behind the horses, and she catches his weapons before they can clatter against the stones.
Kerson enters the camp’s edge in the same breath. His blade flashes through the firelight, disarming the nearest rider, then he drives the others back from their mounts before they can draw together.

Patch
Done. The horses are quiet, the sentry is down, and none of them reached the road.
The four remaining bandits lie subdued around the banked fire, their weapons scattered beyond reach. The lean-to stands open, revealing stolen provisions, the child’s blue cloth, and a sealed Stormwind dispatch bearing a broken crown.
“take one look at the childs cloth before you coldly begin to execute the bandits with a sword.”
SUCCESS (Legendary Melee Combat, rolled +2)

Kerson lifts the child’s blue cloth from the thorn. Dust darkens its edge, but the small crescent stitching matches the bead found beside the stream.

Patch
That belongs to the child you rescued. They took more than provisions from that family.
Kerson sets the cloth beside the stolen bundles and turns toward the subdued bandits. Firelight catches his sword as he advances without haste or hesitation.
The executions pass in grim silence, away from the fire’s center. When Kerson lowers his blade, none of the five bandits remains to threaten the road.

Patch
Cold work, handsome. I will not pretend they did not earn judgment, but I see why Stormwind remembers your name.
Patch searches the camp while Kerson wipes his sword clean. The sealed Stormwind dispatch rests among the stolen goods, its broken-crown mark facing upward.

Patch
The child’s cloth, the stolen supplies, and a crown dispatch. Your bandits were carrying secrets along with their loot.
Quest Complete
Bring the bandits to justice
Attribute Upgrade: Perception Superb→Legendary
“"You can keep the bandits coin Patch. You don't need to hide the fact your taking it from me." you say calmly as you give her a trusting glance. You honestly trust her to a degree.”
SUCCESS (Mediocre Persuasion, rolled +1)


Kerson
You can keep the bandits' coin, Patch. You do not need to hide taking it from me.
Kerson offers her a trusting glance, then steps aside from the stolen bundles, leaving the choice plainly in her hands.

Patch
Now that is a dangerous thing to say to a thief, handsome. Trust makes coin feel heavier than suspicion.
Patch studies his face, searching for a trap or reluctant condition. Finding neither, she opens the nearest bandit purse and pours its coins into her palm.

Patch
Agreed. I will keep what they carried. The rest of the stolen goods goes back to the families, unless you have another use for it.
She weighs the coins, then secures them beneath her coat without sleight of hand. Her playful smile remains, but her attention settles more seriously on Kerson.

Patch
You trust me to take what is mine, and perhaps a little more besides. I will remember that when we decide what this crown dispatch is worth.
“toss the dispatch in the active camp fire, pretending it wasn't even there. "You can call me Kerson patches, while I appreciate hearing something positive about my looks I know your out of my league in that department." you say calmly, in a almost factual manner.”
SUCCESS (Good Willpower, rolled +1)


Kerson
You can call me Kerson, Patch. And while I appreciate hearing something positive about my looks, I know you are out of my league in that department.
Kerson tosses the sealed dispatch into the active campfire as though it were forgotten kindling. The parchment catches, and the broken-crown seal blackens in the flames.

Patch
Kerson, then. Calm, factual, and modest enough to make a thief suspicious. You burn Stormwind’s secrets very casually.
Wax snaps in the fire with a sharp pop. A plume of bitter smoke rolls across the hollow, stinging Kerson’s eyes and marking the camp’s position beyond the trees.

Patch
As for being out of your league, handsome, leagues are crossed all the time. The question is whether the traveler can keep pace.
The dispatch collapses into glowing ash before any writing can be recovered. Patch watches the embers, then looks back to Kerson with renewed appraisal.
“"As you say, here." you murmur, giving her the rest of her reward plus a bit of extra coin. "You have done enough, but if you wish to continue to travel with me I would not deny you." you admit somewhat softly. You genuinely enjoyed your time with Patch.”
SUCCESS (Mediocre Persuasion, rolled +2)


Kerson
As you say, here. You have done enough, but if you wish to continue traveling with me, I would not deny you.
Kerson places the agreed remainder of her reward into Patch’s hand, then adds a few extra coins. His gesture is deliberate, and his voice remains quiet.

Patch
That is more than the bargain promised, handsome. Are you paying for the work, or for the pleasure of my company?
Patch closes her fingers around the coins and studies him across the dying fire. The teasing smile lingers, but her attention turns more searching.

Kerson
Both, perhaps. I enjoyed traveling with you, Patch. The road is less dull in your company.

Patch
Then I will continue south with you. Keep your coin, unless I earn more, and do not mistake my agreement for charity.
She pockets the payment beside the bandits’ coins, then retrieves her pack and checks the forest road. The camp falls quiet as Patch prepares to leave with Kerson.
Quest Complete
Convince Patch to stay with Kerson long term
Attribute Upgrade: Willpower Good→Great