
Clarence tightens the straps on his M4A1 and checks the suppressor, pistol, magazines, and pack while sirens wail beyond the apartment windows.
Screaming survivors flood the street below, pursued by thousands of zombies. Every shout and slammed door draws the moving mass closer around the building.
The crowd compresses beneath the windows, faces and hands surging between abandoned cars as distant explosions pulse through the city.

Mara
Please! Open the door! They’re coming up the stairs!
A frantic fist pounds against Clarence’s apartment door. The voice belongs to someone directly outside, but the hallway offers no view through the peephole yet.
Below, heavy impacts begin shaking the entrance. Dust trembles from the ceiling, and the stairwell fills with running footsteps, pleading, and the low roar of pursuit.

Mara
I can hear them! Please, just let me in!
✓ Quest Accepted
Bring the survivor into a defensible position
✓ Quest Accepted
Escape the apartment building
“I open the door tell her to follow me that im looking for a better place to hold up and tell her to grab anything in my that's still there as a weapon”
SUCCESS (Fair Leadership, rolled +2)

Clarence opens the apartment door. A young adult woman with a soot-streaked face, tangled brown hair, and a torn gray hoodie stumbles inside, breathing hard.

Clarence
Follow me. I’m looking for a better place to hold up. Grab anything in here that can still be used as a weapon.

Mara
Okay. I’m Mara.
Mara turns back long enough to shove the door closed. The stairwell erupts with pounding footsteps, but the lock catches before the nearest shapes reach the landing.

Mara
There’s a kitchen knife, a hammer, and a metal fire poker. Which one should I take?
She snatches the hammer from beside the counter, tests its weight, and keeps it close. Outside, the city groans beneath sirens and the mass of zombies below.

Mara
I’m ready. Show me where we’re going.
Mara stands armed beside Clarence, eyes fixed on him while the apartment settles into a tense, temporary silence.
Quest Complete
Bring the survivor into a defensible position
“Stay behind me I don't expect you to kill them since you may know some of these zombies *I slowly open the door* and try not to make any noise I only have so much ammo and the suppressors will only last so long *I start walking out heading to the back exit*”
FAILURE (Good Agility, rolled -2)


Clarence
Stay behind me. I don't expect you to kill them. You may know some of these zombies.
Clarence eases the door open and starts toward the back exit, keeping his weapon close. The old hinges give a soft scrape, and the pounding in the stairwell abruptly stops.

Mara
That was quiet enough. But they heard the lock move.
Mara follows on silent feet, hammer raised. The stairwell below fills with scraping movement as the zombies begin climbing instead of battering the apartment door.

Clarence
The back exit is no longer a quiet route.

Mara
The service hall is ahead, but the stairwell is filling. We need another way around.
At the corridor junction, the back-exit sign flickers over a chained fire door. Behind Clarence and Mara, the first impacts reach the apartment landing, forcing the route into a choice between speed and concealment.
Director's note
I open my apartment door and sneak to the nearby fire escape with Maya
“*I whisper* no talking after this point until I know we are safe”
SUCCESS (Fair Leadership, rolled +0)


Clarence
No talking after this point until we know we’re safe.

Mara
He trusts my hands, not my judgment.
Mara clamps her mouth shut and nods. Clarence leads her away from the chained fire door, moving toward a narrow service window overlooking the building’s nearby fire escape.
The window lifts with a faint click. Clarence slips through first, then steadies it while Mara climbs after him, keeping the hammer tucked close to prevent a scrape.
They settle onto the fire escape above the alley. Below, the zombies crowd the street, but the metal stairs remain empty and still.

Mara
The fire escape gives us a path, but one careless sound will bring them up.
Mara points silently toward the lower landing, accepting the order without another word. The pounding behind them fades beneath the city’s distant sirens.
Quest Complete
Escape the apartment building
Skill Upgrade: Leadership Fair→Good
“I descend the fire escape toward the alley”
SUCCESS (Good Agility, rolled +2)

Clarence descends the fire escape with controlled, silent movements, testing each rung before shifting his weight. The metal holds, and the alley waits below.
Mara follows several steps behind, one hand gripping the rail and the other keeping the hammer tucked against her side. Above them, the service window remains quiet.

Mara
The stairs are clear. Keep moving.
Clarence reaches the lower landing, then steps onto the final ladder. Far below, the zombies press through the street, their noise muffled by distance and brick.
His boots touch the alley pavement without a clang. Clarence moves beneath the fire escape’s shadow, and Mara climbs down after him, landing beside the wall.

Mara
We made it down. The alley is open.
The narrow alley stretches between dark service doors and overflowing bins. At its far end, a cross street offers cover while the city’s sirens continue beyond the buildings.
Director's note
we head down the alley toward a shop with a door in the back
“you wanna head in or keep going?”
SUCCESS (Good Leadership, rolled +2)


Clarence
You wanna head in or keep going?

Mara
Head in. That shop’s back door gives us cover, and we can check whether it’s clear.
Mara moves with renewed purpose, following Clarence down the alley. They pass beneath rusted balconies and heaps of rain-darkened cardboard while the street noise fades behind them.
At the far end, Clarence reaches the rear of a shuttered neighborhood shop. Its metal door sits beneath a cracked service awning, hidden from the cross street.

