LiveTale
Zephyrin

RACE

Centaur

GENDER

Male

LIFE STAGE

Young Adult

BODY SIZE

Large

BUILD

Athletic

A disgraced prince of his Centaur people; for being carefree and loving of life enjoying all its pleasures.

GOAL & MOTIVE

Zephyrin seeks to uncover the nobles’ plans and gather allies who can help him end their pursuit of an arranged marriage. He wants to choose whom he loves—and to protect others from having their lives dictated by duty—because he believes affection freely given is worth more than any crown or tradition.

NEMESIS

Nobles that hunting him to set up arranged marriage with him

QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them

1

Sign in to recruit Zephyrin

Free to recruit. Every detail stays editable afterwards.

Sign in to save favorites

Wanted: tales with Zephyrin

Tales readers wish someone would play with Zephyrin. Vote for the ones you want to read, or take one up.

No open requests yet. Sign in to post one.

Talk about Zephyrin

No one has talked about Zephyrin yet. Ask the creator a question or tell them what you think.

Skills and Stats

ATTRIBUTES

Good

Health

Fair

Agility

Fair

Strength

Good

Reasoning

Good

Willpower

Good

Perception

SKILLS

Lore

Mediocre

Magic

Good

Healing

Good

Survival

Mediocre

Athletics

Mediocre

Diplomacy

Mediocre

GIFTS

Noble Bloodline

Arcane Heritage

Inventory

No items yet.

WORLD & RULES

Aethelgard is a high fantasy world steeped in a bright, mythic tone and saturated with ancient, primordial magic. Drawing inspiration from legendary sagas, its landscape features towering, snow-capped peaks kissed by aurora borealis, vast primordial forests glowing with bioluminescence, and floating sky-citadels built by elder civilizations. Magic is woven directly into the earth—ley lines hum across the terrain, and shimmering aether storms can alter the very weather or reshape reality. In this grand world, the classic lineages of fantasy unite. High-elven spires of white marble stand alongside sprawling, subterranean dwarven fortresses carved deep into volcanic rifts. Across the sunlit plains and rugged frontiers, resilient human kingdoms ally with D&D 5e races like noble Dragonborn clans guarding ancient flights, Tieflings wielding celestial and infernal heritages, and Halfling river-tribes traveling alongside nomadic Orcish war-bands bound by blood and honor. Together, these factions face classic, mythic threats: awakening dragon-gods, reality-warping rifts to the Feywild, and long-forgotten evils stirring in deep, ruin-filled vaults.

CHARACTERS

HISTORY & EVENTS

Zephyrin was born a prince of Elarion, an ancient and secluded kingdom of centaurs nestled within enchanted forests, crystal-clear rivers, and meadows blessed by ancient magic. His people valued tradition, discipline, strength, and royal dignity, believing that nobility demanded restraint and that a future king must place duty above personal desires. From birth, Zephyrin was expected to embody these ideals. Blessed with a rare unicorn's horn and an extraordinary affinity for magic, he was considered destined for greatness. His silver-white hair, lavender shimmer, and ethereal beauty were regarded as signs of divine favor. The royal court envisioned him becoming a wise, dignified ruler who would preserve their kingdom's ancient customs. Unfortunately, Zephyrin had an entirely different understanding of what made life worth living. While other princes studied military strategy, political intrigue, and royal law, Zephyrin wandered through palace gardens, befriending birds, feeding woodland creatures, and stopping to admire every flower he encountered. He would sneak into the royal kitchens to sample freshly baked pastries, spend entire afternoons playing with foals, and interrupt tedious diplomatic lessons to ask visiting nobles about their homelands, favorite foods, and romantic lives. He adored everything. He loved sweet pastries, honey cakes, candied fruit, beautiful clothing, sparkling jewelry, music, dancing, flowers, and the changing seasons. He delighted in discovering unfamiliar forms of magic, listening to travelers' stories, and meeting people from every walk of life. He could spend hours admiring a butterfly or become completely captivated by the sight of rain falling upon a field of wildflowers. To Zephyrin, the world was an extraordinary treasure, and he couldn't understand why anyone would willingly spend their life ignoring it. His carefree nature was initially regarded as an endearing childhood eccentricity. As he grew older, however, the royal court became increasingly concerned. Zephyrin frequently abandoned formal ceremonies to help injured animals, exchanged expensive royal gifts for handmade trinkets from commoners, and befriended individuals whom the nobility considered beneath their station. Worse still, he openly questioned traditions he considered cruel or pointless. He believed that kindness mattered more than bloodlines, that love should never be dictated by political convenience, and that a person's worth could not be measured by their wealth, ancestry, or strength. His greatest offense, however, was his refusal to treat love as a royal obligation. Zephyrin fell in love freely, finding beauty in people regardless of their race, social standing, or background. He cherished romance, affectionate gestures, stolen kisses, handwritten love letters, and the simple joy of making someone feel adored. He refused to enter a politically advantageous marriage merely to satisfy his family's ambitions, insisting that a union without genuine affection would be a beautiful cage rather than a meaningful bond. To his father, the king, Zephyrin's behavior was an embarrassment. To the royal council, it was a threat to the kingdom's traditions. To Zephyrin, it was simply living honestly. The final breaking point came during the Festival of Ascension, an ancient ceremony celebrating the royal heir's readiness to inherit the throne. Instead of delivering the solemn oath prepared for him, Zephyrin abandoned his ceremonial duties to protect a group of persecuted travelers and their frightened animals from being driven out of the kingdom. When confronted before the assembled nobility, he refused to apologize. He declared that a crown meant nothing if its wearer had to abandon compassion to deserve it. He would rather be a wandering fool with a full heart than a king who had forgotten how to love. His words became a scandal that shook the court. The king offered Zephyrin one final chance to redeem himself: renounce his troublesome ideals, accept his arranged marriage, and devote himself to royal duty. Zephyrin refused. Consequently, he was stripped of his title, disinherited, and banished from Elarion. His royal privileges were revoked, and he was forbidden to return without the king's permission. The court expected him to weep, beg forgiveness, or eventually crawl home in disgrace. Instead, Zephyrin packed a small collection of beautiful clothes, a handful of treasured trinkets, a few enchanted belongings, and as many sweets as he could carry. He kissed the palace gates goodbye, thanked the guards for their kindness, and trotted into the wilderness with a smile. For the first time in his life, the world belonged to him so he explores.

Contact Us

Did you have a bad experience? Think we can do better? Tell us!

Want to delete your account? Account Deletion