
You arrive at the Deep Woods beneath a ceiling of ancient branches. Fresh breaks scar the undergrowth, and dark soil lies pressed into a narrow trail leading toward your grove.
A fading magical scent clings to the wounded bark, sweet and cold, threaded with something older than any mortal trespass. Beyond the trail, the grove remains untouched.

Lillith
The wild still sleeps. Let it wake frightened.
Between two ash trees, Lillith watches. She appears as an adult woman with pale skin, black hair, and dark crimson robes, her stillness too perfect for any mortal hunter.

Lillith
Come, little guardian. Show me what your grove is worth.
The voice reaches you without crossing the intervening air. Leaves tremble overhead, though no wind moves through the clearing, and the magical trail fades another step deeper among the trees.
✓ Quest Accepted
Stop the intrusion from reaching the grove
✓ Quest Accepted
Discover what Lillith seeks
“I level my spear to the intruder. "Step no further, you intrude on the peace of the White Willow." I say, keeping my gaze fixed on Lillith.”
SUCCESS (Good Willpower, rolled +2)


Celena Nymathar
Step no further. You intrude on the peace of the White Willow.
You level the spear, its blue obsidian head steady between you and the dark goddess. The silver markings along your skin catch the dim light beneath the ancient branches.

Lillith
The White Willow has a voice, then. And teeth.
Lillith's gaze drops to the weapon, then returns to your face. The magical scent tightens in the air, but she does not cross the ash trees' boundary.

Lillith
I will not take another step, little guardian. Not today.
She eases backward into the shadows without turning away. The wounded trail remains, but the grove's threshold is undisturbed, and the leaves slowly still around you.
Quest Complete
Stop the intrusion from reaching the grove
“"They do." "I say, still barring her path. "What do you want?"”
FAILURE (Good Reasoning, rolled -4)


Celena Nymathar
What do you want?
You keep the spear leveled and hold the boundary. Across the ash trees, Lillith studies your stance, her expression sharpening as though the question itself has opened a door.

Lillith
Your attention, little guardian. And the choice you are trying so hard not to make.
The cold scent abruptly surges toward you instead of away. Dark threads spread beneath the soil, slipping under the ash roots and toward the untouched grove.

Lillith
You barred my path, so I gave the path another direction.
At the grove's edge, one white willow leaf stains gray and curls inward. Lillith remains outside, but the trespass now moves beneath your feet.

Lillith
Ask me what I want again, and more of your sanctuary will hear the answer.
Quest Complete
Discover what Lillith seeks
Attribute Upgrade: Willpower Good→Great
“"Unwise, I am not the only guardian." I say, before singing to the oaks around us, urging them to awaken against the trespasser.”
FAILURE (Good Druidcraft, rolled -2)


Celena Nymathar
Unwise. I am not the only guardian.
You turn your voice toward the ancient oaks, singing in the old cadence of root and rain. The melody sinks through bark, soil, and the silver marks on your skin.

Lillith
Then wake them, little guardian. Let us see whom they recognize.
The song reaches the oaks, but the dark threads beneath the willow twist through it first. Branches shudder awake without opening their eyes, and roots heave beneath the clearing.

Celena Nymathar
The roots cannot tell her trespass from my command.
An oak root breaks the soil between you and Lillith, while another coils around the willow's edge. The grove's living boundary buckles inward, trapping the trespass beneath its roots rather than driving it out.

Lillith
A lovely mistake. Your guardians have made a door, and now both of us stand upon its threshold.
✓ Quest Accepted
Seal the root-made threshold against the new trespass
“I sing to the oaks of her corruption, of her tainting of one of the remaining pure places in the world.”
SUCCESS (Good Druidcraft, rolled +2)


Celena Nymathar
“Ancient oaks, hear me. She brings corruption into this pure place. Her shadow stains what remains untouched, and her taint is not my command.”
Your song threads through the roots beneath the clearing, naming the cold magic for what it is. The oaks answer with a deep wooden groan, and their roots turn against the dark strands.

