
The Gang Lieutenant leads Knull through the armored entrance and into a cramped control room. Obsolete gang hardware crowds the walls, its indicator lights blinking through dust and steam.
A cracked terminal displays the failing conduit seal. Pressure drops in sharp red steps while heat warnings crawl across the screen.

The Gang Lieutenant
There. Manual isolation. If we close that circuit, the refuge holds. If we miss it, the conduit cooks everything behind us.
Beyond the terminal, a physical isolation wheel sits beneath a half-powered control bank. Three lockdown indicators pulse in sequence, blocking the safehouse systems from stabilizing.

The Wounded Guard
Movement outside. I can cover the entrance, but I cannot spend ammunition on a siege. Make the system obey before the heat reaches this room.
The terminal flashes a final command prompt: LIVE AUTHORIZATION REQUIRED. The interface chip recovered from the attackers fits the reader, but the manual wheel must be engaged at the same moment.

The Gang Lieutenant
You take the chip. I will turn the wheel. On the third pulse, we cut the route and force the lockdown stations open.
Red hazard strips flare across the walls. Steam punches through a ceiling seam as the first lockdown timer reaches its final bar.
✓ Quest Accepted
Stabilize the refuge's control system
“I slot the interface chip and sync with the lieutenant's third pulse.”
FAILURE (Poor Hacking, rolled +0)

Knull seats the interface chip and drives the authorization sequence toward the lieutenant's third pulse.
The sync window closes a fraction early. The terminal accepts the chip, then rejects the timing with a hard red cascade.

The Gang Lieutenant
No. That is not my command signature. The old system is splitting the authorization.
The isolation wheel locks halfway through its turn. Across the control room, the three lockdown stations pulse out of sequence, and the heat warning jumps another bar.

The Wounded Guard
The refuge is still sealed, but the system is listening to someone else. Lieutenant, what did you bring back with you?

The Gang Lieutenant
I brought nothing. Knull, the chip has exposed a buried command conflict. We have seconds before it chooses which authority survives.
“I lead us into the transit crawlway”
SUCCESS (Superb Agility, rolled +0)
Knull abandons the failing control bank and drives the group toward the transit crawlway, using the steam bursts as cover.
Therefore, the lieutenant reaches the maintenance access first and wrenches its service grate aside. The crawlway beyond is open.

The Gang Lieutenant
Inside. Keep moving. The refuge can wait behind us.
The guard follows, dragging his firearm clear of the threshold. Knull brings up the rear as the isolation wheel tears loose behind them.
But the wheel's release slams the control housing hard enough to rupture a steam line. A hot jet catches Knull across the shoulder, burning through the uniform and filling the crawlway with a metallic hiss.

The Wounded Guard
That sound carried. Lieutenant, seal the grate before the whole junction hears us.

The Gang Lieutenant
The three lockdown stations are still cycling. If I close this, the system may lock the refuge against us.
“I seal the grate and stabilize the system”
FAILURE (Poor Hacking, rolled -1)
Knull reaches the crawlway entrance and drives his good hand toward the service grate. The grate is already beyond the threshold, dragged out of its track when the isolation wheel tore loose.
He works the interface chip against the exposed control studs, forcing the damaged authorization stream to reconcile with the lockdown cycle. His burned shoulder tightens as the system rejects each correction.

The Gang Lieutenant
The grate has no manual catch from this side. Stop fighting the seal and stabilize the command channel.
Knull redirects the chip's handshake through the nearest station. For one second, the three indicators align, then the stolen signature splits the sequence again.

The Wounded Guard
The system is choosing isolation. If it completes, the refuge will seal itself without us.
The command channel collapses into emergency mode. Interior locks engage, the refuge network goes dark, and the open grate remains the only usable route out of the junction.

The Gang Lieutenant
We did not stabilize it. Move. The refuge is sealed against us now.
✓ Quest Accepted
Identify the hidden authority controlling the refuge network

“I move through the open grate and trace the stolen signature beyond it.”
FAILURE (Poor Hacking, rolled +2)

Knull slips through the open grate, keeping his burned shoulder clear of the frame. The chip touches exposed contacts beyond the threshold, and a fractured command trace blooms across the dark panel.
He follows the stolen signature through branching maintenance lines, but the trace forks into false echoes. Each correction collapses the route before its source resolves, leaving the chip hot and useless for another handshake.

The Gang Lieutenant
You found its trail, but not its origin. Do not force the chip again. The system will bury the signal permanently.
A final diagnostic flicker survives the failed trace. It marks a passive junction beneath the floor, outside the sealed refuge network, with a maintenance designation the lockdown ignored.

The Wounded Guard
That junction is still powered. If the stolen authority crossed there, we can isolate the path without reopening the refuge.
Behind Knull, the grate settles against its damaged track. Ahead, a narrow floor panel pulses once beneath dust, offering the trace's only reliable lead while the refuge remains sealed.
“Bro at this point give mi all of your ammo now and I'll will kill anyone who tries to kill you I hope you guys make it till we meet again”
SUCCESS (Mediocre Streetwise, rolled +3)


Knull
Give me all your ammunition. I will kill anyone who comes for you. I hope you both make it until we meet again.
The Gang Lieutenant studies Knull through the dim maintenance light, then removes every loaded magazine and spare round from their rig. The Wounded Guard follows, setting his remaining ammunition beside it.

The Gang Lieutenant
Take it. You bought us a chance already. If we meet again, I will remember who kept the route open.

The Wounded Guard
All of mine too. You will need every round more than I will. Make it count, soldier.
Knull gathers the ammunition into his loadout, securing the magazines where his hands can reach them without disturbing the useless chip. The exchange leaves both survivors lightly armed but mobile.

