LiveTale
Gabriel Nova

RACE

Cyborg

GENDER

Male

LIFE STAGE

Young Adult

BODY SIZE

Small

BUILD

Athletic

A prodigy cybernetic engineer working from a hidden alley workshop. On the outside, he looks mostly organic, but beneath his synthetic skin lies a dangerous web of experimental, self-designed machinery that is very advanced. He didn’t get his implants from a back-alley accident or a corporate contract—he built them himself. Growing up as an orphaned apprentice in a chaotic neon junkyard, he possessed an unnatural genius for cybernetic coding and bio-interface mechanics. At a young age, a degenerative nervous system disease threatened to paralyze him completely. Refusing to die, Gabriel built a regulator cybernetic and implanted it prolonging his life and advancing his intelligence.

GOAL & MOTIVE

Gabriel aims to steal the research archives of the corporate cybernetics firms that once dismissed people like him, then use them to perfect a regulator that can keep his disease—and anyone else’s—under control without corporate ownership. He refuses to let the companies that profit from human vulnerability decide who gets to survive.

NEMESIS

Corporate Cybernetics companies

QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them

3

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Skills and Stats

ATTRIBUTES

Fair

Health

Great

Agility

Fair

Strength

Good

Reasoning

Good

Willpower

Good

Perception

SKILLS

Hacking

Superb

Stealth

Good

Firearms

Good

Streetwise

Fair

Electronics

Fair

Engineering

Superb

GIFTS

Cybernetic Enhancements

Netrunner Prodigy

Can diagnosing and repair cybernetics

FAULTS

Wanted by Law Enforcement

actively hunted by a Cyberheart corporation

Inventory

No items yet.

WORLD & RULES

Nexus-9 is a cyberpunk science-fiction world of towering neon megacities, colossal mechs, advanced cybernetics, artificial intelligence, and corporate empires. Humanity has conquered technological limits but remains plagued by corruption, inequality, exploitation, and war. The wealthy rule from luxurious skyscrapers while the poor struggle in dangerous undercities ruled by gangs, hackers, and black markets. Outside civilization lie radioactive wastelands, abandoned laboratories, hostile alien ecosystems, forgotten colonies, and ancient ruins hiding impossible technologies. Mercenaries pilot mechanized war machines, scientists experiment with human evolution, and rogue AIs seek freedom or domination. Corporations, military coalitions, rebels, and secret societies compete for power and forbidden knowledge. Amid the neon lights and mechanical giants, adventurers become pilots, hackers, bounty hunters, scientists, or explorers, uncovering conspiracies and shaping humanity's future in a world where every advancement has a price.

CHARACTERS

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