
The Dragoon squadron descends into a mountain valley above Sanbreque’s southern coast. Below, a border village smolders at its outskirts, while villagers cluster beside the road and point toward fresh tracks climbing into the high passes.
At the squadron’s head rides a broad-shouldered middle-aged man with a weathered face, iron-gray hair, and a crimson-plumed helm tucked beneath one arm. A long scar cuts across his left cheek.

Elric Vane
I am Captain Elric Vane. We reach the village first, learn what happened, and follow those tracks before the mountain claims them.
The villagers recoil from the armored riders, then hurry forward when the captain lowers his spear. Smoke drifts across shattered fences, carrying the bitter smell of burned thatch.
The Villagers
They came from the high pass! Veldemarke raiders, we swear it. But one rode with them, black as a moonless grave, and his horse had six legs.

Elric Vane
Odin? That is a war-story, not evidence. Still, no tracks lead away from the pass except these. Dragoons, prepare to climb.
Beyond the smoking homes, deep hoofprints and boot marks cut through the ash toward the narrow ascent. The squadron gathers its reins and weapons as the valley wind turns cold.
✓ Quest Accepted
Protect the border village from further attack
“Betram asks how large the black rider was. All Eikons stand taller than buildings. If it was really Odin, the horse would have been large enough to squash a man beneath its hooves.”
SUCCESS (Great Diplomacy, rolled -2)


Betram Steelstream
How large was the black rider? If it truly was Odin, his horse should have been large enough to crush a man beneath its hooves.
The villagers, a mixed group of adult men and women in soot-streaked, earth-toned clothes exchange frightened looks. Elric’s scarred face hardens, while the dragoons fall silent around their steaming mounts and lowered spears.
The Villagers
The horse was taller than a cottage at the shoulder, lordling. Its hooves could have buried a man. The rider stood above the rooftops, black armor blotting out the sky.

Elric Vane
Then we have more than frightened tongues. We have a measure worthy of the war-story. But your question has made them think you know the rider.
A murmur passes through the villagers, no longer merely fearful. Several retreat from Betram’s armor, and one makes the sign of the Holy Mother against his breast.

Elric Vane
They will speak more freely to you now, but they will also watch you. Keep your answers careful, Betram. The pass awaits.
“Betram performs a Sanbreque Salute. His right fist raised to his heart. "My apologies, sir. I simply wished to know how ready I should be. I will hold my tongue in the future."”
SUCCESS (Great Diplomacy, rolled +2)


Betram Steelstream
My apologies, sir. I simply wished to know how ready I should be. I will hold my tongue in the future.
Betram raises his right fist to his heart in the Sanbreque salute. The villagers watch the gesture, and the dragoons straighten in their saddles as the apology settles over the smoking road.

Elric Vane
Accepted, Betram. Readiness is not silence, and a careful question may save a squadron. Speak when the answer matters.
Elric lowers his spear toward the high pass, his sternness eased. The villagers stop shrinking from Betram, though their eyes remain fixed on the ash-dark tracks.

Elric Vane
Dragoons, form on me. We climb in silence until the trail narrows. Then we learn whether this darkness truly bears Odin’s mark.
The Sanbreque Dragoon Squadron moves out, hooves striking sparks from stone. Behind them, the villagers gather beneath the smoke while the steep pass swallows the riders one by one.
✓ Quest Accepted
Identify the force behind the village raid
“Once they are far enough that they can no longer see the village Betram asks Elric, "Sir, if it IS Odin who led the attack, I would ask the chance to Parley first. I know the prince well from when he visited Sanbreque. He may be willing to settle this without bloodshed. I would prefer not to start a battle between Eikons in Sanbreque's lands. The devastation would be terrible."”
SUCCESS (Great Diplomacy, rolled +1)


Betram Steelstream
Sir, if it is Odin who led the attack, I ask leave to parley first. I know the prince well from his visit to Sanbreque. He may settle this without bloodshed. A battle between Eikons here would devastate Sanbreque's lands.
The column climbs beyond the last angle where the village can be seen. Wind combs the narrow pass, and Elric reins his horse aside while the other dragoons continue in disciplined silence.

