
Torches gutter in a vast war hall of black stone and wolf-skull banners. At the far end, a warlord hangs chained to his own pillar, straining at iron with wild eyes.
Before a shimmering portal of blue-white fire, a princess stands unmoved, one hand raised as if she owns the storm beyond it.
At her feet kneels a witch from the haunted mountain, low and obedient, laying out bone, ash, and a shallow bowl for rites older than the hall.
Thorgar steps into the threshold, and the runes across his skin begin to hum. The sound answers the portal like a struck string.

Thorgar
The power in the gate is waking the runes.

The Princess
Hold fast, giant. One more step, and you are part of the offering.

The Warlord
Barbarian, crack these chains, and I will salt this witch's bones for you.

The Witch
No, princess. The stranger's blood will do. The old god is hungry, and the gate is nearly open.
✓ Quest Accepted
Disrupt the ritual
✓ Quest Accepted
Retrieve the princess, save the warlord, and kill the witch.
“Can I use the humming runes on my skin to disrupt the portal's flow?”
NO (Likely, rolled 80)
Thorgar focuses his will upon the glowing runes, but the ancient script remains deaf to his command. The portal's blue fire continues to burn with an indifferent, steady intensity.
“Leap forward landing upon the witch bardiche aimed down at her sternum”
SUCCESS (Legendary Melee Weapons, rolled -2)

Thorgar launches from the stone floor and crashes into the witch, bardiche first. The blade drives into her sternum, pinning her back as the ritual line breaks in a burst of blue sparks.

The Witch
No!
Her chant shatters. The portal shudders, its fire wobbling wide, and the hall fills with a harsh wind that snaps at cloaks and hair.

The Princess
Hold it open, or kill him with the shock! The rite is unraveling!

The Warlord
Thorgar, now! Finish her!

Thorgar
The portal is losing shape.
Thorgar lands hard with the impact, his boots skidding in spilled powder. A hot sting bites his side from the witch's counterstroke, and the blue fire gutters, hungry and unstable.
Quest Complete
Disrupt the ritual
“Can I draw in the portals energy to myself now that the witch has lost control”
NO, AND WORSE (Likely, rolled 98)
Thorgar reaches out to seize the raw magical current, but the portal rejects his touch with a violent, freezing backlash. Instead of flowing into his runes, the chaotic energy surges outward, shattering the nearby stone pillars and turning the air into a suffocating, necrotic miasma.

Thorgar
The power is not mine to command, it is tearing the hall apart.
“Bring the bardiche down on the witches skull fully releasing the power from her grasp”
SUCCESS (Legendary Melee Weapons, rolled -3)

Thorgar brings the bardiche down in a brutal arc. The blade cracks into the witch’s skull, and her grip on the ritual breaks at once.

The Princess
No! The circle...
The torn portal shudders wide, and the wind in the hall turns sharp enough to sting. Black light leaks across the floorstones.

The Warlord
Finish it, warrior! Before it takes us all!
The witch drops limp at Thorgar’s feet, her blood dark on the stone. The impact jars his wounded side, and his grip slips slick with the force of the blow.

The Princess
The gate is failing. If it opens further, something will answer.
The hall trembles as the tear spits colder light, and the next heartbeat hangs on Thorgar’s choice.
“Do I see any object or focus that would act as the conduit for the portals energy”
YES, BUT (Likely, rolled 60)
Thorgar scans the swirling necrotic energy, but the chaotic distortion of the portal obscures any singular focus or conduit. The raw power bleeds directly from the tear in reality itself, leaving no physical anchor to strike or sever.
“Can I throw the witches corpse into the conduit to disrupt the portal”
NO (Even, rolled 81)
Thorgar heaves the witch toward the rift, but the necrotic energy repels the corpse with a violent, crackling discharge. The body hits the stone floor well short of the portal, leaving the tear in reality entirely unaffected.
“I hurl the broken pillar into the rift this time”
SUCCESS (Legendary Strength, rolled -1)

Thorgar plants his feet and hurls the broken pillar segment straight at the rift.
The stone vanishes into the black light with a thunderclap, and the portal bucks hard enough to bend the air around it.
A seam of pale fire tears across the opening. The chaotic glow shrinks, then lurches wider again, spitting sparks into the hall.

The Princess
Yes, keep it hurting! It is unraveling!

The Warlord
Break it now, barbarian! I can feel the god's breath in here!
The recoil bites Thorgar's arms with a sharp sting, and dust rains from the shattered ceiling.
The rift remains open, but its pulse stutters, and something vast presses back from the other side.
“I strike down on the rift with my enchanted bardiche depending on my magical resistance to keep me safe”
SUCCESS (Legendary Melee Weapons, rolled +1)

Thorgar steps in with the bardiche high, and the rune-lit blade comes down on the rift.
The enchanted edge bites the black light. Pale fire bursts sideways, but the warding on Thorgar's skin drinks the worst of the backlash.
The portal screams in a voice like splitting ice. Its mouth clenches into a jagged seam, then snaps open again in a weaker, ragged pulse.

