
The sewer entrance slips behind the party as Heusbga sssi passes beneath the long outer city entrance. Stone arches swallow daylight, and the air turns damp and close.
The passage divides almost immediately. Narrow stairs descend beside brick channels, while a broader corridor bends beneath the city, marked by old water stains and faded symbols.
Far ahead, something splashes through shallow water, then stops. From another passage comes a muffled murmur, too organized to be an animal's call.
These outer tunnels are meant for quiet movement, but every echo travels. Bandits use the deeper levels as roads, and beast dens cluster around forgotten cisterns.
Beyond the first bends, the sewer opens into layered districts hidden beneath the streets. Whole bandit cities occupy those twisting levels, linked by bridges, sluices, and secret doors.

Heusbga sssi
The air carries water, old stone, and nearby voices.
The darkness waits across several possible routes. No path announces safety, and the party stands at the first choice beneath the city.
✓ Quest Accepted
Identify who is speaking in the sewers