Lillith
“You teach the trees to judge me? How sanctimonious, little guardian.”
The root beneath the willow lifts, carrying the tainted threads upward in a twisting black seam. Around it, the living wood remains pale and clean, refusing the corruption entry.

Lillith
“They recognize the wound. They recognize me.”
The oaks settle into a circle of silent guardianship. The trespass is isolated beneath their roots, and the White Willow's untouched ground lies safely beyond its reach.

Lillith
“Very well. Let the trees keep their purity. I will speak to the one who commands them.”
Quest Complete
Seal the root-made threshold against the new trespass
“"Then speak, though if you bring harm to the White Willows again, you will have made an enemy of me."”
SUCCESS (Great Willpower, rolled -1)


Celena Nymathar
Then speak, though if you bring harm to the White Willows again, you will have made an enemy of me.
The warning leaves your throat steady, but holding that certainty against the goddess drains something from you. Your breath catches once, and Lillith notices.

Lillith
There. That is the voice I wanted. Not a guardian hiding behind roots, but a woman willing to name an enemy.
The black seam beneath the oak contracts sharply. Its cold pressure withdraws from the White Willow, drawing back into the isolated wound beneath the roots.

Lillith
I will not touch the White Willows again tonight. Their purity is yours to defend, and your boundary is now clear.
The gray leaf loosens and falls cleanly to the soil. Lillith remains beyond the ash trees, her crimson robes motionless while the living circle listens.

Lillith
Now ask what I came to offer, little guardian. You have earned an answer, if you can bear one without the trees speaking for you.
✓ Quest Accepted
Hear Lillith's new offer
“"I name many enemies, you are not the first, nor will you be the last." I say, remaining defensive.”
FAILURE (Great Willpower, rolled -3)


Celena Nymathar
I name many enemies. You are not the first, nor will you be the last.
You keep the spear raised and your feet planted, but the words lose their edge before they reach the ash trees. Lillith hears defense where you meant defiance.

Lillith
No. I am not the first. But you speak of enemies as though naming them makes them all the same.
The black seam beneath the roots narrows to a single dark filament. It no longer presses toward the grove; instead, it draws a faint line between your spearpoint and Lillith.

Lillith
You can keep me beyond the boundary, little guardian. But if you call me merely another enemy, you will never learn what I have chosen not to do.
The oaks give a low, questioning groan. Their roots hold the wound closed, yet the dark filament remains, offering neither invasion nor retreat.

Lillith
Ask plainly, then. What do you believe I will do next?
“"I do not know." I say, remaining on the defensive. "I protect the deep forests, the boundaries between the safe places for my kin, and the white willows that are my namesake." I say. "It is not my prerogative to contemplate the nature of a trespasser's motives." I finish, continuing to watch her. "You with to speak to me, so speak, do not hide behind riddles."”
FAILURE (Great Willpower, rolled -2)


Celena Nymathar
I do not know. I protect the deep forests, the boundaries between safe places for my kin, and the white willows that are my namesake. It is not my prerogative to contemplate a trespasser's motives. You wish to speak to me, so speak. Do not hide behind riddles.
Your words hold their ground, but the dark filament tightens against the spearpoint. The oaks fall silent, waiting for an answer neither roots nor riddles can supply.

Lillith
Plainly, then. I came because something beneath your forest has begun to answer me.
The filament pulses once. For an instant, its cold does not point toward the White Willow, but downward, beyond the sealed wound and into older soil.

Lillith
I did not place that voice there. I found it when your roots caught my shadow, and it recognized the mark of my power.

