Adventure of Liza Honeycrumb 1

Fantasy·Liza Honeycrumb

4 scenes
Scene2
Mapping the Western Guild's WeaknessStreets of East Orangol
Mapping the Western Guild's Weakness
Lupus
Lupus
Hansel
Hansel
Broderick
Broderick

Liza Honeycrumb drags her chair into the candlelit circle and settles it close to the table. The room’s hush holds, smoke curling low beneath the shuttered windows.

She lays out what she knows of the western guild, their routes, their buyers, and the quieter hands that move coin and cargo for them in East Orangol.

Hansel

Hansel

Trade paths, dock seals, and the night carts. She knows the arteries, not just the blood.

Hansel leans in, elbows on the table, his caution thinning into focus as Liza names the places where the west can slip through.

Broderick

Broderick

That is better than rumor. Keep going, girl, slow and clear.

Lupus

Lupus

If Hansel recognizes the routes, then this is real. This is a play worth backing.

The three men draw closer into the candle glow, no longer guarding themselves so hard. The table becomes a map in all but name, and Hansel’s eyes stay on Liza with the look of a man measuring openings.

Hansel

Hansel

Start with the names you trust least. If you have a weak link, I can tell you where it bends.

✓ Quest Accepted

Secure the Settlers guild alliance

So its set than? Hansel can you gather whatever info you can from your informants. Broderick notify the rest of the guild to be mindful. Lupus and I will tend to procuring a subject with loose lips

SUCCESS (Legendary Persuasion, rolled +0)

Mapping the Western Guild's Weakness
Lupus
Lupus
Hansel
Hansel
Broderick
Broderick
Liza Honeycrumb

Liza Honeycrumb

So it is set. Hansel, gather what you can from your informants. Broderick, alert the rest of the guild to stay watchful. Lupus and I will find someone with loose lips.

Hansel

Hansel

Aye. I know where to start, and I will bring back names, not smoke.

Broderick

Broderick

I will set the warning through the guild. Quietly. No panic, no wasted coin.

Lupus

Lupus

Then we have our shape. Give me a face worth shaking, and I will help turn it loose.

Hansel reaches for the edge of the rough map, already tracing routes in his head. Broderick snaps two fingers at a passing handoff of cups and parchment, then folds his palm over his purse again. Lupus pushes up from the table, eager and ready to move.

The guild room changes with the decision, no longer a test of whether Liza is useful, but a working pact with tasks divided and accepted.

Leads Lupus into the streets disappearing into the shadows

SUCCESS (Superb Stealth, rolled +3)

Mapping the Western Guild's Weakness
Lupus
Lupus

Liza slips from the guild table first, and Lupus follows without a word, letting the smoke and candlelight swallow them as they cross the common room.

At the threshold, Broderick's warning look is all business, but he does not call them back. He only lifts two fingers, then turns to the room with his purse tucked close.

Lupus

Lupus

She moves like she belongs to the dark. Good. That will matter tonight.

Outside, the cold streets of East Orangol press in around them. Liza keeps to the broken seams of shadow between shuttered stalls, and Lupus matches her pace before a single passerby can take notice.

Lupus

Lupus

You chose well. If we are hunting loose lips, the street will hear us before the guild does.

A lantern flares ahead, then dims as a heavy awning cuts the light. Liza angles them through the blind spot, and Lupus catches the route at once, reading the dark like a map.

He spots it before she points it out, a chalk mark on the stone, fresh under the soot, one of their own quiet signals already waiting in the alleys.

Meet the Settlers guild intelligence team in the streets

Quest Complete

Secure the Settlers guild alliance

New Gift: Diplomatic Shadow

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