Adventure of Herrid 2

Fantasy·Kenny Brewster

5 scenes
Scene4
The Arcane Construct Announces Trial Rulestournament registration awning
The Arcane Construct Announces Trial Rules

Above the awning, the shimmering arcane construct brightens until every eye turns upward. Its voice rings over the registration line, crisp and merciless.

The Arcane Construct

The Arcane Construct

By trial law, no outside items. No restorative potions. No outside interference during the run.

The Clerk straightens at the register, lips pressed thin as the rules settle over the crowd. Some beastmasters mutter. Others clutch their gear a little tighter.

Clerk

Clerk

These terms apply to every team. Warm-up and trial alike. Prepare accordingly.

Nog shifts his weight, ears twitching toward the gate. Anoa lifts her chin, offended on principle. Jar stands immovable, clay shoulders squared toward the lane.

Herrid

Herrid

No items means the team has to win on timing and control.

The first moving dummy rolls fully into view beyond the open lane gate, its path clear and waiting. If Herrid wants respect, this is where the judges start measuring discipline instead of strength.

✓ Quest Accepted

Adapt to the no-items trial restrictions

I ready them and tell them they can do this

SUCCESS (Great Creature handling, rolled -1)

The Arcane Construct Announces Trial Rules

Herrid steps in close to his team and lowers his staff, using the shaft like a cue instead of a weapon.

Herrid

Herrid

You’ve got this. Stay together, keep the rhythm, and trust each other.

Nog answers with a heavy nod, shoulders loosening as he leans toward the lane gate.

Nog

Nog

Then I smash what needs smashing, and I wait when you tell me to wait.

Anoa sniffs, still proud, but her ears soften as she glances from Herrid to the moving dummy.

Anoa

Anoa

Finally, sensible words. I can work with rhythm.

Jar tilts forward, clay fists flexing once, then settling. The first dummy clacks on its track, close enough now to make timing feel real.

Jar

Jar

Instruction received.

Quest Complete

Adapt to the no-items trial restrictions

I say i want jar blocking for anoa and nog to use jar as a distraction to set up rushes while applying field effects. Anoa will support and be careful to not exhaust mana

SUCCESS (Great Creature handling, rolled -2)

The Arcane Construct Announces Trial Rules
The Arcane Construct Announces Trial Rules

Herrid shifts the plan into place in a low, quick gesture, and the three creatures adjust at once.

Herrid

Herrid

Jar blocks for Anoa. Nog uses Jar as cover for rushes, and Anoa supports without burning herself out.

Jar answers by stepping a half pace ahead, broad frame angling toward the lane like a wall. Nog sidles behind that cover, fists loosening, ready to slip out on cue.

Anoa

Anoa

Finally, a plan with teeth. I will pace it. No wasted mana.

The nearby onlookers lean in as the first dummy rattles closer, its track clattering through the awning’s hush. The clerk’s pen pauses over the registry, watching the team settle into roles.

Jar

Jar

Then let the dummy come.

Herrid feels the cost immediately, a thin strain in the timing of the lineup, because Jar’s cover will force sharper calls and Anoa’s restraint leaves less room to recover mistakes. Still, the formation holds, and the lane now has an answer.

✓ Quest Accepted

Make the team’s formation work within the no-items restrictions

I say, we get little breaks between matches, not much, so save your energy, no heavy strikes unless theyre set up well

SUCCESS (Great Creature handling, rolled +3)

Herrid

Herrid

We get little breaks between matches, so save your energy. No heavy strikes unless they are set up well.

Jar gives one sharp nod and settles deeper into guard. Nog relaxes his shoulders instead of coiling to charge, and Anoa stops preening at the edge of offense, measuring her breath like a budget.

Anoa

Anoa

Good. I can work with that.

Jar

Jar

Then we strike only when it matters.

The first dummy hits the lane line with a harsh clatter, and the team does not rush it. They wait one beat, then another, letting the rhythm of its approach reveal the safe opening instead of chasing the first chance.

A watching official at the awning lifts her brows, then marks something on the registry sheet. Kaelen's warning about timing lands fully now, because the formation is not just holding, it is teaching the lane how they intend to fight.

For the first time since the rules were named, the no-items restriction stops feeling like a loss and starts looking like an edge. The dummy keeps coming, and the next call is still theirs to make.