The Princess
Again, barbarian! It is failing!

The Warlord
Keep on it! The breach is cracking!
Black sparks spatter across the floor. The hall shudders, and a cold pressure seeps out through the thinning light.
The rift does not close, but it is forced into a broken, unstable gape, and the next pulse threatens to spill something through.
“I fervently strike in rapid succession so that if something does come through while I'm trying to close the rift it will meet my blade”
SUCCESS (Legendary Melee Weapons, rolled -1)

Thorgar drives the bardiche in again and again, each blow snapping the ragged seam wider. The portal shrieks and sheds a spray of pale fire, but the blade meets whatever stirs inside first.
A shape lunges at the breach, and Thorgar’s steel splits its first rush apart before it can take form. Black sparks and torn light whip across the floor.

The Princess
It is failing! Hold it there!

The Warlord
Yes, crush the opening! Do not let it breathe!
The rift buckles under the assault. Its jagged mouth pinches shut, then bursts open wrong, spilling a cold, silver glare over the war hall.
The air tastes of frost and grave dust. A pressure like distant thunder rolls through the stones, and the portal’s edge begins to unravel into drifting black ash.
Then the seam tears wide enough for a voice to seep through, ancient and vast, pressing against every ear in the hall. The princess freezes, staring into the light as it reaches for her.
“Step between the princess and the entity striking it once more with all my might”
SUCCESS (Legendary Melee Weapons, rolled +0)

Thorgar steps between the princess and the tearing light, bardiche lifted high. The blow falls like a verdict, and the thing in the breach splinters before it can reach her.
The portal jerks sideways under the impact. Pale fire spills out in a ragged sheet, then gutters into ash and cold sparks.

The Princess
You did it, hold, hold...

The Warlord
Again! Drive it shut before it takes shape!
The seam tightens to a thin, trembling wound. Silver light floods the war hall, and a low, ancient pressure rolls through the stone.
Ash whirls around Thorgar's boots as the air splits with a distant voice, cold and vast, pressing from the other side.

The Princess
It is not gone. It is looking for a way through.
“Strike at the rift and any entity reaching for the princess repeatedly until the portals magic is exausted”
SUCCESS (Legendary Melee Weapons, rolled +0)

Thorgar drives the bardiche into the seam again and again. Each impact tears loose a burst of pale fire, and the wound in the air starts to starve.
A claw of black light reaches for the princess, but the blade splits it in midair. The reach collapses into ash before it can touch her.

The Princess
Yes, yes, keep it down!

The Warlord
That is it, barbarian, finish it!
The seam shrinks to a hairline scar. The hall groans, and a shard of stone drops from the ceiling with a crack like thunder.

Thorgar
The blade still bites.
At last the light gutters out. The portal snaps shut with a dry, hateful hiss, and a wash of cold pressure rolls over the black stone.
Silence follows, broken only by falling ash and the chain's rattle from the pillar. Somewhere in the dark, something unseen stirs at the edge of the hall.
Quest Complete
Retrieve the princess, save the warlord, and kill the witch.
Fault Removed: Naive
“Perceive what sits at the edge of the hall”
FAILURE (Fair Perception, rolled -2)

Thorgar narrows his gaze into the dark at the hall’s edge, but the ash and dying silver blur together. The shape there stays half-made, like a memory refusing form.

Thorgar
Too dark to count the limbs.
He shifts his weight for a clearer angle, and the loose stone above answers with a wet crack.

The Princess
Move, barbarian, that ceiling is going to come down!
The sound in the shadows changes, not a footstep, but a dragging breath, slow and old.

The Warlord
Something survived the closing. I can hear it.
Through the settling ash, Thorgar catches only a hint of pale motion at the threshold, then it slips back into the black, leaving the hall waiting for his next move.
✓ Quest Accepted
Confront the thing at the hall’s edge
“Call out to the thing in the darkness , be it friend or foe ,if it is a foe challenge it to face me”
SUCCESS (Mediocre Oratory, rolled +1)

Thorgar straightens and lets his voice carry into the dark. The hall drinks the words, then gives them back in a thin, listening hush.

Thorgar
If you are friend, come forth. If you are foe, face me.
The shadow at the threshold stirs at last, and a pale figure edges into sight, not rushing, only cautious as a knife held flat.

The Princess
You speak to it like a king would. That is either brave or foolish, barbarian.

The Warlord
Foolish, perhaps. But it answers fear with steel, and that is better than prayer.

The Princess
I have had enough prayer for one night.
A stone crack snaps overhead, and grit rains down between them. The exposed cut in Thorgar’s arm warms as he lowers the bardiche, the challenge paid for in blood and dust.
Quest Complete
Confront the thing at the hall’s edge
Skill Upgrade: Oratory Mediocre→Fair