
Dust swirls in the torchlight as Knight One and Knight Two close the gap, blades angled toward Bennigan and the fallen ledger behind him.
Bennigan plants his feet before the scribe, plate ringing softly as he lifts his longsword into guard.

Knight One
Out of the way, knight. That book is ours.

Knight Two
Stand aside and let the chancery matter be settled.

Bennigan
Not while I stand here.
The scribe curls tighter around the ledger, eyes wide, while the two knights adjust together, trying to split Bennigan’s defense.
A clean strike will save the book, but if Bennigan gives ground, the ledger falls back into the duel.
✓ Quest Accepted
Protect the scribe and the ledger
“Can I use the overturned bench to trip the knights as they advance?”
YES, BUT (Likely, rolled 65)
Bennigan attempts to kick the heavy oak bench into the path of the charging knights, but the wood is wedged firmly against the stone floor. The bench does not budge, leaving the knights' charge entirely unimpeded.
“I press the knights back from the scribe”
SUCCESS (Great Strength, rolled +1)

Bennigan straightens and drives both knights back with a hard step and the threat of his blade, forcing them to give ground from the scribe and the ledger.

Knight One
Hold him off, then!
Knight One checks his rush, boots scraping on the stone as he yields a pace.

Knight Two
Too close to the pillar. He means to keep us off the book.
Knight Two shifts wide instead of pressing in, his angle broken by Bennigan's reach.

Elian
He has them back. Keep the ledger tight, keep breathing.
The scribe clutches the ledger to his chest and retreats half a step behind Bennigan, while the knights remain checked at arm's length.
Quest Complete
Protect the scribe and the ledger
✓ Quest Accepted
Force the knights to retreat
“Are the knights wavering?”
YES, BUT (Likely, rolled 57)

Elian
They hesitate, but their eyes are still fixed on the ledger. My name is Elian, and I thank you for standing between me and these wolves.

Knight One
Do not think a name makes you safe, scribe. We are not done here.
“Can I see a way to lock the banquet hall doors to trap them outside?”
YES, BUT (Even, rolled 42)
Bennigan scans the heavy oak doors, but the iron bolts are missing from the frame, leaving no way to secure the hall from within. The knights notice his glance and realize the exit remains wide open, emboldening their stance.
“I press the knights back from the ledger”
SUCCESS (Great Melee Weapons, rolled +0)

Bennigan surges forward with a hard, measured shove of steel, cutting the knights off from Elian and the ledger. Their line breaks, boots scraping on the tiled floor as they give ground.
Knight One checks his swing and stumbles back a step, forced away from the scribe. Knight Two lifts his guard, shoulders tight, no longer able to press past Bennigan.

Elian
He holds them off. The ledger is out of their reach for the moment.
The narrow space behind Bennigan opens wider, a small pocket of safety around Elian and the book. Dust drifts through the torchlight as the knights reset their footing.

Knight One
Enough. Back off from the table, or I break through you.

Knight Two
He means to stand there all night. Do we press him, or take the opening?
The heavy doors still gape unbarred behind them, and the hall waits on the next move.
“I hold the line and let them think twice”
SUCCESS (Good Willpower, rolled +1)

Bennigan holds his ground without yielding a single step. His sword stays level, his stance broad, and the knights feel the warning in the stillness before the blow.
Knight One slows first, blade half-raised, as if the next advance might cost him more than pride. Knight Two edges in and then stops, reading the line Bennigan draws across the floor.

Knight One
He means it.

Knight Two
Aye. Not here.
The pair give ground together, not in flight, but in wary retreat, turning their shoulders from Elian and the ledger.
Elian tightens both hands on the book and ducks farther back, the clear space around him widening as the threat breaks.

Elian
They are off us. Bennigan, keep them there.
Behind the knights, the open doors yaw wide to the hall beyond, and their hesitation now points both ways, toward Bennigan or the exit.
Quest Complete
Force the knights to retreat
Skill Upgrade: Melee Weapons Great→Superb