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The Venture Sets SailCaptured merchant vessel
Character Sheets of The Travels of a Hairy Hermit
The Venture Sets Sail
Edda
Edda
Harl
Harl
Teren
Teren
Tomas
Tomas

The signed prize agreement dries beneath a weighted cup as Wolf Wind clears the harbor. Above the uncovered name, the Dragon Flag snaps hard in the northern wind.

Tomas checks the tools and lashings near the mast. Edda studies the rigging for strain, Teren watches the sea ahead, and Harl holds the helm as the shoreline recedes.

Tomas

Tomas

The agreement is sound, Captain. Tools, repairs, and expenses are all accounted for before shares are divided.

Edda

Edda

The rigging is holding. Give me a course and I will keep Wolf Wind ready for pursuit, boarding, or retreat.

Ahead, the Northern Trade Cities gather along the coast, their merchant traffic promising lawful cargo and opportunities hidden behind respectable seals. No target is yet chosen.

Teren

Teren

Sail on the eastern horizon, Captain. She carries a merchant cut, but I cannot yet read her colors or cargo.

The crew waits for Nilsar’s command. Wolf Wind answers the helm, the harbor dwindles behind them, and the first decision of his new venture lies open on the sea.

✓ Quest Accepted

Seize a merchant vessel

Nilsar Yarb's turn

“Approach her under struck colours until we see who she belongs to”

SUCCESS (Legendary Perception, rolled -1)

The Venture Sets Sail
Edda
Edda
Teren
Teren
Arven Seld
Arven Seld

Nilsar orders Wolf Wind to strike her colors and approach under plain canvas. The vessel closes steadily, her familiar hull answering every small correction of the helm.

Steady Under Fire keeps the deck calm as the merchant ship’s crew watches from her rails. Edda holds the rigging ready, while Teren maintains their measured approach.

Teren

Teren

Her colors are struck, Captain. I can see a blue heron painted beneath the stern rail, and no royal or city mark beside it.

Wolf Wind draws alongside without threatening the merchant hull. A broad-shouldered middle-aged man in a weather-darkened green coat steps to the rail, his copper beard bound with twine.

Arven Seld

Arven Seld

You have approached under struck colors and kept your distance. I am Arven Seld, master of the heron-marked ship Dawn Bell, sailing under the charter of Veyra Pell’s mercantile house.

The painted heron, the ship’s name, and Arven’s declared charter settle the identification. Nilsar now knows the vessel belongs to Veyra Pell’s mercantile house, not a royal or military service.

Edda

Edda

Her rig is merchant-built and her course was coastal. We have the owner and charter clearly enough to decide what comes next.

Nilsar Yarb's turn

“I am Blackmule Captain of the Wolf Wind we mean you know harm Pell Captain. Allow Arven to continue on his way due to him serving Veyra Pell but in return for safe passage he must give us the routes of ships not aligned with the Scenic Coast or its traders.”

SUCCESS (Legendary Diplomacy, rolled +3)

The Venture Sets Sail
Edda
Edda
Arven Seld
Arven Seld
Nilsar Yarb

Nilsar Yarb

Captain Arven, we mean you and Veyra Pell no harm. Continue safely under our passage, but give us the routes of ships serving neither the Scenic Coast nor its traders.

Commands Earned Trust makes the offer sound like settled captain’s business, while Identifies Authority distinguishes Arven’s charter from hostile allegiance. Wolf Wind holds station without threatening Dawn Bell, giving the bargain visible weight.

Arven Seld

Arven Seld

Captain Blackmule, I accept. Veyra Pell’s charter does not bind me to the kingdom’s enemies, and your promise of safe passage is better than needless trouble.

Arven signals his navigator and names three routes used by independent northern merchants: the shoals west of Greyhook, the inlet beneath Saint Orra’s cliffs, and the winter roadstead beyond Vask Point.

Arven Seld

Arven Seld

Those routes carry ships outside Scenic Coast protection. I will mark their approaches and warn you which captains travel armed, so you do not mistake a desperate merchant for a naval threat.

The route knowledge exceeds Nilsar’s demand: Arven adds warnings about armed captains and difficult approaches. Edda lowers the rigging’s readiness, and Dawn Bell turns safely away under Wolf Wind’s guaranteed passage.

Nilsar Yarb's turn

“I follow Arven’s route to seize a merchant vessel”

SUCCESS (Legendary Melee Weapons, rolled -2)

The Venture Sets Sail

Wolf Wind follows Arven’s marked route beyond Vask Point, then cuts across the winter roadstead toward a lone merchant vessel. Nilsar keeps the approach quiet until the ships nearly touch.

Edda

Edda

Her crew sees us, Captain. The rigging is ready, and Wolf Wind has the better wind for boarding.

Steady Under Fire keeps Nilsar’s timing exact as Wolf Wind grapples the merchant rail. His Gilded Round Shield turns a swinging oar aside, its donkey boss absorbing the impact.

Nilsar crosses first in plate armour, the weight steadying his advance. He draws the Damascus Longsword and drives the merchant defenders back without losing his footing, while the shield guards his bound wrists.

Merchant Crew

Merchant Crew

Lower your weapons! The vessel is yours. We surrender the deck and will not resist further.

The seizure succeeds, but a cudgel catches Nilsar across the upper arm before the surrender spreads. Plate armour prevents a serious wound, though the blow leaves his arm bruised and stiff.

Edda secures the rigging, Teren takes the captured helm, and Wolf Wind’s crew controls both decks. The merchant vessel is seized, its crew disarmed and gathered under watch while Nilsar keeps his shield raised despite the ache.

Quest Complete

Nilsar Yarb

Seize a merchant vessel

Skill Upgrade: Athletics Mediocre

+ New Item Acquired

Captured Merchant Vessel

Nilsar Yarb's turn

“I secure the captured vessel and its crew transferring all goods onto Wolf Wind and deciding what to do with the crew by asking others.”

SUCCESS (Legendary Diplomacy, rolled -1)

The Venture Sets Sail
Edda
Edda
Teren
Teren
Tomas
Tomas

Nilsar directs the surrendered merchant crew below watch while Wolf Wind's sailors move the vessel's goods across. His plate armour bears the bruised arm, and the Gilded Round Shield keeps his bound wrists protected as he supervises.

Nilsar Yarb

Nilsar Yarb

Edda, Tomas, Teren, and the surrendered sailors, advise me. Do we release this crew, hold them for lawful sale, or offer them service aboard Wolf Wind?

Edda

Edda

Hold them until we know their names and charter. Then release anyone uninvolved, and offer willing hands a paid place. Fear makes poor sailors, Captain.

Tomas

Tomas

Record every bale and tool before dividing shares. The crew should receive food and water, then choose freely between release and service.

Teren

Teren

I favor release for those who swear they will not raise alarm against us. Keep only volunteers who accept our written terms.

Nilsar accepts the counsel. The Damascus Longsword remains sheathed while his commands secure the transfer, and the plate protects his stiff arm as the last goods cross aboard Wolf Wind.

Merchant Crew

Merchant Crew

We will give our names and charter. Those who refuse service ask release under your terms, and any who volunteer will obey your written agreement.

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