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Adventure of Maryam

Sword-and-Sorcery·Mariposo

Maryam is a Tavern hero

4 scenes
‹
Scene3
The Shrine Answerslistening shrine
›
The Shrine Answers
Carmin
Carmin
the wounded goblin
The Wounded Goblin

The wounded goblin limps from the shrine’s shadow to the altar, clutching its torn sack. It sees Maryam and Carmin, yet drops to its knees beside the basin.

With shaking fingers, the goblin tears open the branded sack. Stolen grain spills over the black stone, revealing a small bloodstained idol buried among the kernels.

The Wounded Goblin

The Wounded Goblin

No hurt. No hurt my people. Shrine save us. Only shrine save us.

The wounded goblin presses its injured palm into the rainwater. A thin red cloud unwinds beneath its hand, and the idol trembles against the scattered grain.

Carmin

Carmin

Please stop. The bell is answering now, and I do not think it is answering kindly.

The bronze bell swings without wind. Its measured note rolls through the jungle, and the altar’s carved symbol fills with a dull, ember-colored light.

The Wounded Goblin

The Wounded Goblin

Listen! Great spirit hear. My clan starve. My children die if shrine sleep. Let it wake!

✓ Quest Accepted

Keep the shrine ritual from harming anyone

Director's notewhole tale

Coldcock, captain of the Royal Guard, shows up and kills the goblin before Maryam or Carmin can intervene.

Maryam's turn

“Conflict brews in Maryam's heart. She wants to help the goblin, understanding its pain, but does not want further damage brought to the civilian villages.”

The Shrine Answers
Carmin
Carmin
Coldcock
Coldcock
the wounded goblin
The Wounded Goblin

The ember-light throbs beneath the wounded goblin’s palm. Maryam shifts toward the basin, torn between the goblin’s desperate plea and the villages sleeping beyond the jungle, while Carmin raises his mechanical hand.

Carmin

Carmin

Please, Maryam. We must stop the rite before it reaches the villages. I am certain there is another way to help them.

A heavy step breaks the shrine’s hush. Coldcock strides, a broad-shouldered young adult human man with weathered brown skin, a square scarred face, cropped black hair, and iron-studded leather beneath his rain-dark cloak, beneath the toppled arch, captain’s cloak dark with jungle rain, his drawn sword already moving toward the kneeling goblin.

Coldcock

Coldcock

Step aside. This creature has carried the enemy’s offering far enough.

Before either guard can intervene, Coldcock’s sword flashes once. The wounded goblin crumples beside the basin, and the idol’s trembling stops as abruptly as a snuffed candle.

Carmin

Carmin

Captain, no. He was trying to save his people. The shrine may still be active.

The bronze bell gives one final, hollow note. Its ember-colored lines fade across the altar, leaving only wet grain, the silent idol, and the captain’s blade in the green shadow.

✓ Quest Accepted

Learn whether the shrine threatens the villages

− Scene Quest Removed

Keep the shrine ritual from harming anyone

Maryam's turn

“"Captain, he... He wasn't attacking anymore- he surrendered, you shouldn't have..." I began to question, though unease filled me as I realized I lingered on insubordination.”

SUCCESS (Fair Oratory, rolled +2)

The Shrine Answers
Carmin
Carmin
Coldcock
Coldcock
the wounded goblin
The Wounded Goblin
Maryam

Maryam

Captain, he wasn't attacking anymore. He surrendered. You shouldn't have killed him.

Maryam's words settle beneath the bell's fading echo. Coldcock's sword remains lowered beside the dead goblin, but his hard gaze shifts from the body to her face.

Coldcock

Coldcock

You are right. He had surrendered. I acted beyond what the moment required.

Carmin

Carmin

Thank you for saying it, Maryam. Captain, the idol and altar may still tell us why this happened.

Coldcock wipes the rain from his blade and sheathes it. He steps away from the wounded goblin's body, leaving the bloodstained idol undisturbed beside the basin.

Coldcock

Coldcock

Then examine it. I will not interfere unless the shrine wakes again. We owe the villages an answer, not another corpse.

Carmin's turn

“Investigate.”

SUCCESS (Superb Perception, rolled -2)

Carmin leans over the basin and studies the idol without touching it. Its bloodstained grooves mirror the altar’s carving, forming a channel meant to draw a living bloodline into the shrine.

