Giblee

Weird West·by Tiggysmalls (3 heroes)

Giblee

RACE

Genetic hybrid monster

GENDER

Male

LIFE STAGE

Young Adult

BODY SIZE

Small

BUILD

Heavy

A weird, oddly intelligent monster/creature that was created in a hidden lab that was destroyed in a government raid many years ago, and he escaped in the chaos. He stole a high tech writ watch (like a pip boy from fallout but more advanced) that can scan things with high level AI for traps, magic, or technology, and can breakdown analysis of things, and has a secret powerful gun inside it he can shoot. He also stole a high tech ring from the lab that was built to drastically enhance magical power and ability, which works incredibly for him with his already natural magic talent. He is an odd genetic fusion of different creatures or monster and even has some demon DNA and magic creature DNA. He isn't very accepted by most humanoids but he's surprisingly articulate and silver tongued if people give him a chance, and they almost always realize he's okay to have around. He is pretty small, and goofy looking though, most people assume he is a mindless creature until he speaks. He uses this to his advantage to appear unimportant/intelligent when it suits him. He has large bulous eyes and a large mouth that is filled with sharp teeth. His teeth are as strong as steel as is his claws. He has the ability to influence people's thoughts, project ideas, his voice, or imagery telepathically to influence anyone or communicate. His odd mix of DNA means he somehow has extreme magical capabilities, but he's unsure what his DNA mixture is or why it was so magically capable aside from knowing it included multiple species of demon or magical creatures. He has a weird ability to grow almost microscopic in size, making him stealthy. He can eat objects or creatures and absorb power or physical traits from them according to his preferences, so he's incredibly adaptive to any environment or creatures that he's around. For instance he could eat a sword, and then make the blade part of his body like a sword arm, or wolverine claws, or he could eat a bat and grow wings. He can camouflage like a chameleon. He can use surprisingly powerful magic, and tends to like explosive magic that blows things up as his best magic, but is surprisingly capable in all fields of magic and can learn new magic easily my being taught, or by eating any item or creature with the desired magic. He started with no purpose after his escape, and always thought he was doomed to be a caged animal, so now he's searching for a purpose and finding interest in exploring the world. The thing he doesn't know is he yearns for true friends and a cause to follow, but has never experienced them.

GOAL & MOTIVE

Exploration and experiencing the world around him that he thought he'd never know or explore because of his imprisonment. He doesn't know it yet, but he craves friendship and purpose

NEMESIS

The black government from the city he escaped, who have profiles on him and look at him as their property that should have been exterminated or confiscated for further experimentation

QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them

11

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Skills and Stats

ATTRIBUTES

Great

Health

Good

Agility

Good

Strength

Great

Reasoning

Superb

Willpower

Great

Perception

SKILLS

Riding

Mediocre

Stealth

Legendary

Persuasion

Legendary

Technology

Legendary

Lockpicking

Poor

Explosive magic

Legendary

FAULTS

Wanted by a secret black government organization

Appearance makes him untrusted until he proves himself

Difficulty handling large/heavy objects

Unable to pick locks

Inventory

An advanced tech wristband with ai scanning analysis capabilities and a secret gun