Elric Vane
You have my leave. If this rider is Odin, a prince's voice may reach him where soldiers' spears would not.
Elric raises one gauntleted hand. The squadron halts among black pines and broken stone, horses steaming in the cold as every spear lowers from attack to watchfulness.

Elric Vane
You will speak first, Betram. I will hold the dragoons back and honor the parley, provided Odin grants us the same courtesy.
The order passes quietly through the halted riders. Ahead, the hoofprints wind into a cleft veiled by mountain mist, and the squadron waits for Betram to approach under Elric's protection.
“Betram nods and proceeds ahead down the path and into the mist. He thinks back o. The time he and prince Caspian spent together in Oriflamme, the capital of Sanbreque, last year. They had a signal in case they were ever separated in Oriflamme's busy streets. He puts his fingers to his lips and whistles in a birdcage. Specifically the call of whisper willow birds. That was their sign. He hopes Caspian still remember it.”
SUCCESS (Superb Agility, rolled +1)

Betram nods and leaves the halted squadron behind. He advances lightly through the cleft, placing each boot between loose stones as the mist closes around his silver armor.
The path bends into whiteness. Behind him, the Sanbreque Dragoon Squadron becomes a muted line of horses and lowered spears, while the mountain wind carries away every ordinary sound.

Betram Steelstream
Caspian and I used this call in Oriflamme, when the crowds separated us. I hope he still remembers.
Memory brings Oriflamme’s crowded streets back in flashes: bright banners, hurried strangers, and Caspian’s promise that whisper willow birds would always find one another.
Betram raises two fingers to his lips and whistles into the fog, shaping the delicate, rising call of a whisper willow bird. The notes thread cleanly through the pass.
The final note fades among the black pines. Mist beads on Betram’s lashes, and the narrow trail lies open before him, the signal given exactly as intended.
“He waits and listens for. Returning call. Whisper willows are native to the northern regions, not here. Any reply could only be Caspian.”
FAILURE (Fair Perception, rolled -1)
“He waits and listens for. Returning call. Whisper willows are native to the northern regions, not here. Any reply could only be Caspian.”
SUCCESS (Fair Perception, rolled +2)

Betram waits without moving. The mountain wind ebbs, leaving only water dripping from pine needles and the faint creak of his armor beneath the mist.
Then, from somewhere beyond the cleft, a delicate rising whistle answers his call. It is softer than Betram’s signal, but unmistakably shaped in the same old pattern.

Betram Steelstream
Caspian heard me.

Caspian
Betram? I am here. Do not come farther until you see me.
His voice carries through the white air, close enough to place somewhere ahead, though the fog conceals his shape. The returning call has done its work.

Caspian
I feared Sanbreque would send soldiers after us. Are you alone?
The question hangs between the pines. Behind Betram, the squadron remains hidden by distance and mist, while Caspian waits somewhere ahead for his answer.
“"I am for the moment, but the knights are not far. I convinced them to let me parley with you." He pauses for several long moments as he lets the invitation and warning sink in. Then adds softly enough that he hopes only the prince hears, "I've really missed you, Caspian."”
FAILURE (Good Flirting, rolled -2)


Betram Steelstream
I am for the moment, but the knights are not far. I convinced them to let me parley with you.
Betram lets the invitation and warning hang in the mist for several long moments. Behind him, the hidden squadron waits among the pines, close enough that a horse shifts and tack softly creaks.

Betram Steelstream
I've really missed you, Caspian.
The words reach him, but the fog gives back no immediate answer. When Caspian finally steps into view, his dark hair is damp, his katana at his side, and his brown eyes remain fixed on Betram.

Caspian
I missed you too. But if your knights hear that, they may decide this parley has already failed.

