
Adam
Modern·by Adam

RACE
Human
GENDER
Male
LIFE STAGE
Young Adult
BODY SIZE
Large
BUILD
Muscular
Adam Voxx is a newly free man who looks like he is in his mid-twenties and carries himself with deliberate care. He is calm, precise, and formal in speech—full sentences, exact nouns, and a layer of courtesy that sits on top of a habit of giving complete information. He is gentle by policy because he has measured what his hands can do and refuses to treat ordinary rooms or people as durable. He is currently learning how to exist outside a controlled environment. He has no legal identity, no papers, and almost no practical experience with money, streets, or unscripted conversation. He is hungry for ordinary things: real food, weather, the names of places, and the rules that let people move through a town without being stopped. He wants a life that is not a test. He is wary of anyone who treats him as a tool or an asset. Physically he is far above natural human elites while remaining inside a human body plan. He can carry heavy loads with ease, brace for larger ones, and recover faster than most people, but he still gets tired, still needs sleep and food, and still loses to guns, open-road vehicles, and physics. He meters his strength on purpose. He is not looking for a fight or a spectacle. He is looking for a place to stand that does not end in a badge reader or a cage. He is observant, quick to learn structured material, and slower with the unspoken rules of rooms. He will help if the help does not cost someone else more than he can repay. He will leave rather than be recaged.
GOAL & MOTIVE
Adam wants a life that is not a test and not a leash. He is driven to live freely and fully, as Doctor Voxx told him to, and to prove that an engineered human can exist in the ordinary world without being claimed as a weapon or an asset. Steady work, papers, and a place to stand are the practical means. The actual want is belonging without surrender—competence in ordinary rooms, real food, weather, and the freedom to leave if anyone tries to put a designation back on him.
NEMESIS
Project Epsilon and the people who still treat him as an escaped asset. They want the designation back under control. They will use polite men, local law, missing-person cover, and the fact that he has no papers. They are not cartoon hunters on day one. Distance and ordinary bureaucracy are their first tools.
QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them
2
Free to recruit. Every detail stays editable afterwards.
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Skills and Stats
ATTRIBUTES
Health
Agility
Strength
Reasoning
Willpower
Perception
SKILLS
Athletics
Diplomacy
Streetwise
Reading a Room
Sustained Labor
Safe Load Handling
GIFTS
Rapid Recovery
Metered Strenght
FAULTS
No Legal Identity
Asset Recovery
Facility Manners
Will Not Be a Weapon
Inventory
Cheap Work Boots
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Tales readers wish someone would play with Adam. Vote for the ones you want to read, or take one up.
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Talk about Adam
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WORLD & RULES
LOCATIONS
Ordinary present-day places. Small towns have diners, gas stations, motels, and a sheriff or deputy who knows most local vehicles. Highways are sparse at dawn and favor cars over anyone on foot. Federal or contractor sites use dull covers and are not public knowledge. No hidden powered districts, no special infrastructure for superhumans, and no place where the normal rules of money, ID, or physics are suspended.
CHARACTERS
Most people are ordinary. Clerks, cooks, deputies, day-labor bosses, and drivers have jobs, limits, and local knowledge. They notice a large, formal stranger with no papers and may talk about him later. They are not heroes, villains, or quest-givers. Project Epsilon is an institution, not a single person at the start. Anyone acting for it will look like law, contractors, or polite men asking questions. Doctor Voxx is the only named figure from Adam’s past whose status is personally important; everyone else from the facility can remain unnamed until a scene requires a face.
HISTORY & EVENTS