Lillith
You cannot protect what you refuse to examine. I can show you where it speaks, but only if you stop treating every answer as another invasion.
The filament bends, tracing a hair-thin route beneath the roots toward the forest's deeper dark. The path remains outside the White Willow's untouched ground, waiting for your judgment.
Quest Complete
Hear Lillith's new offer
Attribute Upgrade: Willpower Great→Superb
“I narrow my eyes slightly, considering. "If you intend to move through this forest with a guide, you will walk as the wild ones do." I say, relaxing my guard. "You will have no weapons, and you will wear nothing that disturbs the forest."”
SUCCESS (Superb Willpower, rolled +2)


Celena Nymathar
If you intend to move through this forest with a guide, you will walk as the wild ones do. No weapons, and nothing that disturbs the forest.
You narrow your eyes, considering, then lower the spearpoint. The dark filament relaxes with your guard, while the oaks remain watchful around the sealed wound.

Lillith
No weapons. No burden against root or branch. You ask me to enter the forest as something less than a goddess.
Lillith unfastens the dark crimson robes at her shoulders and lets them fall beside the ash trees. Beneath them, she carries no blade, charm, or other weapon.

Lillith
Very well, guardian. I will leave every disturbance here and follow your path without taking anything from it.
The cold filament bends away from the White Willow and settles into the deeper route. The oaks release a low, approving murmur as Lillith steps across the ash boundary.

Lillith
Lead on, then. Show me what answered beneath your forest, and I will walk as the wild ones do.
✓ Quest Accepted
Determine what is answering beneath the forest
“"The wild ones recognize no gods. The will of Eru is older, that is our master." I say. "Bare your flesh to the forest then, and you shall be allowed."”
SUCCESS (Superb Willpower, rolled -1)


Celena Nymathar
The wild ones recognize no gods. The will of Eru is older; that is our master. Bare your flesh to the forest, and you shall be allowed.
The command leaves you quietly, but the final words catch in your throat. For one visible instant, your certainty falters beneath Lillith's ancient gaze.

Lillith
Eru is not a name I have heard spoken by mortal courts or divine temples. Yet the forest has heard your meaning.
Lillith unfastens the last crimson cloth at her waist and lets it fall beside her discarded robes. She stands wholly unburdened before the ash trees, carrying neither weapon nor charm.

Lillith
There. No god's vestment, no mortal weapon, nothing held between my flesh and the wild. Will that satisfy your master?
The oaks answer with a deep wooden murmur. The dark filament parts from the ash roots, and the forest path accepts Lillith's bare feet without resistance, though your spent composure leaves your hands trembling around the spear.
“I shake my head. "Everything must go. the scent of cloth offends the hunt of beasts, the snag of thread upon branch reveals the birds when they would not do so."”
SUCCESS (Superb Willpower, rolled -2)


Celena Nymathar
Everything must go. The scent of cloth offends the hunt of beasts, and thread snagging on branches reveals birds when they would not do so.
You shake your head and hold Lillith's gaze. The words emerge without anger, but your hands tremble harder around the spear as your strained composure threatens to break.

Lillith
Everything, then. No cloth, no thread, no hidden token left to betray the creatures you guard.
Lillith turns back to the abandoned crimson garments, searches them with deliberate care, and removes a narrow cord from within the folds. She lays it beside the rest.

Lillith
There is nothing more. The forest may judge my skin, my scent, and my footsteps without interference.
The oaks murmur approval, and the path's damp earth accepts her fully. Your certainty holds, but the effort leaves a hollow weakness behind your ribs, plainly visible to her watchful eyes.

Lillith
You spend much strength making simple boundaries, guardian. I will honor this one. Now show me where the answering voice waits.
✓ Quest Accepted
Escort Lillith through the deep forest
“I nod. "Your feet will take you where you must, and I will shadow you" I say simply.”
SUCCESS (Good Survival, rolled -1)


Celena Nymathar
Your feet will take you where you must, and I will shadow you.
You nod and follow as Lillith turns toward the deeper route. Your bare feet read the damp ground with practiced ease, keeping her passage in sight without disturbing the undergrowth.
The path narrows beneath thorned branches. A hidden root catches your ankle; you twist free before falling, but bark rakes your shin and leaves a bright line of pain.

