The Ward’s Judgment Turns Back

High Fantasy·Kenny Brewster

3 scenes
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Scene2
The Ward Calls VengeanceDrow lair beneath Washarrin
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The Ward Calls Vengeance
the summoned ghoul-ninjas
The Summoned Ghoul-Ninjas

The scorched ward beneath the devil's feet pulses once, then again, answering a distant cry of loss carried through the stone. The empty lair trembles.

Seven gaunt, ghoul-like figures tear from the chamber's shadows. Bone charms bearing the drow sigil swing against their dark wrappings, while hooked blades and clawed talons catch the violet light.

The Summoned Ghoul-Ninjas

The Summoned Ghoul-Ninjas

For the fallen, bind the ancient one. Let the city share their loss.

They converge in disciplined silence, two sweeping low with hooked blades while the others strike from different angles. Their paralytic talons seek wrists, throat, and the joints of his immense frame.

The ritual shudders with every step. Violet fire races through the black ring, and a thin crack of backlash climbs toward the ceiling, aimed at the human district above.

The Summoned Ghoul-Ninjas

The Summoned Ghoul-Ninjas

Do not break formation. The ward will carry our vengeance upward.

The banished drow remain gone, their lair empty except for the devil and these summoned attackers. Seven talons close around him as the unstable ward begins to scream.

✓ Quest Accepted

Discover who summoned the ghoul-ninjas

“I banish them to the lord Zimme the keeper of all zombie and other lasting animations”

FAILURE (Mediocre Magic, rolled -1)

The Ward Calls Vengeance
the summoned ghoul-ninjas
The Summoned Ghoul-Ninjas

The devil plants his weight against the screaming ward and reaches beyond its torn boundary, seeking Zimme, lord and keeper of zombies and every lasting animation.

A black aperture opens beneath the seven summoned ghoul-ninjas. For one breath, their hooked blades hang weightless, and distant green fire glimmers beyond the threshold.

The Summoned Ghoul-Ninjas

The Summoned Ghoul-Ninjas

Zimme does not claim what the ward has marked. Hold fast!

The banishment buckles. Instead of carrying them away, the aperture folds through the scorched ring and catches each ghoul in violet strands tied to the chamber.

Their formation breaks as the ward makes them anchors. The low attackers are dragged sideways, while the others jerk backward, their talons scraping uselessly across the stone.

The Summoned Ghoul-Ninjas

The Summoned Ghoul-Ninjas

The ancient one has turned the judgment against us. Sever the ring before it takes our names!

The aperture collapses without reaching Zimme. The ghouls remain trapped as unwilling supports, and the crack toward the human district widens, its violet light now pulsing through their bodies.

✓ Quest Accepted

Seal the widening ward crack

“I call to Zimme”

FAILURE (Mediocre Magic, rolled -1)

The Ward Calls Vengeance
the summoned ghoul-ninjas
The Summoned Ghoul-Ninjas
The devil

The devil

Zimme!

The devil's call drives through the violet strands toward the distant lord of zombies. The ward catches it before it can cross the torn boundary, twisting the summons into a shriek of reflected voices.

The Summoned Ghoul-Ninjas

The Summoned Ghoul-Ninjas

He cannot hear you through our binding! The ring has swallowed the path!

The black aperture snaps shut completely. Its collapse seals the ghouls into the scorched circle, and the widening crack toward Washarrin's district narrows to a trembling seam.

Violet strands tighten around the summoned ghoul-ninjas, drawing their limbs into the ward's geometry. Their blades fall, pinned beneath the magical pressure, while the stone groans under the redirected force.

The Summoned Ghoul-Ninjas

The Summoned Ghoul-Ninjas

The passage is gone. We are its locks now, and your judgment has left no road to Zimme.

“I bind them to Zimme and shock them”

SUCCESS (Mediocre Electric emission, rolled +3)

The Ward Calls Vengeance
the summoned ghoul-ninjas
The Summoned Ghoul-Ninjas

The devil closes his hand around the violet strands. Their lines twist past the ward, piercing distance until each one knots around Zimme's distant dominion.

A green-black sigil blooms above the scorched circle, bearing the authority of Zimme, lord of zombies and every lasting animation. The seven ghouls become bound to it.

The Summoned Ghoul-Ninjas

The Summoned Ghoul-Ninjas

No. The dead lord's mark was not ours to bear. Break the binding!

The devil sends judgment through the completed link. Violet lightning erupts along the ghouls' bodies, branching from claw to claw and hammering into the ward.

The Summoned Ghoul-Ninjas

The Summoned Ghoul-Ninjas

Hold formation! Hold...

The shock silences them and locks their limbs rigid. Their hooked blades clatter away, while the crack toward Washarrin's district seals beneath a wash of harmless violet sparks.

When the light fades, seven bound figures kneel within the scorched ring, tethered to Zimme's distant power and unable to serve the fallen drow's vengeance.

