The Tavern

Heroes gathered in the Tavern's torchlit common room

Tavern Heroes

Every hero is an OC (Original Character) created by LiveTale players. Recruiting is free, and your copy is yours to play and edit.

LORD PHILOld West1
LORD PHIL
Human
Who We Are The founders of Reaper LORDs were people that had a passion for both video gaming and motorcycle club culture in real life. In 2013, these dedicated gamers used the open world of GTAV to recreate MC life online and quickly attracted like-minded unique individuals from around the world. As the club grew, so did the in-game community that agreed to play by our self-imposed rules in that chaotic world – The 1%ers, who restrict their weapons, vehicles and other gear so as to provide a level playing field in a free-aim environment. In game, Reaper LORDs have always prided ourselves on playing with honor, treating other players with respect and fighting fairly. Reaper LORDs enjoy meeting other players and experiencing all the game has to offer with them. We will assist, and do not grief, other players. We move through the world in an orderly and controlled fashion. Reaper LORDs also will not start a fight, but are always willing to finish one. With members all over the globe in almost every time zone, Reaper LORDS have a diverse play time and cover most timezones. But the club has grown, matured and evolved to something considerably more than we were when we first roamed the back alleys of Los Santos and the trailer lots of Paleto Bay. Today, we continue to ride the streets of GTA:O while also representing the club across all social media and a multitude of games favored by our members. Regardless of platform, we choose to maintain and apply the structure, core values and discipline that we honed over our years as an MC in San Andreas and it serves us well. Our bikes are always at clubhouse garage when we need them, anyway. The club has grown, matured and evolved to something considerably more than we were when we first roamed the back alleys of Los Santos and the trailer lots of Paleto Bay. Our presence across not only Rockstar games but online as a whole, has exposed us to a fresh and different community and as such we have continued to grow and thrive as new players learn about our true purpose. At our core Reaper LORDs are, and always will be, a social club that values it’s members and our personal relationships more than the game platform we choose to use. We recognize that as gamers, many of us spend hours of our lives online, and that time is made better when you have truly good people to spend it with. None of us get to pick our blood relatives in real life. But in our club we get to pick our family and we choose very carefully. We have teachers, doctors, business executives, world-class athletes, recording artists and many other high achievers in our ranks, including active-duty military and law enforcement. We also have dope-smoking hippies, former gang members and many others from all sectors of society all over the planet. Each of them enriches our club and challenges us with alternative philosophies. The unshakable bonds that are formed along the way ensure that all Reaper LORDs, and their real world communities, are supported by a network of brothers and sisters that open their hearts, their homes, and even their wallets when needed. Reaper LORDs are about more than gaming and we will continue to do our part to set an example for others in our communities, providing an outlet for motivated individuals who have a desire to work towards making both their gaming experiences and real-world lives lives more meaningful and impactful. Forever Forward.
by RYAN
David Elijah MortimerPost-Apocalyptic
David Elijah Mortimer
Human
David is quiet, analytical, curious, patient, and intensely observant. He appears to be in his early to mid-twenties despite being much older in many versions of the story. His build is lean rather than bulky, with the kind of strength that comes from endurance, field work, and long-term physical conditioning instead of bodybuilding. He would not look physically imposing in the same way as a soldier in heavy armor or a large fighter, but his posture and movement would make it clear that he is very controlled. He is around average-to-tall height, roughly 5'10" to 6'0", with a narrow waist, defined shoulders, and strong forearms and hands from years of fine manual work. His hands are especially noticeable because they are both a researcher's hands and a craftsman's hands. His fingers are long, steady, and precise, suited to handling fibers under magnification, manipulating needles, working with tiny mechanisms, engraving runes, and repairing delicate objects. His skin would be somewhat pale, partly because he spends a lot of time indoors in laboratories, archives, workshops, and libraries. He can tan normally, but his default appearance is lighter. His hair is dark brown to nearly black, usually medium length and somewhat untidy. He does not spend much time styling it. When he is working, he may push it back, tie it loosely, or simply let it fall forward until it becomes annoying enough for him to move it again. PRIMARY POWER SYSTEMS David's abilities can broadly be divided into five interconnected systems: Devil Forgemastery His most unusual and potentially dangerous magical discipline. Elemental and Material Manipulation Especially carbon, metals, crystalline structures, and manufactured materials. Needle and Thread Manipulation His signature precision-combat and construction system. Holy Magic Protection, purification, barriers, sanctification, and limited healing. Precision Mana Control The technical foundation allowing David to combine the other systems efficiently. DAPHNE Daphne occupies a unique place in David's life. She was the first night creature he ever created. David originally encountered her after she had been killed by a feral dog. At approximately five years old, possessing power he barely understood, he used Forgemastery to bring her back. What began as an instinctive act became one of the defining relationships of his life. David does not regard Daphne as equipment. He regards her as his daughter. Daphne can possess a small humanoid or nymph-like form resembling a pale young girl no older than roughly five, with long black hair. She is mute. Her existence profoundly influences David's ethical rules concerning created life. Creating something capable of thought gives the creator responsibility. It does not grant ownership.
by David Elijah Mortimer

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