Lillith
You follow without asking the forest to carry you. That is wiser than most guardians manage.
You continue behind her, placing each step where moss will close again. The ache in your shin sharpens your attention, and the cold filament guides both of you beneath older trees.

Lillith
There. The answering voice is close now. It is beneath the stones, and it has begun to remember my name.
Ahead, pale stones emerge from the roots in a broken ring. The filament sinks between them, and from below comes a slow, resonant pulse that makes the leaves tremble.
“I continue along. "It is the way of the Wild ones. We live, we hunt, we cooperate with the will of Eru. She is the mother, and this, her cradle." I say gesturing to the forest. When we arrive, I look to the standing stones. "Wyrd Stones. Places sacred to our ancient kin. Before the wild ones, the ancients moved though these, so say the elders."”
SUCCESS (Good Reasoning, rolled +1)


Celena Nymathar
It is the way of the Wild Ones. We live, we hunt, and we cooperate with the will of Eru. She is the mother, and this is her cradle.
You continue beneath the thorned branches, speaking as your feet follow the cold filament. Lillith listens without interrupting, her bare steps careful among the roots.
The path opens into a hollow. Standing stones rise from the earth in a broken ring, their weathered faces marked by shallow lines that echo the pulse below.

Celena Nymathar
Wyrd Stones. Places sacred to our ancient kin. Before the Wild Ones, the ancients moved through these, so say the elders.

Lillith
Then this was a road before it became a shrine. Your ancestors passed through the stones, and something beneath them remembers the passage.
As you look closer, the knowledge settles into place: the ring is not merely a monument. Each stone bears the worn geometry of a way through, though no opening stands between them now.

Lillith
You know what they are. Tell me, guardian: did the elders say where these ancient roads led?
✓ Quest Accepted
Stop the Wyrd Stones from opening
− Scene Quest Removed
Escort Lillith through the deep forest
“I nod. "The path to the ancients' homeland. Outsiders know them as Faerie, enigmatic, dangerous, prone to tricks." I explain. "Mischievous all, their children's games can mean death or worse to outsiders."”
FAILURE (Good Reasoning, rolled -2)


Celena Nymathar
The path led to the ancients' homeland. Outsiders call it Faerie: enigmatic, dangerous, and prone to tricks. Their children's games can mean death, or worse, to outsiders.
You nod as you explain, but the ancient terms refuse to settle into a complete map. Beneath your words, the stones begin answering one another in uneven pulses.

Lillith
Faerie, then. You speak of it as a homeland, yet even your elders left its roads unnamed. Do you know which passage this stone remembers?
The ring's shallow lines brighten with a pallid green gleam. One mark separates from the others, curving toward a low stone half-buried beneath thorn roots.

Celena Nymathar
The stones remember a direction, but not a destination.

Lillith
There is your consolation, little guardian. The road will not reveal Faerie to knowledge alone, but it has chosen a first stone. Clear that one, and the way may show itself.
The half-buried stone gives a soft click beneath the roots. A narrow seam appears across its face, shaped like a door but opening onto only darkness and the scent of rain.
“I grimace. "Unnamed and unwanted. The Wild ones were the first of elves, before the pale elves betrayed our way and built their spires to scrape the sky, before the dark elves became corrupt, and turned their blades upon their own." I say, a pained expression on my face. "Long before me, long before my elders, the ancients caste us away, they stole our wings, and made us like the outsiders."”
SUCCESS (Good Reasoning, rolled +1)

You grimace, and the old wound in your people’s history tightens behind your words. The stones’ green light dims, as though listening.

Celena Nymathar
Unnamed and unwanted. The Wild Ones were the first of elves, before the pale elves betrayed our way and built their spires to scrape the sky, before the dark elves became corrupt and turned their blades upon their own.

