
Grant reaches the old forgotten base as daylight fades. Its port and airfield lie sealed behind tall patched walls, watchtowers empty, gates chained shut.
A middle-aged woman in a dust-covered blue school cardigan grips the gate bars. Several frightened children cluster behind her, their backpacks and faces streaked with grime.

the schoolteacher
Please, you have to open this gate. The school is still standing, but not for long.
Across the perimeter, a school building shudders behind barricades. Screams carry over the yard, followed by heavy pounding that makes the distant windows tremble.

the schoolteacher
There is one child left inside. She is immune. The others are infected, and they are breaking through every room.
The pounding becomes a rapid, hammering rhythm. A section of the school’s outer barricade shifts visibly, and the children at the gate begin to cry.

the schoolteacher
If you can reach her before they breach the classrooms, she has a chance. After that, nobody inside will.
✓ Quest Accepted
Rescue the immune child
“Can I summon more Troops”
YES (Likely, rolled 32)

The pounding shakes dust from the school walls. Beyond the chained gate, the barricade bows inward another inch while the children huddle closer together.

Commander System
Confirmed. Additional troop summons are available.
A faint electronic prompt reflects in Grant’s glasses, listing the established formations: Security, Elite Assault Trooper, Naval Officer, and Scientist and Medical Doctor.

the schoolteacher
You can bring soldiers here? Then bring them now. Please, that child has nowhere else to go.
The gate chains remain tight. No new troops appear, but the possibility changes the silence around Grant, turning desperation into a narrow, measurable chance.

Commander System
Summoning remains pending. Personnel and accompanying squads will require an explicit command.
Inside the school, something slams hard against a classroom door. The teacher flinches as another section of barricade splinters, and the children begin crying again.
“Summon Elite Assault Squads 2 of them”
SUCCESS (Great Reasoning, rolled +1)

Grant issues the summon. Two Elite Assault formations appear inside the perimeter, each led by a muscled, striking adult woman in dark combat armor, rifles ready and faces focused.

Commander System
Confirmed. Two Elite Assault Troopers and their accompanying squads are deployed.
Twenty-eight troopers spread across the yard with disciplined speed. Their boots strike the concrete as they form ranks between the gate and the battered school.

the schoolteacher
Thank God. Please, the immune child is still inside, near the east classrooms.

Elite Assault Trooper
Squads, establish entry lanes. Keep the civilians behind the gate. We extract the child first.
The two assault squads advance toward the school, weapons trained on the buckling barricades. Their leaders signal in perfect coordination as the pounding intensifies.

Commander System
Objective force assembled. The rescue operation can begin.
“Squad Begin Operation”
SUCCESS (Good Leadership, rolled -1)


Grant Regenauer
Squads, begin the operation. Extract the immune child.

Elite Assault Trooper
Copy. First squad breaches east. Second squad secures the route and civilians.
The assault squads surge forward. Coordinated rifle fire drops the immediate threat, while armored troopers force through the damaged entrance and sweep the east corridor.

Elite Assault Trooper
East classrooms reached. Child located. Move, move!
A small girl in a torn yellow sweater emerges between two troopers, pale and coughing but conscious. They shield her as the formation withdraws through the cleared entry lane.

the schoolteacher
She is alive. You brought her out. Thank you.
The squads regroup outside the school with the immune child secured behind their armor. Inside, the remaining doors continue to shudder, but the rescue is complete.
Quest Complete
Rescue the immune child
Attribute Upgrade: Reasoning Great→Superb