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Alaric von Lindwyrm

Fantasy·by Alaric von Lindwyrm

Alaric von Lindwyrm

RACE

Human

GENDER

Male

LIFE STAGE

Youth

BODY SIZE

Small

BUILD

Athletic

Name: Alaric von Lindwyrm AGE: 11 years old (Birthday: October 24th) GENDER: Male BLOOD STATUS: Pure-blood wizard FAMILY HERITAGE: Mother: Russian witch Father: German wizard from a distinguished line of German officers Grandfather: German Grandmother: American Family Estate: Secluded property in Germany Family maintains close relationships with wyrms, drakes, and a dragon hosted on their estate MAGICAL GIFTS: Parselmouth (inherited through ancient blood pact with dragons) Partial Metamorphmagus traits (draconic/reptilian nature): Enhanced reptilian senses (spike under extreme emotion) Hotter blood temperature Nails that grow rapidly like claws (require constant trimming) Pronounced canines and extra fanged teeth Split tongue (human-like but forked at the end) Inhumanly athletic physique (easily hidden under robes) Dietary preferences leaning toward carnivorous Potential for further transformation under emotional duress PERSONALITY: Proud but not vocally egotistical Well-versed in both military and magical heritage Fascinated with modern weaponry(Was sent with a custom family engraved and silver Sig Sauer P226) Believes firearms and modern weapons superior to traditional dueling magic Well-trained in controlling his draconic traits Self-controlled but prone to slipping at eleven years old (especially when: encountering bullies, experiencing fear or anger, or meeting someone he's attracted to) BACKGROUND: Raised with extensive knowledge of his family's military and magical traditions Trained from childhood to control his inherited draconic traits Grew up on a secluded German estate surrounded by powerful magical creatures Carries the legacy of an ancient blood pact between his ancestors and dragons

GOAL & MOTIVE

Goal: Replace the stagnant, blood-obsessed wizarding order with a meritocracy where power is earned through competence, not inherited status. Core beliefs: Meritocracy: The most capable should lead, though he benefits from an ancient heritage himself. Resources: Power comes from controlling valuable assets: dragons, ancient magic, global estates, Muggle industrial footholds. Efficiency: Traditional dueling is inferior to firearms and strategy, so he favors adopting more effective methods. Credibility: Academic excellence is a tactical step toward legitimacy within the existing system. Long-term planning: Neutralizes threats (Lucius) and cultivates assets (Gemma, Theodore, Blaise, possibly Hermione). Control: Despite his draconic power, he acts deliberately and keeps up a childhood facade to protect his plan.

QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them

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Skills and Stats

ATTRIBUTES

Good

Health

Good

Agility

Good

Strength

Legendary

Reasoning

Good

Willpower

Great

Perception

SKILLS

Survival

Fair

Athletics

Good

Persuasion

Legendary

Intimidation

Good

Melee Combat

Good

Ranged Combat

Superb

GIFTS

Draconic Heritage

FAULTS

Young

Seen as dangerous to his peers by his professors because they doubt his self-control

Can slip up and expose his trait under emotional duress

The concept of words being offensive such as slurs is foreign to him

Inventory

Alaric's Wand

Sig Sauer P226

WORLD & RULES

The story takes place in 1991 at Hogwarts and follows the same canon world logic and power system as the Harry Potter Universe

LOCATIONS

CHARACTERS

HISTORY & EVENTS

BACKGROUND: Raised with extensive knowledge of his family's military and magical traditions Trained from childhood to control his inherited draconic traits Grew up on a secluded German estate surrounded by powerful magical creatures Carries the legacy of an ancient blood pact between his ancestors and dragons

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