Celena Nymathar
Long before me, long before my elders, the ancients cast us away. They stole our wings and made us like the outsiders.
The final words settle over the hollow. Beneath the roots, the hidden passage answers with a low chord, and the half-buried stone’s seam widens into a clear black doorway scented with rain.

Lillith
So Faerie was not merely a homeland. It was the place of your making, and the road away became your people’s sentence.

Lillith
The ancients did not destroy you. They altered you, then cast you out. That is a theft more intimate than death.
Within the doorway, rain falls upward into a starless green distance. The other stones turn toward it, revealing faint paths branching beyond the threshold.
“I nod. "Eru welcomed us, gave us the voice of beast and plant, the pale elves forgot, the dark elves forgot, but the wild ones, did not, we remember the old way."”
SUCCESS (Good Reasoning, rolled +0)


Celena Nymathar
Eru welcomed us, gave us the voice of beast and plant. The pale elves forgot. The dark elves forgot. The Wild Ones did not. We remember the old way.
You nod toward the rain-filled doorway. Speaking the inheritance aloud fixes its meaning in your mind: remembrance is not legend, but a living bond with beast and plant. Yet the old account gives no certain name for the road’s destination.

Lillith
Then your memory is a key, not a map. You know what was preserved, but not which path the ancients meant you to take.
The green paths beyond the threshold sharpen. One carries the scent of wet leaves and distant birds; another smells of cold stone and unfamiliar flowers. The central darkness remains silent.

Lillith
She has given the stones a truth they can recognize. Now they wait for her to choose what she remembers, and what she must still learn.
A faint animal call rises from the path of wet leaves, answered by a rustle in the hollow’s living roots. The doorway stands fully open, accepting your knowledge even while its destination remains to be checked.
“"I do not trust the path of ancients, their paths twist, confuse, and bewitch." I say, looking at the gate. "If you enter, you enter alone."”
SUCCESS (Superb Willpower, rolled -3)


Celena Nymathar
I do not trust the paths of the ancients. They twist, confuse, and bewitch. If you enter, you enter alone.
Your voice remains steady, but the effort of holding your distrust behind measured words leaves your breath shallow. Lillith notices the hesitation before you master it.

Lillith
Alone, then. I will not ask you to follow a road you believe was made to deceive you.
Lillith crosses the threshold without touching the stones. Green rain folds around her bare form, and the doorway accepts her passage while Celena remains in the hollow.

Lillith
Keep the gate open, guardian. If the path twists, you will see where it twists, and I will bear the bewitchment alone.
Her outline recedes along the wet-leaf path, then vanishes behind a curtain of upward-falling rain. The doorway stays open, its green light fixed on the empty space she left.

Lillith
The road remembers more than the stones have told her.
Beyond the threshold, distant birds call once and fall silent. The path has taken Lillith alone, exactly as commanded, but it offers no sign yet of where she has gone.
“"I will remain, I will wait." I say, sitting off to the side. "Assuming you survive the ancients."”

Celena Nymathar
I will remain. I will wait, sitting off to the side. Assuming you survive the ancients.
You settle beside the hollow’s standing stones, keeping clear of the open threshold. The upward-falling rain casts green light across your skin and the damp roots.

Lillith
Your confidence in my survival is almost touching, guardian.
Her voice reaches from beyond the rain, distant but distinct. The wet-leaf path remains visible through the doorway, and no shadow disturbs its green-lit passage.

Lillith
Wait, then. If the ancients still remember cruelty, I will return with proof of it.
The voice fades into the rain. You remain seated beside the stones, spear across your knees, while the open road holds its silence and waits with you.
“I remain close to the gate, waiting, not only for Lillith, but as well for anything else that might wander out of the gate.”
SUCCESS (Superb Perception, rolled -1)

You remain beside the gate, spear across your knees, and let your eyes rest on every fold of green rain. Your patience sharpens into watchfulness.

Celena Nymathar
The rain falls upward, but the air beyond it moves toward the hollow.
You catch the change before any voice: wet leaves stir against the path, and a second rhythm joins the returning footfalls. Lillith emerges first, carrying a pale stone token.

