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Arion Touvengard

Sword-and-Sorcery·by Arion Touvengard (2 heroes)

Arion Touvengard

RACE

Human (sword)

GENDER

Male

LIFE STAGE

Young Adult

BODY SIZE

Medium 6'5"

BUILD

Muscular

The character is an ancient entity that has been trapped within a large sword. They are only able to interact with the world via a willing hist sacrificing themselves so that they may have control of the body in order to pursue greater goals. The original soul still occupies the body when in more relaxed enviroments and is named Regil, the young man is polite with an extensive background in forestry and animal handling being nominally a ranger before making his pact with Arion, they now share a body and are able to communicate with one another telepathically as long as they are in contact.

GOAL & MOTIVE

Arion seeks the ancient betrayer who sealed him in the sword, following the rising rifts and the monsters they unleash to uncover where that foe is preparing to strike next. He is driven by guilt for the world’s shattering and a fierce resolve to keep Etheria’s remaining people from suffering the same betrayal—though he must earn Regil’s willing cooperation each time he takes control.

NEMESIS

The entity that originally trapped Arion Touvengard within the blade.

QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them

61

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Part of Arion Touvengard's Fellowship

Party Lore Book · 2 heroes

These heroes share one world. Recruit any of them and they land in one Party Lore Book in your account, so you can play them together in one tale.

Arionthis hero
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Skills and Stats

ATTRIBUTES

Legendary

Health

Legendary

Agility

Legendary

Strength

Fair

Reasoning

Legendary

Willpower

Great

Perception

SKILLS

Arcana

Legendary

Stealth

Great

Survival

Good

Athletics

Great

Intimidation

Good

Melee Combat

Legendary

GIFTS

Innate Spellcasting

Divine Blessing

Soul Resonance

Hard-Won Insight

Aura of Dread

Echo of Truth

Rift-Walker Insight

Echo of the Ancient

Symbiotic Coordination

Forge-Born Resilience

Master of Metallurgy

FAULTS

Cursed

Overconfident

Slowly consumes the hosts lifeforce

Reliant entirely on host for movement and interaction

Inventory

Ancient Sword

Backpack with supplies

WORLD & RULES

The world is name Etheria. It is a shattered planet held together with a web of magic that connects the continents to each other with astral rivers that are navigable by arcane ships. Each of the various continents is dominated by one major climate per continent, the main one is Tienvidel a well populated temperate plains inhabited by multiple warring kingdoms. The world is governed by numerous dieties of varying strength collectivly worshipped as the infinite paths, so named in recognition of the myriad gods and worshippers disperate lifestyles and no one being viewed as correct. The altered ancient sword can hold the Crucible’s seal, but doing so drains the lifeforce of its host. A living elemental inheritance can serve as the key and power source for the Ashen Crucible’s concealment seal. The Ashen Crucible’s predatory core is destroyed and no longer operates its furnace or crystal pillars.

LOCATIONS

Tienvidel is the country containing Mesthelia. Etheria is the world or realm where the gods and godlings reside.

CHARACTERS

The council of 8 is a governing body. Arion Touvengard is a being who has overtaken a young man as a host and is currently wearing him; Arion is accompanied by Sivanus and has interacted with Teresia's son.

HISTORY & EVENTS

In time lost to history Arion was tasked to guard the material world from the beings that exist beyond reality, while serving as one of the guards he was betrayed by the people he was sworn to protect who sealed him into his own sword allowing the creatures to pour forth into Etheria, shattering the planet but also grantibg those who betrayed him immortality along with nigh limitless magical power. These events are long lost to the winds of time and only faintly remembered by Arion himself as the cycle of using a host has imprinted coubtless lifes onto him. In recent history one of the ancient beings has begun to act upon the world directly again and this has stirred monsters to begin to arise and terrorize the shattered realms, though the rifts only appear in more remote areas avoiding population centers, along with evil practicioners of magic being promised access to more power should they assist they ancient outer beings in their eldritch machinations. Various adventurers have set out to stop the incursions. Chapter 2: The Crucible Falls Silent Arion Touvengard and Sivanus followed the Council’s pursuit into the Barrens forge ruin and found a map to a buried workshop bearing the craft-mark of Arion’s sword. There they joined Jerashi Heladine, deciphered the ledger, and altered the sword’s binding at great cost to Arion. The records revealed that Jerashi’s sister was being used as a living key at the Ashen Crucible. After receiving Marr’s report, Arion killed the Ash-Seated Warden, and the party descended beneath the Crucible while the Council closed in. Arion drew the seal into his sword, freed Jerashi’s sister, and entered the inner sanctum. When the Crucible awakened and the Council breached the sanctum, Arion destroyed its predatory core and restored Benashi’s stolen energy to Jerashi’s sister. The furnace is silent, its pillars have stopped, and the Council’s advance is halted.

Tales with Arion Touvengard

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