Quest Complete

Seal the widening ward crack

Skill Upgrade: Magic Mediocre→Fair

“I seal them to their fates”

SUCCESS (Fair Magic, rolled -3)

The Ward Calls Vengeance
the summoned ghoul-ninjas
The Summoned Ghoul-Ninjas

The devil draws the violet strands tight and folds them into seven closing knots. Each knot sinks through a ghoul's shadow, bone charms, and bound flesh.

The scorched ring contracts into a sealed circle. The summoned ghoul-ninjas' fates settle there: no return to the drow, no escape from Zimme's distant dominion.

The cost strikes immediately. The ward's backlash burns through the devil's lungs, forcing harsh breath from him as black cracks spread across the stone.

The Summoned Ghoul-Ninjas

The Summoned Ghoul-Ninjas

The binding is complete. Our names belong to the dead lord now.

Their unconscious bodies remain kneeling, motionless beneath the green-black sigil. Violet chains harden around wrists, throats, and ankles without drawing blood.

Zimme

Zimme

Ancient one, you have sealed servants that were never mine to command. Why do you fasten them to my dominion?

The sigil opens a narrow voice-path through the ward. Beyond it, green fire stirs in Zimme's unseen dominion while the sealed circle waits for the devil's answer.

✓ Quest Accepted

Secure Zimme's acknowledgment of the bound ghoul-ninjas

“They belong in your box of zombies, keeper of zombies, they are impune”

SUCCESS (Legendary Reasoning, rolled +1)

The Ward Calls Vengeance
the summoned ghoul-ninjas
The Summoned Ghoul-Ninjas
The devil

The devil

They belong in your box of zombies, keeper of zombies. They are impune.

The words pass through the narrow voice-path and settle upon the green-black sigil. Its fire steadies, and the seven unconscious ghouls become fixed within Zimme's dominion.

Zimme

Zimme

You deliver them as property, yet name them impune. Do you mean they are beyond judgment, or beyond harm?

The sigil's light pours down the violet chains. The ghouls' bodies remain motionless, but the binding changes, sheltering them from the ward's backlash and severing every claim held by the vanished drow.

Zimme

Zimme

I accept the seven into my box of zombies. Their allegiance is mine, and no drow hand may reclaim them.

Far beyond the chamber, unseen gates close around the bound servants. The voice-path remains open, green fire watching the devil through the trembling circle.

Zimme

Zimme

Ancient one, your judgment has altered my dominion. What further claim do you bring before the keeper of the dead?

Quest Complete

Secure Zimme's acknowledgment of the bound ghoul-ninjas

“They 7 of them are from one of my ancient realms my mothers are from, they are exiles and it would servre youre own will highly to entrap them”

SUCCESS (Legendary Reasoning, rolled +1)

The Ward Calls Vengeance
the summoned ghoul-ninjas
The Summoned Ghoul-Ninjas
The devil

The devil

The seven are exiles from one of my ancient realms, born beneath the authority of my mothers. Entrapping them serves your will greatly.

The claim passes through the voice-path and settles into the green-black sigil. Its fire deepens, while the seven unconscious bodies remain fixed beneath Zimme's mark.

Zimme

Zimme

Exiles from your ancient realm. Then they carry a severed allegiance, and your judgment has delivered them into a power that can contain them.

The sigil contracts around the seven bound figures. Their shadows sink into its green radiance, and the last invisible threads leading toward the vanished drow are cut.

Zimme

Zimme

Entrapment does serve my will. They will remain within my dominion, unable to return, recruit, or answer any claim from your mothers' realm.

Zimme

Zimme

Tell me, ancient one: what offense made your realm cast them out, and what authority do you claim over their exile?

✓ Quest Accepted

Explain the exiles' offense to Zimme

“The mothers they appear the same as them except beautiful, powerful and with morals. They exiled these flunkies as cast aways for being ill mannered, that is why they respond to the drows ill will”

SUCCESS (Legendary Reasoning, rolled +4)

The Ward Calls Vengeance
The devil

The devil

The mothers resemble these seven, but are beautiful, powerful, and guided by morals. They exiled them as castaways for being ill-mannered.

The explanation crosses the voice-path. Green fire gathers into seven pale reflections, each echoing the bound figures before dissolving into the sigil.

Zimme

Zimme

Then their exile was punishment for conduct, not treachery. Their response to the drow's ill will came from the same flaw that cast them out.

The green-black mark records the judgment. Seven thin lines of light sever from the prisoners' shadows and vanish, carrying the last claim of the mothers' realm away.

Zimme

Zimme

I understand the authority now. Your mothers cast them away, and you have confirmed the sentence. They remain mine to contain.

A second sigil opens beside the first, displaying a clear path through Zimme's dominion. The keeper grants the devil passage to inspect the seven's binding without challenge.

Zimme

Zimme

The way is open, ancient one. You may witness what becomes of exiles who answer cruelty with cruelty.

Quest Complete

Explain the exiles' offense to Zimme

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