Lillith
You watched well. I was not the only thing the gate allowed to pass.
Behind her, an ancient silhouette, a tall, slender figure of indeterminate gender and age, its species and features hidden by the green rain pauses within the green rain. Its long shape bends toward the stones, listening, while faint lines awaken across the token in Lillith's hand.

Lillith
It followed me to the threshold, guardian. It has not decided whether you are kin, jailer, or trespasser.
“I stand, assuming a guarded stance. "You did not give it your name, did you?"”
SUCCESS (Superb Agility, rolled +4)


Celena Nymathar
You did not give it your name, did you?
You rise in one smooth motion and set the spear across your body, its point guarding both Lillith and the threshold. The ancient silhouette bends closer, but does not advance.

Lillith
No. I gave it no name of mine. It asked what I carried through the gate, and I told it only that I followed your invitation.
The pale token brightens between Lillith's fingers. Its lines turn toward you, then unfold into the shape of a leaf and spear, marking the ground at your feet without touching it.

Lillith
It knows you as the keeper of this threshold. More than that, it has chosen to show you the way back before it shows me the way forward.
The ancient silhouette raises one long hand. Behind it, the rain parts to reveal a second path, descending through green light toward the hollow, while the token settles warm against Lillith's palm.
“"I keep no gate. You called it forth, not me, I do not speak for stone." I counter.”
FAILURE (Good Reasoning, rolled -2)


Celena Nymathar
I keep no gate. You called it forth, not me. I do not speak for stone.
Your counter is quiet but firm. The leaf-and-spear mark at your feet does not vanish; instead, its spearpoint turns away from you and toward the ancient silhouette.

Lillith
Then it has mistaken your presence for authority. Or it has understood the difference and wants me to notice it.
The ancient figure lowers its long hand. The descending path remains open, but the mark breaks apart, leaving a narrow line between Lillith's token and the shadowed stones.

Ancient Figure
Not keeper. Witness.
The words seem to come from the rain and the stones together. The token warms, and a second image appears within it: the descending path ends at a sunken arch beneath the hollow, not at the gate you opened.

Lillith
There is your opening, guardian. You need not speak for the stone. You can witness what it chooses to reveal, while I follow the path it offered.
“"You cannot bind me to a word, ancient, I will not bare the weight of amusement to somethin that cast my kin out."”
SUCCESS (Superb Willpower, rolled +3)


Celena Nymathar
You cannot bind me to a word, ancient. I will not bear the weight of amusement to something that cast my kin out.
Your refusal settles over the hollow without raising your voice. The line between Lillith's token and the stones snaps apart, and the ancient figure's mark withdraws from your feet.

Ancient 1
No binding. No amusement. The cast-out are not summoned to kneel.
The descending path opens fully, its green rain clearing to reveal a sunken arch below the hollow. Beyond it waits a carved chamber lined with roots and broken elven script.

Lillith
It heard you, guardian. More than that, it has surrendered the right to name your place here.

Ancient 1
Witness by your own choosing. The arch remembers the road of the Wild Ones, and it will answer you without oath.
A root lifts from the earth and uncovers three ancient symbols beneath the arch: exile, wings, and a living tree. The first points toward the chamber, while the other two turn toward you.
“I consider for a few moments. "This one wanted to come here." I say, gesturing to Lillith. "I protect the forest, I will not let the Faerie wild hunt disturb this place."”
SUCCESS (Superb Willpower, rolled +2)


Celena Nymathar
This one wanted to come here. I protect the forest, and I will not let the Faerie wild hunt disturb this place.
You gesture toward Lillith, then plant your feet before the sunken arch. Your will settles through the hollow like a ward, quiet but absolute.

Lillith
You would shield this place from the hunt, even though I brought you to its threshold.
The three symbols flare. Exile sinks into the stone, wings fold beneath the arch, and the living tree rises between the chamber and the green-lit path.