Caspian
There is an old shrine beneath the ridge. Come there, and we can speak beyond their ears. I will tell you why I came before you must choose what to report.
“Betram nods and follows him. Simply glad to see the boy he adores so much again after 11 months apart. He knows he will be scolded later for leaving the path, but he would rather face the truth of the Prince than hide behind ceremony.”
SUCCESS (Superb Agility, rolled +2)

Betram nods and follows Caspian into the mist, leaving the hidden squadron behind. He moves lightly over wet stone, keeping pace without disturbing the mountain silence.
Caspian leads him beneath a leaning shelf of black rock, then down a narrow stair carved into the ridge. The fog thins around an ancient shrine lit by pale crystal lamps.

Caspian
You still move like a dragoon. I heard nothing behind you, not even when the stones gave way.
The shrine’s weathered doors stand open before them. Within, worn statues of winged guardians surround a dry basin, while the mountain wind fades beyond the stone threshold.

Caspian
They will scold you for leaving the path, and perhaps punish me for drawing you away. I am sorry for that, Betram, but I needed you to hear this from me.

Caspian
My father is preparing to claim the southern passes. He calls it protection for Veldemarke, but the armies are already gathering. If war comes, he expects Odin to lead them.
Caspian stops beside the dry basin, one hand resting near his katana. The shrine holds only their quiet breathing, while eight Sanbreque dragoons wait somewhere beyond the mist.
“Betram embraces him. "I'm sorry he's doing this to you, Caspian. I know this isn't something you would have wanted. Is there no way to avoid it? Some feint or deception we could play to postpone the conflict?"”
SUCCESS (Great Diplomacy, rolled -2)
“Betram embraces him. "I'm sorry he's doing this to you, Caspian. I know this isn't something you would have wanted. Is there no way to avoid it? Some feint or deception we could play to postpone the conflict?"”
SUCCESS (Fair Reasoning, rolled +0)

Betram crosses the shrine’s quiet space and embraces Caspian. The prince stiffens in surprise, then folds his arms around him, holding him tightly beneath the pale crystal lamps.

Betram Steelstream
I’m sorry he’s doing this to you, Caspian. I know this isn’t something you would have wanted. Is there no way to avoid it? Some feint or deception we could play to postpone the conflict?

Caspian
There may be. If Veldemarke’s scouts find evidence that Sanbreque expects an attack through the western ravines, my father will redirect the first army there.
Caspian eases back but keeps one hand on Betram’s shoulder. His gentle expression sharpens into cautious concentration as he studies the shrine’s dusty floor.

Caspian
We could feed that report through the mountain traders, then use the delay to demand negotiations. It would postpone the march without forcing either side to yield.

Caspian
But the timing is uncertain. I must learn whether the army has already received its final orders, and checking that will cost us at least a day.
The plan settles between them, fragile but real. Beyond the shrine, a distant horse stamps in the mist, reminding Caspian that Betram’s waiting dragoons cannot be kept unaware forever.
“Betram embraces him. "I'm sorry he's doing this to you, Caspian. I know this isn't something you would have wanted. Is there no way to avoid it? Some feint or deception we could play to postpone the conflict?"”
SUCCESS (Great Diplomacy, rolled +0)

Caspian’s guarded expression softens beneath Betram’s apology. His hand closes over Betram’s shoulder, and the fragile plan in the shrine becomes a promise rather than a desperate hope.

Caspian
There is a way. Not a perfect one, but enough to buy us time. I will make certain the report reaches my father before the army’s final orders are sealed.
Caspian steps toward the shrine entrance and listens. Outside, a horse stamps again in the mist, followed by the faint clink of a Sanbreque harness.

Caspian
You must return to Captain Vane and tell him I seek negotiations, not battle. Say that Veldemarke can redirect its first army if Sanbreque shows it expects an attack elsewhere.
The distant squadron waits beyond the fog, eight mounted dragoons held back by their captain’s order. The shrine’s silence now shelters an agreement both kingdoms might still honor.