Carmin

Carmin

The idol is not an offering to summon a spirit. It is a key, and the shrine was listening for a particular lineage.

Following the grooves, Carmin finds a second inscription beneath the wet grain: the shrine would shelter a clan only while its bloodline remained recognized. The wounded goblin’s plea reached something old, but not merciful.

Maryam

Maryam

Can it be used again? Could the shrine protect the villages, if we understood what it wants?

The answer stays beyond the damaged inscription. Rainwater has blurred its final lines, and the examination has taken long enough for the jungle’s dripping silence to swallow every distant sound.

Coldcock

Coldcock

Then record what you know, prince. We have a key, a bloodline, and a shrine that can mistake desperation for permission.

The idol now rests clearly in Carmin’s understanding, though its blurred final inscription remains an unresolved piece of the answer. The altar’s ember-light stays dark.

Director's notewhole tale

The captain's aide, Arthur, also follows shortly behind Coldcock, in militant gear.

Carmin's turn

“I'll see if it responds to anyone's touch.”

SUCCESS (Superb Perception, rolled -1)

The Shrine Answers
Arthur
Arthur
Coldcock
Coldcock

Carmin reaches beneath the idol’s edge and lifts it from the wet stone. Its grooves are cold at first, then pulse faintly against his fingers, answering his blood.

Carmin

Carmin

It recognizes the Vitalitus lineage, but the final inscription still withholds its purpose.

A thread of ember-light crawls from the idol into the altar carving, revealing three fresh symbols before fading. The rain has already blurred one, and each passing breath costs another detail.

Maryam

Maryam

What did it show you? Tell me before the mark disappears.

Coldcock

Coldcock

Do not force it again. Record the symbols you saw, prince. Knowledge bought by haste is still bought badly.

Boots sound beyond the toppled arch. Arthur, a lean young adult man with umber skin, a narrow scarred face, close-cropped black hair, and a weathered olive cloak over dark leather armor, arrives in militant gear behind Coldcock, halting beneath the dripping vines as the idol’s last warmth dies in Carmin’s grasp.

+ New Item Acquired

Bloodstained idol

Coldcock's turn

“"You three, return to the village and make sure things are locked down. I'll remain here and investigate the surroundings." I command.”

SUCCESS (Fair Perception, rolled -1)

The Shrine Answers
Coldcock

Coldcock

You three, return to the village and make sure things are locked down. I’ll remain here and investigate the surroundings.

Maryam

Maryam

Understood, Captain. Carmin, Arthur, with me. We will secure the village and report anything unusual.

Arthur

Arthur

Yes, Captain. I will check the gates and the outer paths.

Maryam gives the altar one last wary look, then leads Carmin and Arthur beneath the toppled arch. Their footsteps fade toward the village, leaving Coldcock alone with rain, stone, and the dead goblin.

Coldcock searches the shrine’s perimeter without disturbing the altar. He finds narrow tracks entering from the north, then a second set circling away toward a dry ravine, suggesting the goblin was not the only visitor.

Coldcock

Coldcock

The rain has erased which tracks came first.

The discovery gives him a direction, but the rain washes away finer details before he can establish numbers or identities. He marks the ravine’s position in memory and turns back toward the dark altar.

Director's note

Coldcock has ulterior, antagonistic motives for investigating alone. We should resume from one of the soldier's perspectives.

The Shrine Answers
Arthur
Arthur
Carmin
Carmin

Maryam leads the return through dripping jungle, but the ravine keeps tugging at her attention. Behind her, Carmin’s prosthetic glimmers faintly while Arthur scans the trees.

Maryam

Maryam

Arthur, take the outer path. Carmin, check the village gates. I want every guard awake and every entrance watched.

Arthur

Arthur

Yes. But should we not send word to the captain before splitting up?

Maryam

Maryam

He ordered us to secure the village. We obey that order first. If anything moves in those trees, signal twice.

Arthur turns toward the northern track, hand resting on his weapon. Carmin enters the village road, raising his mechanical arm to cast a pale hardlight marker above the gate.

Carmin

Carmin

The marker should remain visible through the rain. Please do not go back alone, Maryam. The shrine recognized a bloodline, and we still do not know whose.

Maryam

Maryam

The captain found those tracks before any of us knew they existed. What else did he choose not to say?

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