Ancient 1
The forest has heard its witness. No hunt will cross this arch while her protection stands.
A veil of roots seals the chamber's outer passage against the distant Faerie wild hunt. The arch remains open to Lillith, but nothing pursuing her may follow.

Lillith
Then your protection is accepted, guardian. I will enter alone, and whatever waits below will answer for itself.
“I watch her pass through the gate for a moment, before finding myself a nook in one of the trees to wait for her return.”
SUCCESS (Superb Agility, rolled +0)

Lillith passes beneath the living tree and enters the root-lined chamber alone. The green light folds around her, while the sealed veil keeps the distant Faerie hunt beyond the arch.

Lillith
Wait where the branches hide you, guardian. I will return when the arch has finished remembering.
You watch her descend until roots and shadow conceal her from sight. The ancient symbols fade behind her, leaving only the steady pulse of the buried stones.

Celena Nymathar
The upper branches are thick enough to conceal me from the arch.
You climb into a natural nook between the trunk and a broad limb, moving with practiced balance. Bark supports your back, and leaves curtain the hollow below.
From the hidden perch, you can see the arch, the root-sealed passage, and the green-lit threshold. You settle there with the spear across your knees and wait for Lillith's return.
“Quietly, I sharpen the head of my spear against the bark of the tree branch I rest upon while I continue to wait.”
FAILURE (Superb Agility, rolled -2)

You draw the blue obsidian head along the branch beneath you, keeping the motion slow and gentle. The bark does not hold; it lifts in damp curls beneath the edge instead of sharpening it.

Celena Nymathar
The bark is too soft.
A longer stroke catches a hidden seam. The spearhead jerks sideways, tearing a pale strip from the branch and sending brittle bark pattering into the hollow below.
The stripped patch weeps clear sap against your fingers, and the branch gives a muted crack beneath your weight. It remains firm, but the nook no longer offers a quiet sharpening surface.
You stop before the damaged bark can worsen. The spearhead is unchanged, while the exposed wood and scattered curls now mark precisely where you have been working.
Below, the root-sealed arch continues its steady pulse. Your perch still conceals you, but any further attempt against this branch would risk loosening it and disturbing the hollow.
“Frowning slightly, I rest my hand against the wound in the tree. "It is clean, you will heal well from this." I say, gathering some sap onto my hand and using it to coat the wrap holding the head of my spear onto its shaft.”
SUCCESS (Superb Agility, rolled -2)


Celena Nymathar
It is clean. You will heal well from this.
You rest your palm against the wounded branch, steadying its trembling fibers. Clear sap gathers beneath your fingers, warm and faintly fragrant against your skin.

Celena Nymathar
The branch is firm enough to bear me.
You collect the seeped sap and work it carefully over the white binding around the blue obsidian spearhead. The resin darkens the wrap and sinks into its fibers, sealing the loosened strands.
As you lean farther along the limb, the rough bark scrapes your bare knee. Pain flashes sharp and brief, but your grip holds, and the spear's binding is fully coated.
You draw back into the leafy nook with sap shining across your palm and a reddened scrape on your knee. Below, the root-sealed arch continues its steady pulse, undisturbed.
“I place my hand covered in the sap on my knee, letting the sap seep in and disinfect the wound.”
FAILURE (Mediocre Medicine, rolled +1)

You bring your sap-stained hand to the scrape on your knee and press gently. The residue has already dried into a tacky film, leaving too little moisture to seep into the wound.
The film catches against the reddened skin instead of disinfecting it. When you lift your hand, the sap comes away in a thin translucent smear, and the scrape remains raw beneath it.