The Gang Lieutenant
Go, Knull. Find the stolen authority before it finds another way into the refuge. We will take the safe route and stay alive.

The Wounded Guard
Until we meet again.
+ New Item Acquired
Ammunition
“I sprint and gun down any enemy combatants”
SUCCESS (Superb Firearms, rolled +1)

Knull sprints into the maintenance branch, weapon leveled despite the burned shoulder. Three armored security troopers emerge from a junction, visors flashing hostile identification codes.
He fires while moving. The first trooper's weapon jerks skyward, then the figure collapses against the conduit wall as Knull cuts across the junction.
The second trooper tries to bring up a compact rifle. Knull's controlled burst strikes the armor's exposed interface, dropping the combatant before a shot clears the muzzle.
The last trooper backs toward the floor panel, signaling for reinforcements. Knull closes the distance at a sprint and fires twice, ending the threat beside the pulsing junction.
Silence returns except for cooling servos and the faint pulse beneath the dust. All three hostile combatants lie still, their weapons scattered beyond immediate reach.
Knull reaches the floor panel with ammunition secured and the route clear. The stolen authority's passive junction remains powered beneath him, waiting to be isolated.
“I search them all for better armor cybernetic implants weapons and ammunition and supplies to patch mi self up”
SUCCESS (Good Perception, rolled +1)
Knull searches the First Armored Security Trooper, the Second Armored Security Trooper, and the Last Armored Security Trooper with methodical precision, stripping useful equipment from their still bodies.
The first trooper's armor has a damaged chest plate but intact ceramic inserts. Knull removes the plates, seals the cracks, and fits them over his uniform for immediate protection.
From the second trooper, he recovers a compact rifle, two loaded magazines, a forearm shock module, and a sealed cybernetic interface patch marked for field replacement.
The last trooper carries three rifle magazines, a sidearm with a spare power cell, a trauma-seal kit, coagulant injectors, and nutrient gel packets.

Knull
The trauma kit is sealed, and the armor still locks.
Knull applies the trauma seal across his burned shoulder, secures the coagulant and supplies, and redistributes the ammunition across his loadout. The pain remains, but his arm moves with less restriction.
He leaves the bodies where they fell and stands over the powered floor panel, equipped with reinforced armor, a compact rifle, a shock module, ammunition, and enough supplies to continue.
+ New Item Acquired
Ceramic armor inserts
+ New Item Acquired
Compact rifle
+ New Item Acquired
Forearm shock module
+ New Item Acquired
Cybernetic interface patch
+ New Item Acquired
Sidearm
+ New Item Acquired
Power cell
+ New Item Acquired
Trauma-seal kit
+ New Item Acquired
Coagulant injectors
+ New Item Acquired
Nutrient gel packets

“Keep moving forward with military precision killing all in mi sight using mi upgrades when I can”
SUCCESS (Superb Firearms, rolled +0)

Knull advances through the maintenance line with disciplined economy. Three armored security troopers step from the next junction, rifles rising as their visors mark him hostile.
The smart-link optic snaps targeting data across his vision. Knull fires the compact rifle in controlled bursts, the recoil-compensation module keeping each shot centered as the first trooper drops.
The second security trooper tries to angle behind a conduit support. Knull tracks the movement through the optic and sends a precise burst through the exposed armor interface, ending the threat.
The last trooper raises a weapon and calls for support. Knull closes the distance, the shock module flashing against the rifle, then fires at point-blank range and drops the combatant.
The junction falls silent. Knull checks the rifle, confirms the optic and module remain functional, and continues forward without breaking his measured pace.

Knull
The route ahead is clear.
“Everytime I kill an enemy I keep searching them for anything useful when I'm down move on ward for the quest”
SUCCESS (Good Perception, rolled +3)

Knull searches the three fallen security troopers with practiced efficiency, checking weapon mounts, armor seams, utility pouches, and concealed interface ports without disturbing his forward momentum.
The first trooper carries two rifle magazines, a hardened access wafer, and a compact signal scanner. Knull secures all three, leaving the damaged armor behind.
The second yields a sealed med-patch, a spare power cell, and a maintenance route key. Its encrypted display maps a bypass around the next monitored junction.
From the last trooper, Knull takes three loaded magazines, a compact diagnostic probe, and a coded security badge. The badge still carries local access privileges.
He distributes the ammunition across his loadout, stows the electronics, and keeps the rifle ready. The burned shoulder tightens during the final reach, but his grip remains steady.
Knull follows the route key's bypass into the maintenance line, leaving the junction and its silent bodies behind. The scanner marks the next passage clear, and he advances toward the stolen authority's signal.
+ New Item Acquired
Hardened access wafer
+ New Item Acquired
Compact signal scanner
+ New Item Acquired
Sealed med-patch
+ New Item Acquired
Maintenance route key
+ New Item Acquired
Compact diagnostic probe
+ New Item Acquired
Coded security badge
“Is the stolen authority an independent command system?”
NO (Likely, rolled 90)

The route key’s bypass display refreshes without input. The stolen authority resolves as a copied command credential, not a separate intelligence or command system.
Its signal is chained to the sealed refuge network, carrying an old authorization fragment through the maintenance line. It can issue commands only by borrowing existing infrastructure.

Knull
It is a parasite in the refuge command chain, not an independent authority.
The diagnostic probe’s passive readout confirms the limitation: no processor core, autonomy layer, or external command source travels with the signal. The credential is only a stolen access path.
Far behind the sealed route, the refuge remains locked against its own occupants. The conflict there is not a takeover by a new system, but a corrupted command signature contesting the network’s surviving permissions.
Ahead, the bypass display narrows the signal to a damaged credential relay beneath the maintenance line. It offers a point of failure, not a voice, and the route remains open toward it.