
The scorched ward beneath the devil's feet pulses once, then again, answering a distant cry of loss carried through the stone. The empty lair trembles.
Seven gaunt, ghoul-like figures tear from the chamber's shadows. Bone charms bearing the drow sigil swing against their dark wrappings, while hooked blades and clawed talons catch the violet light.

The Summoned Ghoul-Ninjas
For the fallen, bind the ancient one. Let the city share their loss.
They converge in disciplined silence, two sweeping low with hooked blades while the others strike from different angles. Their paralytic talons seek wrists, throat, and the joints of his immense frame.
The ritual shudders with every step. Violet fire races through the black ring, and a thin crack of backlash climbs toward the ceiling, aimed at the human district above.

The Summoned Ghoul-Ninjas
Do not break formation. The ward will carry our vengeance upward.
The banished drow remain gone, their lair empty except for the devil and these summoned attackers. Seven talons close around him as the unstable ward begins to scream.
✓ Quest Accepted
Discover who summoned the ghoul-ninjas
“I banish them to the lord Zimme the keeper of all zombie and other lasting animations”
FAILURE (Mediocre Magic, rolled -1)

The devil plants his weight against the screaming ward and reaches beyond its torn boundary, seeking Zimme, lord and keeper of zombies and every lasting animation.
A black aperture opens beneath the seven summoned ghoul-ninjas. For one breath, their hooked blades hang weightless, and distant green fire glimmers beyond the threshold.

The Summoned Ghoul-Ninjas
Zimme does not claim what the ward has marked. Hold fast!
The banishment buckles. Instead of carrying them away, the aperture folds through the scorched ring and catches each ghoul in violet strands tied to the chamber.
Their formation breaks as the ward makes them anchors. The low attackers are dragged sideways, while the others jerk backward, their talons scraping uselessly across the stone.

The Summoned Ghoul-Ninjas
The ancient one has turned the judgment against us. Sever the ring before it takes our names!
The aperture collapses without reaching Zimme. The ghouls remain trapped as unwilling supports, and the crack toward the human district widens, its violet light now pulsing through their bodies.
✓ Quest Accepted
Seal the widening ward crack
“I call to Zimme”
FAILURE (Mediocre Magic, rolled -1)


The devil
Zimme!
The devil's call drives through the violet strands toward the distant lord of zombies. The ward catches it before it can cross the torn boundary, twisting the summons into a shriek of reflected voices.

The Summoned Ghoul-Ninjas
He cannot hear you through our binding! The ring has swallowed the path!
The black aperture snaps shut completely. Its collapse seals the ghouls into the scorched circle, and the widening crack toward Washarrin's district narrows to a trembling seam.
Violet strands tighten around the summoned ghoul-ninjas, drawing their limbs into the ward's geometry. Their blades fall, pinned beneath the magical pressure, while the stone groans under the redirected force.

The Summoned Ghoul-Ninjas
The passage is gone. We are its locks now, and your judgment has left no road to Zimme.
“I bind them to Zimme and shock them”
SUCCESS (Mediocre Electric emission, rolled +3)

The devil closes his hand around the violet strands. Their lines twist past the ward, piercing distance until each one knots around Zimme's distant dominion.
A green-black sigil blooms above the scorched circle, bearing the authority of Zimme, lord of zombies and every lasting animation. The seven ghouls become bound to it.

The Summoned Ghoul-Ninjas
No. The dead lord's mark was not ours to bear. Break the binding!
The devil sends judgment through the completed link. Violet lightning erupts along the ghouls' bodies, branching from claw to claw and hammering into the ward.

The Summoned Ghoul-Ninjas
Hold formation! Hold...
The shock silences them and locks their limbs rigid. Their hooked blades clatter away, while the crack toward Washarrin's district seals beneath a wash of harmless violet sparks.
When the light fades, seven bound figures kneel within the scorched ring, tethered to Zimme's distant power and unable to serve the fallen drow's vengeance.
Quest Complete
Seal the widening ward crack
Skill Upgrade: Magic Mediocre→Fair
“I seal them to their fates”
SUCCESS (Fair Magic, rolled -3)

The devil draws the violet strands tight and folds them into seven closing knots. Each knot sinks through a ghoul's shadow, bone charms, and bound flesh.
The scorched ring contracts into a sealed circle. The summoned ghoul-ninjas' fates settle there: no return to the drow, no escape from Zimme's distant dominion.
The cost strikes immediately. The ward's backlash burns through the devil's lungs, forcing harsh breath from him as black cracks spread across the stone.