Quest Complete

Make the team’s formation work within the no-items restrictions

I ask the creatures what they think is missing from the strategy

SUCCESS (Great Creature handling, rolled +0)

The Arcane Construct Announces Trial Rules
Herrid

Herrid

What are we missing?

Nog

Nog

I want room to swing after Jar takes the hit. If the dummy slips wide, I can clip it then.

Anoa

Anoa

We have defense and timing. What we lack is a signal for when the lane changes pace.

Jar

Jar

A guarded pause. The formation needs a beat to breathe before the counter.

Herrid gets the answer cleanly, but the lane clerk scratches the registry too hard while listening, leaving a dark tear in the parchment. The official notices, frowns, and smooths it flat with an irritated thumb.

Around them, the dummy's tread shifts at the edge of the lane, turning the advice into something practical. Rhythm is not just speed, it is when to yield space and when to take it back.

Anoa

Anoa

So we are not short on strength. We are short on a cue everyone can feel at once.

Jar angles his shield a finger-width outward, Nog rolls one shoulder loose, and the team starts testing the shape of that cue in silence, waiting for Herrid to name it.

✓ Quest Accepted

Name the formation cue for the team

I say, if all breaks loose and the battle becomes out of control i want jar and anoa to aid each and party buff while nog rampages physically unless sonething tricky happens

SUCCESS (Great Creature handling, rolled +0)

Herrid

Herrid

If it breaks loose, Jar and Anoa cover each other, buffs first. Nog takes the open ground and smashes whatever is left, unless it needs something trickier.

Anoa

Anoa

Good. That gives me a rhythm to feed on, not a panic to chase.

Jar

Jar

Then the shield stays central. The support stays behind it. The lane can test us.

The clerk's scratched hand stills at the registry, while the first dummy reaches the lane mouth and starts to rock into its new pace. Herrid's words settle the team into a real plan, not just a pose.

Jar shifts half a step in front of Anoa, creating a pocket for her casting. Nog drags his shoulders loose and plants where he can charge the widest line.

Anoa

Anoa

If the lane changes tempo, we answer together.

The official's thumb presses the torn page flat, but the tear remains visible. The setup is accepted, and the margin for error is thin.

The Arcane Construct Announces Trial Rules

I say, try to target one of them as all 3 of you as often as you can, if you quickly take out 1 they are 2 vs 3 then another the same then they are 1 vs 3 and you win

SUCCESS (Great Creature handling, rolled +0)

The Arcane Construct Announces Trial Rules
Herrid

Herrid

Focus one at a time. All three on the same target until it drops, then move to the next.

Jar gives a slow, grinding nod and angles his body toward the lane mouth. Nog snorts once, then starts measuring the first dummy like prey. Anoa settles deeper behind the shield line, her attention sharpening on the same mark.

Anoa

Anoa

One rhythm, one target. I can work with that.

Jar

Jar

The shield holds. The strike follows.

The first moving dummy rocks into range, and the official lifts a hand over the torn registry page. The lane's pace is no longer a test in theory, it is here, demanding the team's answer.

Clerk

Clerk

Name the cue, then send them.

Herrid's directive lands cleanly. The team settles around it, no longer guessing at the pattern, but the course is already running.

I keep it simple and name it 3 vs 1

SUCCESS (Great Creature handling, rolled +1)

The Arcane Construct Announces Trial Rules

Herrid cuts the air with two fingers, then a third. The team locks on instantly, the simple count landing harder than a speech.

Herrid

Herrid

Three versus one.

Nog thumps his chest once and shifts his weight toward the lane. Anoa tilts her horns forward, already reading the spacing. Jar settles deeper, ready to let the first blow break on him.

Clerk

Clerk

A clean cue, finally. That is what the judges will want to see.

The moving dummy hits the mouth of the course and the pace change bites into the lane. The old scramble is gone. The team meets it as one shape.

Herrid answers the course with restraint instead of haste, and the formation holds under the faster tread. Around them, the torn registry page and the clerk's hand make the moment feel official.

The Arcane Construct

The Arcane Construct

Cue accepted. Begin the lane.

Quest Complete

Name the formation cue for the team

Skill Upgrade: Creature handling GreatSuperb

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