Mara
This is better. If we get inside, we can stay out of sight and look for another route.
Mara takes position beside the door, hammer lowered but ready. Clarence stands at the handle, with the dark shop beyond waiting in silence.

Mara
Go ahead. I’ll watch the alley.
✓ Quest Accepted
Enter the shop
“*I slowly open the door looking for traps* stay here if any zombies come then come in and lock the door they won't come to the front they are to dumb and don't worry they are slow”
FAILURE (Fair Perception, rolled -1)


Clarence
Stay here. If zombies come, get inside and lock the door. They will not use the front, and they are slow.
Clarence eases the metal door inward, scanning the threshold, frame, floor, and shadowed shelves beyond. A nearly invisible cord blends with the grime near his boot.
His shoulder brushes the door before he spots it. The cord pulls tight, snapping a hanging stack of empty cans inside; the clatter rolls through the shop and alley.

Mara
Clarence, stop. That was a trap. Something moved near the counter, but the noise covered it.
The cans settle. No footsteps answer from the street, but the opened doorway reveals a narrow interior aisle and a second door standing ajar behind the counter.

Mara
I’ll hold the alley. The back counter door may lead farther inside, but check it before you cross the threshold.
Mara braces beside the entrance with her hammer ready. The shop remains dark and still, while the discovered cord hangs across the doorway as a warning.
“*I pick up a piece of glass and try to check what's inside without hearing in*”
FAILURE (Fair Perception, rolled -2)

Clarence crouches beside the threshold and lifts a jagged piece of glass from the floor. He angles it toward the shop, using its reflection to inspect the counter and dark aisle.
Dust and warped edges break the reflection into useless fragments. The second door appears empty, but the glass cannot show the space beneath the counter or beyond the shelving.
As Clarence shifts for a better angle, the glass taps lightly against the metal threshold. A loose strip of trim trembles, then scrapes across the floor toward the ajar counter door.

Mara
That sound came from inside. Stop there. We still don't know what's behind the shelves.
The trim catches against the door and leaves it wider open. From outside, Clarence now has a narrow view of a dusty back passage, but the altered angle exposes his position if he crosses.

Mara
The reflection trick isn't enough. We need another look or another way in.
+ New Item Acquired
Jagged glass
“*I slightly close the door and cut the thin wire trying to get it to stop making noise*”
SUCCESS (Good Agility, rolled +2)

Clarence eases the shop door inward until the loose trim settles against the frame. The wire slackens, no longer dragging the ajar counter door or shifting anything in the passage.
Using the jagged glass as a guide, Clarence finds the thin wire and slices through it with a careful, controlled motion. The severed ends recoil into the dust without a sound.
The shop becomes still again. Beyond the counter, the narrow passage remains visible through the widened gap, revealing stacked crates, a stained tile floor, and a closed interior door.

Mara
Good. That should keep the door from announcing every step. I can hear something farther inside, though.
Mara leans toward the entrance without crossing it, hammer held low. Her eyes track the darkness beyond the counter while the alley behind her stays empty.

Mara
The passage is clear for the first few feet. If you check the crates, I’ll watch the street and the counter.
“Just watch the street I'll clear the shop can't let you do to much *I aim my m4a1 and head inside slowly taking careful steps to not make any noise*”
SUCCESS (Fair Perception, rolled +1)

Mara
I’ve got the street. Keep your eyes on the shop.
Mara turns outward, covering the alley with her hammer ready. Clarence raises the suppressed M4A1 and slips past the counter, placing each boot carefully on the stained tile.
His enhanced vision separates shelf edges from deeper shadows. The stacked crates hold only dusty canned goods and empty packaging; nothing shifts as he clears the passage.
Clarence reaches the closed interior door and checks its handle, hinges, and floor seam. No wire, footsteps, or movement answers his inspection, so he eases it open.
A cramped stockroom lies beyond, silent beneath weak gray light. Clarence scans behind the shelves, beneath the worktable, and through the rear exit before lowering the rifle slightly.

Mara
Clear? I heard nothing outside.
The shop is cleared from the back passage through the stockroom. Mara remains at the entrance watching the alley while Clarence stands beside the open interior door, ready to move deeper or signal her in.
✓ Quest Accepted
Get Mara safely inside the shop
Quest Complete
Enter the shop
Attribute Upgrade: Perception Fair→Good
“Come on in and shut the door behind you I'll be checking the front *I raise my m4a1 and start clearing the store in front*”
SUCCESS (Good Perception, rolled -1)


Clarence
Come on in and shut the door behind you. I’ll check the front.

Mara
Got it.
Mara slips through the stockroom entrance and pulls the interior door closed behind her. The latch settles softly, sealing the shop from the alley.
Clarence raises the suppressed M4A1 and advances through the shop’s front aisles. His enhanced vision separates shelves, displays, and deep corners beneath the weak gray light.
He clears the register, front windows, and cluttered display racks without finding movement. Dust, cans, and abandoned packaging are all that remain in the silent store.

Mara
The back is secure. Anything moving up front?
Mara joins him near the counter, hammer ready. The shop is fully clear, with both exits shut and the street noise reduced to a distant, muffled roar.
Make the shop defensible against the zombies
Quest Complete
Get Mara safely inside the shop