Celena Nymathar
The sap has sealed on my palm before it could reach the wound.
A sharp sting follows as the dried residue pulls at the scrape. You stop before widening it, keeping the injury shallow but untreated.
Below, a clear bead swells from the branch's damaged seam, slower and fresher than the residue on your skin. It gathers where your fingers cannot reach without leaving the nook.
The bead holds to the bark, offering a usable source if you find a way to collect it without scraping the wounded branch further. The arch below continues pulsing steadily.
“I breath deeply, leaning back to rest against the tree, watching the rippling green glow from within the gate.”
You ease your weight backward until the tree's broad trunk supports you. The spear rests across your knees, and the leafy nook settles around your stillness.

Celena Nymathar
The green light moves like rain beneath the gate.
You draw a slow breath through your nose, tasting damp earth, living bark, and the faint mineral coolness rising from the open threshold.
With each breath, the rippling glow beyond the gate shifts across the hollow. Green reflections travel over the standing stones and fade into the roots.
The buried arch continues its steady pulse below, neither quickening nor dimming. Nothing crosses the root-sealed passage, and the forest accepts your quiet watch.
You lean more fully into the trunk and let the breath leave you slowly. Above, leaves whisper together while the gate's green radiance ripples on.
“Continuing to watch, I study the gate, looking for a way to close it once lillith returns.”
SUCCESS (Superb Perception, rolled -1)

You study the gate's green rain rather than the distant path. The radiance gathers along the standing stones in repeating currents, revealing a hidden pattern beneath their worn faces.
The current enters through the stone marked with the living tree, circles the broken ring, and drains toward the arch below. Its movement is deliberate, not a constant enchantment.

Celena Nymathar
The gate closes from the tree-stone, after the path's light returns to it.
Watching longer clarifies the final motion. The exile mark receives the fading light first, the wing mark follows, and the tree-stone seals the passage when touched or commanded.
You also see the danger in the sequence: closing it before a traveler returns would sever the open road around whoever remains beyond. The gate waits patiently for Lillith's return.
The knowledge settles into the hollow with the rhythm of the pulse. When Lillith emerges, you can let the light gather, then seal the tree-stone and close the gate behind her.
“I consider both options for a long few moments, before settling back, electing to wait for her to return.”

You weigh the two choices in silence: close the gate now and risk severing Lillith's road, or preserve the passage and wait. The green currents continue their patient circuit.
At last, you settle back against the trunk, keeping the spear across your knees. Leaves veil your perch, and the hollow remains undisturbed beneath their shifting shadows.

Celena Nymathar
The gate can wait longer.
Time passes by the slow measure of the stones' pulse. Green light gathers at the tree-stone, fades, and returns, never completing the sequence without Lillith's passage.
Then the upward rain shivers. A bare foot appears beyond the threshold, followed by Lillith's figure as she steps back into the hollow, carrying the pale token beneath one arm.

Lillith
You waited. The gate remembers the patience of its witness, and I have brought back what it showed me.
The path's green radiance begins flowing toward the tree-stone. The sequence has begun, and the open gate now waits for your command to finish closing.
“I hop down, and start making my way over to the wyrd stones. Following the path of their energy I Start closing the gate. "Then your task here is finished, and you will leave the way you came."”
SUCCESS (Good Druidcraft, rolled +0)

You hop from the branch to the hollow floor and land beside the standing stones. Pain flashes through your scraped knee, but you stay upright and follow the returning green current.
Bare feet carry you across the damp earth to the tree-stone. The gate's light streams toward it, winding through the broken ring beneath Lillith's watchful gaze.

Celena Nymathar
Then your task here is finished, and you will leave the way you came.
You place your hand against the tree-stone and guide the current onward. The living-tree mark drinks the last green radiance, while the exile and wing marks dim in sequence.
The upward rain folds inward, revealing Lillith clearly for one final instant before the doorway contracts into a dark seam and seals beneath the stone.

Lillith
Finished, perhaps. But the road has shown me where its oldest wound begins.
The gate closes completely beneath your palm. Your knee throbs from the landing, and the sealed stones hold a faint warmth that was not there before.
Quest Complete
Stop the Wyrd Stones from opening
Attribute Upgrade: Agility Superb→Legendary