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Adventure of RED

Cyberpunk·RED

2 scenes
Scene1
Lethal Authorization on the Traincramped maintenance shaft
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Lethal Authorization on the Train

The bullet train plunges into a maintenance tunnel, windows turning to black mirrors. Groceries swing from your hand as the carriage doors seal with a hard pneumatic clack.

Doors between adjoining cars unlock behind you. Four transit police officers advance in armored charcoal uniforms, helmets sealed, faces hidden behind polarized visors; shock rifles and compact drone cases mark them as prepared for more than arrest.

Transit Police

Transit Police

RED. Stay where you are. Your identity is confirmed, and lethal authorization is active.

A red timer blooms above the carriage junction: 00:42. Somewhere ahead, massive machinery begins cycling, and the tunnel walls carry the low vibration through the train floor.

Transit Police

Transit Police

Forty seconds until the sealed service barrier. Once this train reaches it, you will have nowhere to go.

One officer raises a black device shaped like a folded industrial clamp. Its status lights pulse in sequence, tuned to disrupt cyberware. The others spread across the aisle, blocking the rear doors.

Transit Police

Transit Police

Thirty-five seconds. Drop the groceries, keep your hands visible, and prepare for disabling fire.

✓ Quest Accepted

Make the transit police leave

“fuck off dam pigs”

FAILURE (Good Willpower, rolled +0)

Lethal Authorization on the Train
RED

RED

Fuck off, dam pigs.

The refusal cuts through the carriage. Anger tightens behind RED's sunglasses, and his cyberware answers with a faint, hungry vibration as the cyber-psychosis risk presses against his control.

Transit Police

Transit Police

Hostile defiance confirmed. Kneel now, or we fire.

Wanted status turns the officers' restraint into procedure. The clamp unfolds, shock arcs crawling across its jaws, while the formation closes and leaves no clean route back.

RED

RED

The syndicate mark is on the service hatch.

A faded street-syndicate stencil sits beneath the junction panel, nearly hidden by grime. RED recognizes the maintenance hatch it marks, but the nearest officer steps into its line as the timer drops to twenty-two seconds.

“i smash the glass and jump ontop of the tram”

SUCCESS (Superb Strength, rolled +1)

Lethal Authorization on the Train

RED drives one armored fist through the carriage glass. Cybernetic enhancements multiply the impact, bursting the pane outward as alarms shriek and cold tunnel air tears through the car.

The cyber-psychosis risk surges with the violence, narrowing his control to a razor edge, but the same chrome answers his command instead of freezing him. He plants a boot on the frame.

Transit Police

Transit Police

Contact! He is going topside!

RED launches through the broken opening. His reinforced coat snaps in the wind, and augmented strength carries his heavy frame clear of the carriage as the train races into darkness.

He lands hard on the tram roof, boots locking against the vibrating metal. Sparks trail behind him while the tunnel rushes past on both sides.

Transit Police

Transit Police

Hold fire! Track him from the next car!

Director's note

i stand on top of the tram car

“dam Basterds cant even let me get groceries”

Lethal Authorization on the Train

RED stands atop the tram car, boots braced against its vibrating roof. Tunnel lights strobe across his red-and-black coat as the train tears through the dark.

RED

RED

Damn bastards can't even let me get groceries.

The words vanish into the rushing wind. Behind him, the transit police remain trapped inside the carriage, shrinking behind fractured glass as the train pulls them deeper into the tunnel.

Transit Police

Transit Police

RED, stop and lower yourself! You are still under lethal authorization!

RED keeps his balance without slowing. The roof offers no handholds, only seams, antenna housings, and a hard metallic rhythm beneath his armored boots.

Transit Police

Transit Police

Maintain visual contact. Do not fire through the tunnel infrastructure.

Their voices fade behind the train's thunder. Ahead, a maintenance access light glows beside the tunnel wall, marking a path away from the sealed line.

✓ Quest Accepted

Reach the maintenance access

− Scene Quest Removed

Make the transit police leave

“i jump and grab onto the maintenance trap door above the tram as it is moving”

SUCCESS (Legendary Athletics, rolled +1)

Lethal Authorization on the Train

A maintenance trap door flashes above the tram, set into the tunnel ceiling. RED compresses against the roof and jumps, the train's speed tearing at his coat.

His cybernetic enhancements fire in sequence, multiplying the launch and extending his reach beyond ordinary human limits. For one sharp instant, the cyber-psychosis risk narrows his control and threatens to turn precision into brute impulse.

He catches the trap door's recessed handle with both hands. The impact wrenches his shoulders, but his reinforced grip locks tight while the tram roars beneath him.

Transit Police

Transit Police

He is off the roof! Maintain visual contact!

RED hangs above the moving car, boots swinging clear of the roof, then hauls himself upward. The cyberware steadies the motion as the dangerous surge recedes without freezing his systems.

The trap door gives under his weight and opens into a cramped maintenance shaft. RED pulls himself through, leaving the tram and the pursuing police below as tunnel wind slams the hatch shut.

Quest Complete

Reach the maintenance access

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