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Aaron Barndell

High Fantasy·by Aaron Barndell (4 heroes)

Aaron Barndell

RACE

Human

GENDER

Male

LIFE STAGE

Youth

BODY SIZE

Medium

BUILD

Slim

A slim sixteen year old boy with green eyes and short brown hair who serves as an apprentice to the arch-mage of Norval. He often runs errands to neighboring cities for his master and is always practicing his magic. He often wears his blue tunic, his blue breaches, and a brown traveling coat while he is on the road. Secretly, he is a runaway from a noble family, the Voldorr. He escaped to avoid an arranged marriage with the daughter of another noble house. Aaron is gay and felt trapped by the prospect of marriage to a woman he could never love. He hopes to find love on his journey. Aaron is a naturally kind person who will often go out of his way to help others. He has a mischievous side as well, always enjoying practical jokes. He carries a gold filigree embroidered spellbook, a shortsword for emergencies, a bedroll, and a pack with all the basic necessities for travel. He specializes in light magic, dark magic, and time magic. But he has moderate skill with fire, ice, water, and wind magic. He is considered a prodigy by his master. Because he travels so much for his master, he is intimately familiar with the land and roads of the kingdom. He always can find a hot spring or lake to bath in and a safe cave to make camp or an inn to stay at. Doesn't get lost often unless he is in a panic. His Voldorr heritage is still dormant within him. If he has people to protect or fight for, that cold ruthlessness will leak out. Though Aaron will always feel extremely guilty afterwards. His desire to naively help others is his greatest blindspot. He is more chaotic good in that if he feels helping someone is right, he will not hesitate to break the law. However, he is very susceptible to having his kindness taken advantage of. His desire to help people who are broken is pure though. He felt he didn't have the support and safety to be who he really was, so he grew into someone driven to provide those things for others.

GOAL & MOTIVE

Aaron Barndell seeks to escape an arranged marriage and find true love, help others who he thinks are hurt or broken like him, while mastering magical arts to become the next Arch-mage. He also carries a deeply buried desire to reclaim his house and oust the corrupt family members who control it.

NEMESIS

House Voldorr, the noble family attempting to force Aaron Barndell into an unwanted marriage.

QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them

161

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Wanted: tales with Aaron(1)

Tales readers wish someone would play with Aaron. Vote for the ones you want to read, or take one up.

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Aaron, running an errand for his master, visits a city called Corinth, where the locals wear outrageous clothing and indulge in very questionable behaviour.

Aaron is fascinated by the locals' acceptance of homosexuality, but concerned by how younger boys are treated. While pondering the problems of this society in the Tavern, he's approached by an older boy, Lance. Lance: cautious but friendly

Timothy· 1mo ago
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Skills and Stats

ATTRIBUTES

Fair

Health

Great

Agility

Fair

Strength

Superb

Reasoning

Good

Willpower

Fair

Perception

SKILLS

Lore

Mediocre

Magic

Superb

Riding

Mediocre

Healing

Good

Insight

Good

Stealth

Terrible

Flirting

Good

Survival

Fair

Athletics

Good

Diplomacy

Great

GIFTS

Arcane Heritage

Noble Bloodline

FAULTS

Secret identity

Naive

Lonely

Phobia of the Undead

Inventory

spellbook

shortsword

WORLD & RULES

The kingdom of Norvall is a mountainous region with great cities ruled by noble families. The nobility elect the king from among their number every 50 years to keep corruption from spreading in the government. The kingdom has flourished over the last 1,000 years thanks to its research in magic and deep mineral deposits that are mined from the mountains. The council of mages is in charge of directing all magical research and education in the kingdom. They are led by the arch-mage who answers directly to the king. One of the nation's main exports is magical services or spell scrolls sold to other kingdoms. The magic of this world is practiced in a couple of different forms. Most mages use spells or runes to cast magic, but the high ranking and well trained know that magic is more about exerting your will on an element in a way it already wants to behave. And so while spells and symbols can help shape and control magic, true mastery comes without using them. Mages must learn to open themselves up to there own magic and align it to the element they seek to manipulate. Water likes to flow from one place to another in smooth motion. Fire likes to consume and expand. Earth likes to keep still, only moving in increments, wind wants to flow freely without obstruction, etc.... More complex elements are different as they relate to emotions, connections, or the laws of nature. Light magic seeks to create paths, illuminate truths, and connect people. Darkness likes to create barriers, sever connections, and separate people. The Mage's Council functions as a guild where individual mages can apprentice under full mages employed by the guild to access guild resources. When an apprentice is ready to graduate into a full mage, they are given two challenges. First, their master offers them The Test. The test varies for each apprentice, but it is usually a dangerous mission or quest assigned by their master that well challenge the full range of their abilities. If they pass the test, then they qualify for the Yearly Trials at the Guildhall in the Capital. The Yearly Trials pit apprentices against each other to showcase their ability while being judged by the actual Council of mages and the arch-mage. If they earn the Council's and Arch-mage's approval, they graduate and become fully employed mages for the kingdom. All missions offered to fully employed mages are optional and paid on commission. So a mage with enough wealth doesn't actually have to take on assignments after graduation.

LOCATIONS

CHARACTERS

HISTORY & EVENTS

He invented the Rite of Mirrors, a ritual that let's one enter their own mind and confront their personified trauma.

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