
Timber
Fantasy·by Tiggysmalls (4 heroes)

RACE
Treant
GENDER
Male
LIFE STAGE
Elder
BODY SIZE
Large
BUILD
Heavy
An enormous treant that speaks slowly and is very inconspicuous. He's so large he can't enter most buildings so has to stay outside but can use a root to extend into areas he can't fit to see, speak, and hear, even eat through the root. He is not very smart and misreads situations often, but is a loyal friend. He's pretty effective in combat, but weak to fire.
GOAL & MOTIVE
Timber seeks to protect loyal friends and provide a safe sanctuary in the wilderness. He helps a team of small forest creatures that are much smarter than him but far less physically capable
QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them
2
Free to recruit. Every detail stays editable afterwards.
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Skills and Stats
ATTRIBUTES
Health
Agility
Strength
Reasoning
Willpower
Perception
SKILLS
Riding
Stealth
Poisoning
Intimidation
Melee Combat
Healing himself and allies using his vines
GIFTS
Iron bark skin
FAULTS
Flammable
Simpleton
Scared of large bugs
Scared of saws
Inventory
Poison vine plant that is symbiotic with timber that he can use to poison foes
A healing vine plant that is symbiotic with him he can use to heal himself and others
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WORLD & RULES
LOCATIONS
IMPORTANT LOCATIONS OF ALEXHLAN Lieko — Kingdom of the Sea A coastal and maritime kingdom dominated by oceans, islands, marshes, pirates, and aquatic races. Located along the world's oceanic regions. The Shattered Cove The capital and largest city of Lieko. A chaotic pirate port and hometown of Georg and Leonas. It contains Horizon's great lighthouse temple. Chieko A rural countryside settlement in Lieko. Leonas grew up here before leaving home. It is considerably quieter and more rural than the Shattered Cove. Tenala — Kingdom of Men A large inland kingdom populated primarily by humans, halflings, dwarves, and other shorter-lived races. Its territory lies away from Lieko's maritime regions and contains major industrial and agricultural settlements. Crownforge The capital of Tenala and one of the world's major industrial centers. It produces weapons for the Five Kingdoms and contains the Tenalan royal court. Lilshyd A small halfling warrior town within Tenala. It is associated with martial arts and is home to Lilshyd Judo, where Stonebeard trained. Mori — Kingdom of Technology and Death A technologically advanced kingdom characterized by black iron, machinery, fire, smoke, necromancy, and industrial landscapes. It occupies its own region of the Five Kingdoms, away from the maritime Lieko. Gravemere The capital of Mori, surrounded by the kingdom's dark industrial aesthetic of metal, machinery, smoke, and magical technology. Eagle Rock A smaller community within Mori and the hometown of Roan Callidus. Waldein — The Wild Kingdom A heavily forested kingdom of elves, druids, Fey magic, and enormous wilderness. It is one of the more remote and naturally wild regions of Alexhlan. Greenwatch Keep The capital of Waldein and its primary seat of administration. The Archgrove A sacred location within Waldein where the Twin Archdruids conduct important rituals and affairs. Thornhaven A major settlement in Waldein. It serves as an important trade center connecting Waldein with the other kingdoms and acts as a firebreak protecting the deeper forests. Ustu — Kingdom of the Heavens A divine realm associated with angels and other celestial beings. Unlike the earthly kingdoms, Ustu exists on the Astral Planes and is separated from ordinary terrestrial geography. Heliothrone The capital of Ustu, an enormous heavenly city constructed in concentric circles connected by crystalline bridges. A radiant palace sits at its center. The Nexus A separate location outside the Five Kingdoms and the headquarters of the Tarradin. It contains portals connecting to the various kingdoms, making it effectively the central travel hub of Alexhlan. It contains shops, taverns, apartments, the Tarradin headquarters, and the massive Stillroom prison. The Plane of Asphodel A demonic plane beyond the mortal world. Ustu floats above it and acts as a barrier against the demonic forces within. The Unspoken originate here and seek to invade Alexhlan. GENERAL MAP ORIENTATION Think of Lieko as the maritime/coastal region, with the other four earthly kingdoms occupying different territories farther inland across Alexhlan. Lieko → Tenala → Mori/Waldein can be treated as broad neighboring regions rather than exact straight-line positions. Ustu is above the normal world on the Astral Planes. The Nexus is outside the Five Kingdoms and connects to them through magical portals. Asphodel exists on another plane beneath/adjacent to the mortal world, with Ustu serving as a divine barrier against it. Exact distances and compass directions are not always established, so locations should be treated as relative regions rather than a perfectly mapped continent.
CHARACTERS
There are various other small creatures or humanoids apply for the gyorg force in line, being judged by coots and the other high ranking members for additions to their team
HISTORY & EVENTS