An experimental tech ring that enhances magic abilities

THE WORLD

THE SHATTERLANDS The world was once far more advanced than anyone alive today understands. Long before the present age, civilization reached an era where science, machinery, and magic had become almost indistinguishable from one another. Cities were powered by arcane reactors, artificial intelligence served governments, magical creatures were engineered in laboratories, and weapons capable of reshaping landscapes were created behind sealed doors. Then came The Shattering. Whatever happened, the old world died. Cities burned. Machines turned against their creators. Entire regions became wastelands while others were swallowed by unnatural forests. Weapons and magical experiments were unleashed that humanity had never intended. Eventually, the governments destroyed one another. The survivors inherited a broken world. Centuries have passed since the Shattering. Nature has reclaimed much of the old world. Vast forests grow over ruined highways and ancient cities. Rusting tech sits half-buried beneath hills. Abandoned military bunkers, laboratories, factories, vaults, and underground facilities can still be found almost anywhere. A farmer might discover an ancient machine that produces clean water. A prospector might uncover a weapon capable of destroying a mountain. A child might wander into a forgotten laboratory and awaken something that has been sleeping for centuries. The world is therefore a strange mixture of frontier civilization, forgotten technology, ancient magic, and remnants of a civilization far more advanced than the present age. Most people live relatively simple lives. Small farms, ranches, mining towns, villages, trading posts, and isolated homesteads dominate the landscape. Horses, wagons, six-shooters, blacksmithing, and old-fashioned craftsmanship are common. In many regions, the world feels like the Wild West. But travel far enough and everything changes. Some settlements have steam-powered machinery, mechanical prosthetics, airships, electric weapons, and crude remnants of old-world technology. Others are dominated by powerful wizards, magical guilds, enchanted weapons, summoned creatures, and ancient rituals. Some places combine both. And some places possess technology and magic so advanced that ordinary people aren't even supposed to know they exist. Magic survived the Shattering. Nobody completely understands why. Some creatures are naturally magical. Some humans are born with magical abilities. Others learn through ancient texts, magical schools, enchanted artifacts, pacts, experimentation, or exposure to magical environments. Magic can be extremely mundane or unimaginably powerful. A village healer might know nothing more than a few simple healing spells. A wandering gunslinger might carry enchanted ammunition. A witch living alone in the woods might communicate with spirits. And somewhere deep beneath the earth, an ancient magical reactor might still be running after hundreds of years. Magic is unpredictable. It can be beautiful, useful, terrifying, or completely absurd. The strongest magical artifacts are usually treated as priceless treasures, weapons, or state secrets. Old-world technology is scattered throughout the Shatterlands. Most of it no longer works. Some of it works intermittently. Some of it works perfectly. Nobody knows which is more dangerous. Ancient computers, robotic machines, energy weapons, artificial intelligence, genetic laboratories, cybernetic implants, automated factories, power armor, experimental vehicles, and countless other technologies remain hidden in forgotten facilities. Most people don't possess the knowledge necessary to reproduce them. Consequently, technological artifacts are often treated like magical relics. A farmer might call a laser rifle a "sun gun." A blacksmith might spend twenty years trying to understand an ancient machine that produces electricity. A traveling merchant might become rich selling pieces of old-world technology to collectors. And governments desperately hunt for anything powerful enough to give them an advantage over their rivals. Three major powers dominate the known civilized world Aside from The public governments, Beneath the civilized world exists a network of secret agencies, surviving military organizations, research divisions, intelligence groups, and black laboratories descended from the governments of the old world. Some survived the Shattering. Others were rebuilt centuries later by people who discovered ancient facilities and learned how they worked. These organizations conduct experiments far beyond anything the public governments would admit to. They create weapons. They study monsters. They experiment with magic. They manipulate genetics. They recover ancient artificial intelligences. They search for immortality. And occasionally, they create something they cannot control. Most citizens don't know these organizations exist. The governments that do know about them publicly deny their existence. The secret organizations themselves frequently fight one another in hidden wars. One such conflict resulted in the destruction of the laboratory where Giblee was created. In THE WILDS Beyond the cities lies the real Shatterlands. Endless forests, deserts, mountains, swamps, radioactive ruins, magical wastelands, abandoned highways, and forgotten settlements stretch across the continent. Strange creatures inhabit these places. Some evolved naturally. Some were altered by magic. Some are remnants of old-world genetic experiments. Some are combinations of several species. Travelers tell stories of forests where the trees move when nobody is watching, lakes that remember the people who drown in them, abandoned cities where machines still patrol empty streets, and ruins where reality itself behaves oddly. There is no single civilization anymore. The Shatterlands are a patchwork of cultures. Some towns have elected sheriffs and dusty main streets. Some are ruled by wealthy families. Some answer to magical guilds. Some are company towns controlled by mining corporations. Some are religious settlements. Some are essentially lawless. Others are peaceful communities that deliberately avoid the great powers. Many people have learned an important lesson from history: The safest place to live is usually somewhere nobody powerful wants. The ambitious, wealthy, and power-hungry gravitate toward the great cities. Everyone else often prefers a quiet life somewhere beyond their reach. Despite their differences, the major powers share one belief: They all want to become the civilization that controls the future. Ancient facilities continue operating beneath the earth. Artificial intelligences still make decisions. Weapons systems remain active. Genetic laboratories continue growing things. Magical reactors still pulse beneath forgotten ruins. And somewhere in the darkness, organizations are still attempting to recreate the civilization that destroyed itself. beneath the soil, the old world is still alive.

LOCATIONS

CHARACTERS

HISTORY & EVENTS

Long ago, humanity reached an age where technology and magic became almost indistinguishable, creating powerful civilizations capable of reshaping the world. Rival governments competed through increasingly dangerous weapons, magical experimentation, and genetic engineering until their conflicts culminated in the Shattering—an apocalyptic event that destroyed the great civilizations and devastated the world. Centuries passed. Nature reclaimed the ruins, survivors rebuilt, and scattered communities slowly developed into towns, villages, and great cities. Ancient technology and magic were rediscovered and incorporated into the new world, though much of the old knowledge was lost.

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