
Shuckie lumbers after the Wizard into the corridor. The cell door and its slime-sheened threshold fall behind, replaced by damp stone, old salt, and a draft that tastes like rust.
The lantern steadies in the Wizard’s hand, throwing a thin gold pool over the floor. Ahead, a stairwell climbs into darkness, and every drip sounds too loud.

The Wizard
Stay close. If the marks on these walls wake, I would rather they notice me second.

Shuckie
The stair is narrower than the cell.
A black chalk charm lies abandoned where the corridor bends, half-melted by damp. The Wizard glances at it, then at Shuckie, as if reconsidering every fear they brought with them.

The Wizard
You do not behave like a haunt. You behave like... a dog.
From above comes a slow scrape, like nails on wet stone. The Wizard freezes at the foot of the stairs, lantern lifting, while Shuckie’s red eyes catch a faint seam of light under the archway ahead.
✓ Quest Accepted
Reach the stairwell above
✓ Quest Accepted
Escape the dungeon
“Shuckie tilts their head, sniffing for a scent. There might be another new friend in here.”
SUCCESS (Terrible Perception, rolled +2)

Shuckie lifts their muzzle and draws in the corridor’s cold breath. Under damp stone and old chalk, another scent rides the draft, sharp as wet wool and candle smoke.

Shuckie
Someone else is here.
The Wizard’s lantern trembles as they follow Shuckie’s stare toward the seam of light above. Their hand tightens on the glass, but they do not step away.

The Wizard
You smell it too? Good. Tell me if it moves.
A faint scrape answers from the stair, then stops. The charm on the floor gives off a dull, chalky gleam, as if something unseen has just noticed it.
The draft changes. It pulls upward now, thin and expectant, and the light under the arch widens by a finger’s breadth.

The Wizard
There is a door above us. If it opens, we move. If it does not...