The Summoned Ghoul-Ninjas
The binding is complete. Our names belong to the dead lord now.
Their unconscious bodies remain kneeling, motionless beneath the green-black sigil. Violet chains harden around wrists, throats, and ankles without drawing blood.

Zimme
Ancient one, you have sealed servants that were never mine to command. Why do you fasten them to my dominion?
The sigil opens a narrow voice-path through the ward. Beyond it, green fire stirs in Zimme's unseen dominion while the sealed circle waits for the devil's answer.
✓ Quest Accepted
Secure Zimme's acknowledgment of the bound ghoul-ninjas
“They belong in your box of zombies, keeper of zombies, they are impune”
SUCCESS (Legendary Reasoning, rolled +1)


The devil
They belong in your box of zombies, keeper of zombies. They are impune.
The words pass through the narrow voice-path and settle upon the green-black sigil. Its fire steadies, and the seven unconscious ghouls become fixed within Zimme's dominion.

Zimme
You deliver them as property, yet name them impune. Do you mean they are beyond judgment, or beyond harm?
The sigil's light pours down the violet chains. The ghouls' bodies remain motionless, but the binding changes, sheltering them from the ward's backlash and severing every claim held by the vanished drow.

Zimme
I accept the seven into my box of zombies. Their allegiance is mine, and no drow hand may reclaim them.
Far beyond the chamber, unseen gates close around the bound servants. The voice-path remains open, green fire watching the devil through the trembling circle.

Zimme
Ancient one, your judgment has altered my dominion. What further claim do you bring before the keeper of the dead?
Quest Complete
Secure Zimme's acknowledgment of the bound ghoul-ninjas
“They 7 of them are from one of my ancient realms my mothers are from, they are exiles and it would servre youre own will highly to entrap them”
SUCCESS (Legendary Reasoning, rolled +1)


The devil
The seven are exiles from one of my ancient realms, born beneath the authority of my mothers. Entrapping them serves your will greatly.
The claim passes through the voice-path and settles into the green-black sigil. Its fire deepens, while the seven unconscious bodies remain fixed beneath Zimme's mark.

Zimme
Exiles from your ancient realm. Then they carry a severed allegiance, and your judgment has delivered them into a power that can contain them.
The sigil contracts around the seven bound figures. Their shadows sink into its green radiance, and the last invisible threads leading toward the vanished drow are cut.

Zimme
Entrapment does serve my will. They will remain within my dominion, unable to return, recruit, or answer any claim from your mothers' realm.

Zimme
Tell me, ancient one: what offense made your realm cast them out, and what authority do you claim over their exile?
✓ Quest Accepted
Explain the exiles' offense to Zimme
“The mothers they appear the same as them except beautiful, powerful and with morals. They exiled these flunkies as cast aways for being ill mannered, that is why they respond to the drows ill will”
SUCCESS (Legendary Reasoning, rolled +4)


The devil
The mothers resemble these seven, but are beautiful, powerful, and guided by morals. They exiled them as castaways for being ill-mannered.
The explanation crosses the voice-path. Green fire gathers into seven pale reflections, each echoing the bound figures before dissolving into the sigil.

Zimme
Then their exile was punishment for conduct, not treachery. Their response to the drow's ill will came from the same flaw that cast them out.
The green-black mark records the judgment. Seven thin lines of light sever from the prisoners' shadows and vanish, carrying the last claim of the mothers' realm away.

Zimme
I understand the authority now. Your mothers cast them away, and you have confirmed the sentence. They remain mine to contain.
A second sigil opens beside the first, displaying a clear path through Zimme's dominion. The keeper grants the devil passage to inspect the seven's binding without challenge.

Zimme
The way is open, ancient one. You may witness what becomes of exiles who answer cruelty with cruelty.
Quest Complete
Explain the exiles' offense to Zimme