Betram Steelstream

High Fantasy·by Aaron Barndell (4 heroes)

Betram Steelstream

RACE

Human

GENDER

Male

LIFE STAGE

Youth

BODY SIZE

Medium

BUILD

Athletic

Young dragoon knight in training in the Holy Empire of Sanbreque who has awoken as the Dominant of the Eikon Bahamut. He has a loose bloodline connection to the royal family, but he is the first Dominant to appear from their extended family rather than succession to the throne. Despite his young age of 14 years, he has spent the last 7 training with the Dragoons to one day become a knight. He has a good grasp of etiquette and spear combat, and can leap astonishingly far and high as is typical of dragoons. He has short blonde hair in a comb over style and striking blue eyes. He wears noble attire on the colors of Sanbreque, royal blue and white. As wells as a half-plate suite of silver armor without a helmet. Is armor is a little smaller and lighter than most so it doesn't inhibit his jumping ability. He is learning to summon and wield light magic as the Dominant of Bahamut. And he can transform into the legendary dragon if he focuses enough of his power. His life has become an intricate dance of diplomacy, combat, and court intrigue as he tries to find his place as the Empire's greatest weapon and protector, while dealing with the royal family's disdain toward him for his polluted blood. In this world, those who can use magic are slaves called bearers or Dominants who serve as rulers or political pawns depending on the nation. Both suffer from the Crystal's curse. Causing them to slowly petrify as the keep using magic. Although it doesn't usually start manifesting in Dominants until their 40's. But using magic and transforming does strain them.

GOAL & MOTIVE

Betram Steelstream seeks to become a dragoon knight and protect the Holy Empire of Sanbreque while mastering the power of Bahamut. Betram Steelstream also strives to earn a place within the imperial court despite the royal family's disdain for the bloodline.

NEMESIS

The royal family of Sanbreque, whose disdain for Betram Steelstream's bloodline threatens Betram Steelstream's position and ambitions.

QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them

14

Sign in to recruit Betram

Free to recruit. Every detail stays editable afterwards.

Sign in to save favorites

Wanted: tales with Betram

Tales readers wish someone would play with Betram. Vote for the ones you want to read, or take one up.

No open requests yet. Sign in to post one.

Skills and Stats

ATTRIBUTES

Great

Health

Superb

Agility

Great

Strength

Fair

Reasoning

Good

Willpower

Fair

Perception

SKILLS

Lore

Mediocre

Magic

Good

Stealth

Poor

Flirting

Good

Survival

Mediocre

Athletics

Great

Diplomacy

Great

Melee Weapons

Great

GIFTS

Noble Bloodline

Arcane Heritage

FAULTS

Racial Prejudice

Oath-Bound

Ancient Curse

Forbidden Love - Prince of Kingdom of Waloed

Inventory

Spear

Light half-plate armor

WORLD & RULES

It is the year 500. • Mothercrystals: Giant crystal mountains that shower the land with aether, though they are a finite resource currently fading. • The Blight: A mysterious, creeping decay that strips the land of aether and life, driving nations into desperate wars for remaining resources. • Eikons & Dominants: Eikons are colossal, god-like summons, and Dominants are the rare humans who host them within their bodies and can transform into them. There can only ever be one Dominant alive for each Eikon. The Eikons are: • Phoenix (Fire) • Garuda (Wind) • Ramuh (Lightning) • Titan (Earth) • Bahamut (Light) • Shiva (Ice) • Odin (Darkness) • Leviathan (Water) • Bearers: Humans born with the natural ability to cast magic without crystals; they are treated as enslaved property, marked with face tattoos, and suffer from petrification (the Curse) when overexerted. When a Dominant transforms, they enter one of two states: • Semi-primed: the dominant retains their human form, but gains greater control over their element and can manifest small-scall versions of the powers and features of their Eikon like wings, claws, or weapons. • Fully Primed: the dominant transforms fully into their Eikon. Growing to titanic size and weilding their powers fully.

LOCATIONS

• Storm: The larger western continent containing most of Valisthea's major nations. • Ash: The smaller eastern continent dominated by a single military superpower. • The Outer Continent: A vast, distant landmass lying outside Valisthea that possesses no Mothercrystals or native Dominants. • Grand Duchy of Rosaria: A western alliance on Storm drawing aether from the Drake's Breath Mothercrystal, led by the Dominant of the Phoenix. • Holy Empire of Sanbreque: A northeastern theocratic empire on Storm centered around the capital Oriflamme and the Drake's Head Mothercrystal. Home to the Dominant of Bahamut. • Dhalmekian Republic: A southern Storm federation governed by a parliament and powered by the Drake's Fangs Mothercrystal. Home to the Dominant of Titan. • Kingdom of Veldemarke: The sole kingdom occupying the entire eastern continent of Ash, centered on the Drake's Spine Mothercrystal. Home to the Dominants of Odin and Ramuh. • Crystalline Dominion: An autonomous territory at the heart of Valisthea built around the towering Drake's Tail Mothercrystal and governed by a multi-nation armistice council. Home of the Dominant of Garuda. • Iron Kingdom: An isolated chain of islands off the coast of Storm ruled by the anti-magic Crystalline Orthodox, fighting over the volcanic Drake's Breath crystal. • Northern Territories: A cold region with a loose collection of small nations in the north-western Valisthea. They have a Mothercrystal, Drake's Eye, around whom the northern tribes gathered and formed their nations. Home to the Dominants of Shiva and Leviathan.

CHARACTERS

Tales with Betram Steelstream

Contact Us

Did you have a bad experience? Think we can do better? Tell us!

Want to delete your account? Account Deletion