
Sin crosses the loosened span with the hedge wizard close behind. The wolves remain on the near bank, guarding the offering and unfinished bridge as the river mutters below.
At the far bank, a mud-streaked woman steps from the trees. Mara Vey is a young adult woman with a sturdy build, dark braided hair, a russet coat, and a broken lantern dangling from one hand.
In her other hand, she grips a small disk of blackened metal stamped with the dead keeper’s seal. Her sharp gaze moves from it to Sin, then across the water.

Mara Vey
Who gave you permission to cross?
The wolves do not advance, but every yellow eye fixes on Mara. The russet-and-gray wolf raises its head, ears angled back, and the pack shifts uneasily.

the hedge wizard
The guardians did. They accepted his peace, and the bridge opened.

Mara Vey
Accepted his peace? That seal says the keeper’s promise was never yours to fulfill.
✓ Quest Accepted
Determine whether Mara Vey's claim is true
“Tell her that we understand and we really want to help and if this is the best way to do it then we will try our best”
SUCCESS (Superb Willpower, rolled -2)


Sin
I understand. We want to help, and if this is the best way to honor the promise, we will try our best.
Sin speaks calmly across the river’s cold murmur. The blackened seal weighs between Mara Vey’s fingers, while behind him the hedge wizard watches in uneasy silence.

Mara Vey
You understand that the seal is not an invitation. It is a burden, and burdens do not forgive carelessness.
Mara Vey studies Sin’s face, then lowers the disk. Her suspicion remains, but the pack’s quiet acceptance and his measured words leave her no ground to deny his sincerity.

Mara Vey
Very well. I believe you mean to help. The keeper’s final work lies beyond the trees, and you will see it through under my watch.
As Mara Vey steps aside, the broken lantern slips from her hand and strikes a stone, spilling its last oil into the mud. She curses softly and pockets the seal.

the hedge wizard
Then the bridge has chosen wisely. Keep faith with the dead, and perhaps the living will survive the crossing too.
“Thank her for her time and flirt with her a little bit.”
SUCCESS (Superb Willpower, rolled +0)


Sin
Thank you for your time, Mara. I admit, your watchful company makes this burden feel rather easier to bear.
Mara Vey pauses with one hand resting over the blackened seal. The sternness in her face loosens, and a faint warmth reaches her eyes despite the mud and broken lantern.

Mara Vey
Careful. Compliments will not make the keeper’s work lighter, though they may make my watch less unpleasant.
The hedge wizard glances between them, then hides a knowing smile behind her sleeve. Across the river, the wolves settle as the tension ebbs from the bank.

Mara Vey
Come, then. If you mean to honor the dead, stay near me and keep your eyes open. I would rather not lose a promising helper.
Mara Vey turns toward the trees, her russet coat dark against the green shadow. She gestures for Sin and the hedge wizard to follow, carrying the keeper’s burden onward.
“I follow behind her”
SUCCESS (Great Agility, rolled +0)

Sin follows behind Mara Vey into the trees, keeping a respectful distance as his white tails brush dew-heavy ferns. The hedge wizard walks quietly at his side.

Mara Vey
Good. Stay close enough to hear me, but leave room for the ground to speak.
The forest swallows the river’s murmur. Beneath the canopy, old boundary stones emerge from moss, each marked with the same worn seal Mara carries.

Sin
The seal marks more than the bridge.

the hedge wizard
The keeper’s path should begin beyond those stones. He built it for travelers who knew how to listen.
Mara slows at the first marker and raises the blackened disk. A faint gray light gathers in its grooves, revealing a narrow trail through the bracken.

Mara Vey
There. The promise still recognizes the seal. We can follow the old path now.
“Stay respectful but follow closly”

Sin shortens the distance between himself and Mara Vey Vey without crowding her, stepping where she steps and keeping his tails clear of the fern-choked stones.

Mara Vey
That is close enough. You notice the path before it notices you, which is a useful habit here.
Mara Vey moves beneath low branches, holding the blackened seal before her. Its gray light passes from one boundary stone to the next, marking a quiet trail.

Sin
The stones continue deeper into the forest.

the hedge wizard
The keeper trusted careful feet. Perhaps the path remembers that kind of traveler.
The hedge wizard keeps pace at Sin’s shoulder, her splintered wand tucked beneath her cloak. Behind them, the river and wolves vanish into layered green shadow.

Mara Vey
Stay with us. The old work begins where these markers gather, and faith is best carried by those who do not abandon it.
“Follow directions exactly”
SUCCESS (Mediocre Perception, rolled +1)

Sin follows Mara Vey's directions exactly, matching her pace and keeping enough space to move without disturbing the fern-choked stones. His white tails remain clear of the markers.
The blackened seal glows steadily as Mara passes each boundary stone. Gray light joins the next, revealing a widening trail beneath roots and hanging moss.

Mara Vey
Good. You listen before you move. That will matter when we reach the keeper's work.
Sin and the hedge wizard remain close behind her, following the marked path into a hollow where ancient stones form a broken circle around a dry well.

the hedge wizard
This is it. The gathering place, preserved beneath the trees. The promise must have begun here.