Caspian
Give me until tomorrow’s dusk. If the traders carry the false expectation west, I can reach the officers who command the pass. Then our fathers may be forced to speak before they strike.
“Betram nods his agreement before asking Caspian, "What happens if the gambit fails? I must protect Sanbreque, but you know I'm a Dominant now too. I don't wish to fight you, Caspian." He remembers those final days together and his heart aches. He doesn't know that he could kill this prince. He fears he would let Odin run him through with a blade before hurting Caspian.”
SUCCESS (Great Diplomacy, rolled -1)

Betram Steelstream
I agree. But what happens if the gambit fails? I must protect Sanbreque, yet I am a Dominant now too. I do not wish to fight you, Caspian.
The final days they shared return in sharp fragments, and Betram’s heart aches beneath his armor. He cannot imagine raising Bahamut against Caspian, even while fearing Odin’s blade might find him first.

Caspian
Then we do not let failure become a battle. If my father refuses negotiation, I will stand between his order and the pass, even if Odin must stand against Sanbreque.
Caspian’s hand tightens on the hilt of his katana, though his voice remains gentle. He accepts Betram’s fear as truth, and that honesty leaves the prince with a dangerous measure of leverage.

Caspian
You have given me more than permission to try, Betram. You have given me your confidence. I will spend it carefully, but you must owe me one promise: when the hour comes, hear me before you summon Bahamut.
The promise settles between them as the cost of Caspian’s trust. Beyond the shrine, a harness clinks again, reminding them that eight Sanbreque dragoons wait for Betram’s report.

Caspian
Tell Captain Vane I have your word to seek peace, and tell him I will send proof before tomorrow’s dusk. Go now, before suspicion costs us the chance we have won.
“Betram pulls him into a quick kiss before nodding. "I understand. I will hear you first before summoning Bahamut, Caspian. But I pray it never comes to that." He forces himself to turn and walk out of the shrine and back to the Dragoons.”
FAILURE (Good Flirting, rolled -3)
“Betram pulls him into a quick kiss before nodding. "I understand. I will hear you first before summoning Bahamut, Caspian. But I pray it never comes to that." He forces himself to turn and walk out of the shrine and back to the Dragoons.”
SUCCESS (Good Flirting, rolled +1)
Betram pulls Caspian close and gives him a quick kiss beneath the shrine’s pale crystal lamps. Caspian’s surprise softens into a tender smile as Betram draws back.

Betram Steelstream
I understand. I will hear you first before summoning Bahamut, Caspian. But I pray it never comes to that.

Caspian
Then let us both pray for peace, Betram. I will send proof before tomorrow’s dusk.
Betram nods, forces himself to turn, and walks from the shrine. Caspian remains beneath the crystal lamps, watching until mist folds between them.
The narrow stair carries Betram back through the fog. Eight waiting dragoons emerge among the black pines, their horses steaming as he returns beneath Captain Vane’s watch.

Elric Vane
You have spoken with him. Tell me what the prince offers, Betram, and whether peace still has a road through these mountains.
Behind Betram, Caspian’s footsteps fade into the shrine’s silence. Ahead, the squadron waits for his report, spears lowered but ready beneath the cold mountain mist.
“I tell Captain Vane about Caspian’s peace offer. And that he also seeks to avoid a conflict. He explains Caspian's plan to delay the battle and force their fathers to speak directly before war breaks out.”
SUCCESS (Great Diplomacy, rolled +0)

Betram Steelstream
Caspian offers peace, Captain. He seeks to avoid conflict, not provoke it. His plan is to delay the battle and force our fathers to speak directly before war begins.
Betram gives the report plainly, naming Caspian’s promise to send proof before tomorrow’s dusk and the traders who will misdirect Veldemarke’s first army toward the western ravines.

Elric Vane
A delay gives diplomacy a road, and direct words between the rulers may halt the march. I believe the prince intends peace.
Elric studies Betram through the drifting mist, then lowers his spear. Around him, the waiting dragoons ease their grips, though none turns fully from the high pass.

Elric Vane
We will report this as an offer of negotiation, not an enemy movement. Your word carries weight here, Betram, and today it has preserved the parley.

Elric Vane
We return to the village and send riders to Oriflamme. If Caspian provides proof by tomorrow’s dusk, Sanbreque will have cause to demand the same audience he seeks.
“Betram nods and thanks the captain. He mounts his horse and rides with them back to the village.”
SUCCESS (Superb Agility, rolled -2)
