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Reallipha Vermonghul

High Fantasy·by Pikmin Master21

Reallipha Vermonghul

RACE

Beastfolk (Red Fox)

GENDER

Female

LIFE STAGE

Adult

BODY SIZE

Medium

BUILD

Average

Reallipha is a baker who is a member of a fairly uncommon race, and lives within the middle south west section of the immense city of Univalv. Her role is to sell and provide baked goods as her personal contribution to the community. She does this by utilizing an old family recipe book that has been passed down to generations, starting with her great grandmother. She is generally kind, warm, and charitable to good and honest folk, especially to those who are less fortunate than her. She is also hardworking, yet a stickler to her methods on baking and the city's laws, and is very stubborn when it comes to being offered to adventure outside the walls. All she wishes to do is to continue baking fresh and tasty goods for her city and stay out of trouble in any way possible. Unfortunately for her, this does not stay that way, as she gets caught up in an escapade that she had no meaning on joining up with willingly.

GOAL & MOTIVE

Reallipha Vermonghul wishes to continue baking fresh baked goods for her community while avoiding trouble as much as possible. Spoiler Alert: the latter is impossible to achieve.

QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them

1

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Skills and Stats

ATTRIBUTES

Good

Health

Mediocre

Agility

Good

Strength

Great

Reasoning

Good

Willpower

Superb

Perception

SKILLS

Lore

Fair

Baking

Superb

Stealth

Mediocre

Religion

Good

Diplomacy

Good

Melee Weapons

Poor

Reading Customers’ Moods

Great

GIFTS

Renown Baker

Instinctively Senses Sorrow

FAULTS

Stickler to Methods and Rules

Hates Bugs (Not Bug-People)

Denies Romance

Inventory

Family recipe book for baking

Bread knife

WORLD & RULES

In the world of Thymedria, it is your typical fantasy world with monsters, mutants, and any fantasy race you can think of. (Dwarfs, Elves, Halflings, Orcs, Goblins, etc.) But there are also some uncommon races to this realm too. Such as: Beastfolk, fully and/or semi-sentient constructs, Plantfolk and it's subrace Foodfolk (based on Fruits, Vegetables, and Grains). While Thymedria is a fantasy world, it's technological advancements are not stuck in the medieval period. For example: some chariots & carriages are powered by magic and they act like automobiles. There is also some distinctive food items that do not come from such period, like sandwiches. Magic is very apparent in this world. The usual classifications of magic are channeled. Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, & Transmutation. But aside from those, there's also Wild Magic: an artificial source of magical energy that can do almost anything at random, but is unstable because of it.

LOCATIONS

HISTORY & EVENTS

3 Years ago, before our hero's journey even began: A group of maniacal sorcerers, up on the north continent of Almoarg, were performing a ritual that would engulf the whole world of Thymedria in Wild Magic, an unstable source of magic which can cause almost anything to happen at random. But before the ritual could be finished, a large army of paladins and wizards came in to put an end to these blackguards and their foul mockery of natural magic. The former went to put them down one-by-one, while the latter simultaneously cast spells to disrupt the chaotic energy. The spell would've been completely relinquished, due to the overwhelming force that nearly vanquished the lunatics. However, a lone arch-sorcerer casted a charged lightning spell onto the band of wizards. And while it did stop their attempt to dispel it, the lightning link also damaged the ritual in the process, causing the twisted mass to shoot up into the air and hover for but a few seconds. Soon, the reckless orb of magic dashes towards the south west direction, far from Almoarg and supposedly at random, then lands right on the continent of Hollyosh, the same one where Univalv is located, just 500 miles north away from it. On that exact spot, the Wild Magic Zone was formed and has continued to grow since then. Up until the current day, the locale has reached farther than before. There are wizards and clerics attempting to dissolve the magic daily, but it is a slow progress, and the locale is becoming stronger by the minute. But at some point, the Wild Magic Zone will break loose and stretch to unhealthy lengths, eventually crossing the sea borders to other unwary realms beyond Hollyosh. If the zone grows all across the entirety of Thymedria, the world will become unstable from all of the endless magical happenings, and nothing but chaos will remain. So the question remains: Who will put a stop to this Miracle Madness?

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