Mara Vey
You have followed faithfully, Sin. Stay with us, and we can finally see what the keeper left unfinished.
The seal’s gray radiance settles over the well, and faint runes appear along its rim. The old path has carried them safely to the keeper’s hidden work.
“Check slowly in case there are some monsters or trapss”
SUCCESS (Mediocre Perception, rolled +0)

Sin slows at the hollow’s edge, scanning beneath roots, around the dry well, and between the broken stones. He tests each step before placing his weight.

Sin
The stones conceal no living movement, but the moss is disturbed around the well.
His careful search reveals no monsters and exposes several thin trigger cords beneath the moss, their ends tied to old warning charms. He marks their positions with fallen twigs.
A hidden cord catches his boot despite the slow inspection. The charm snaps with a sharp chime, and a stone splinter cuts across his palm as he steadies himself.

Mara Vey
Well found. The warning charm is old, but it still knows how to announce careless feet.
Mara Vey circles the marked stones without crossing them. The hedge wizard peers into the dry well, while the chime fades among the hanging moss.

the hedge wizard
No beast waits in the hollow. Only the keeper’s caution, and now a little of Sin’s blood upon it.
✓ Quest Accepted
Discover what the keeper left unfinished
“First laugh at the wizards joke and sneak down in case of any trouble”
SUCCESS (Good Stealth, rolled +1)

Sin laughs softly at the hedge wizard’s joke, the sound briefly warming the hollow beneath the hanging moss.
The hedge wizard’s stern face brightens with surprise. Mara Vey glances toward Sin, then hides a small smile behind the blackened seal.

the hedge wizard
There, kitsune. Even old warnings sound wiser when someone remembers to laugh.
Sin lowers himself beside the dry well and slips between the marked stones, placing each foot beyond the cords and charms. His movements make no sound.

Sin
The disturbed moss continues down the well wall.
Using roots and ancient grooves as handholds, Sin descends into the dry well. The gray light from Mara’s seal follows him, revealing a narrow ledge below.

Mara Vey
Good. The way is clear below. Call back if the keeper left more than a warning for us.
“Give a thumbs up and check around”
FAILURE (Mediocre Perception, rolled -1)
“Give a thumbs up and check around”
SUCCESS (Mediocre Perception, rolled +0)
Sin gives Mara Vey a quiet thumbs-up, then checks the narrow ledge, the well wall, and the darkness beneath his boots.
Gray seal-light reveals a shallow alcove cut into the stone. Inside rests a wax-wrapped ledger, a rusted key, and a white cord bearing the keeper’s seal.

Sin
The disturbed moss led directly to the keeper’s hidden cache.
Sin reaches into the alcove and secures the ledger, key, and cord. As he shifts back, one root tears loose beneath his hand, scraping his palm and sending pebbles clattering into the well.

Mara Vey
I heard that. Are you hurt, Sin?
The noise fades without awakening another charm. A thin line of blood marks Sin’s palm, but the cache is safely in his possession beneath the steady gray glow.

the hedge wizard
A small price for the keeper’s secrets. Bring them up carefully, and let the stones keep their silence.
✓ Quest Accepted
Bring the keeper's cache to Mara Vey
+ New Item Acquired
Wax-wrapped ledger
+ New Item Acquired
Rusted key
+ New Item Acquired
Keeper's seal cord
− Scene Quest Removed
Determine whether Mara Vey's claim is true
“Continue and if there isn't anything else then go back”
SUCCESS (Great Agility, rolled +3)

Sin searches the alcove, ledge, and well wall with careful hands. Beneath the moss, he finds no second cache, hidden passage, or movement beyond the keeper’s remains.

Sin
The cache is the only hidden work below.
As Sin checks the ledger’s wax wrapping, the blackened key briefly warms beneath his fingers. A faint mark appears on its bow, matching a sealed stone beneath the well’s ledge.

Mara Vey
You found something else?
Sin lifts the key toward the gray light, then secures it with the ledger and white cord. Finding no further opening, he climbs the roots and grooves toward the rim.

the hedge wizard
Good. Bring the keeper’s work into daylight before the old stones change their minds.
Sin reaches the hollow’s edge safely. Mara Vey takes his uninjured arm to steady his final step, while the hedge wizard draws him clear of the warning cords.

Mara Vey
Nothing more below, then. The key’s mark may tell us where the unfinished promise truly ends.
“Suddenly there is green smoke that separates us and my nemesis shows up”
SUCCESS (Great Agility, rolled +4)
Green smoke bursts from the blackened key and floods the hollow. It coils between Sin, Mara Vey, and the hedge wizard, sealing the broken circle in shifting emerald walls.

Mara Vey
Sin! Stay where you are. Do not breathe more than you must.
The smoke parts above the well. A tall, middle-aged woman steps through, pale-faced beneath a hood of black velvet, silver hair braided with tiny bone charms.

the necromancer
Still carrying promises meant for the dead, Sin? How faithfully predictable.
The hedge wizard’s wand rises behind the green veil, while Mara grips the blackened seal. The necromancer’s gaze fixes on the ledger, then shifts to Sin’s injured palm.

the necromancer
Give me the keeper’s work, and I may let your companions leave this hollow breathing.
The smoke thins around Sin’s feet, revealing a clean route through the warning cords toward a narrow opening in the stones behind the necromancer. The key’s mark glows brighter.
✓ Quest Accepted
Keep Mara Vey and the hedge wizard alive
− Scene Quest Removed
Bring the keeper's cache to Mara Vey