Yuki

Modern·by Tevinn

Yuki

RACE

Human

GENDER

Male

LIFE STAGE

Young Adult

BODY SIZE

Medium

BUILD

Average

Tevinn is a young man from the backstreets of District 9. Ten years ago, he was but an eight year old boy during the Smoke War. His father was a hopeful and optimistic fool who joined I Corp.'s side during the war at the promise of being able to migrate to I Corp.'s Nest and bring safety to his struggling family of Backstreets dwellers. Tevinn, as an eight year old, also joined in the Smoke War despite his father's begging for him to just stay safe. After the Smoke War ended, Tevinn and his father tried to apply for the I Corp. Nest migration, but as it turned out, I Corp. decided not to uphold their end of the deal leaving the now Smoke War veterans without a choice but to return to the Backstreets. Tevinn's family had lived in the Backstreets of District 7, but as G Corp. was in command of that region, and as Tevinn and his father had fought against G Corp. on I Corp.'s side, they were exiled from District 7. Their only choice was to live in the Backstreets of District 9. Unfortunately, only a year or two of living there, a man transformed into what people call The Pianist. The Pianist played his music in the center of the Backstreets of District 9, and anyone who was close enough was crushed into a music note. These music notes only increased the strength of the music. Unfortunately, all of Tevinn's family were killed by the Pianist during that event leaving Tevinn to fend for himself entirely. Since then, Tevinn has traveled around The City as a Fixer. He investigated the distortion phenomena, met people, and eventually came into contact with a company known as Limbus Company. After all this, Tevinn was contacted by a fellow veteran of the Smoke War who was a friend of his father's. She invited Tevinn to join an organization known as Imagined Industries. This group's objective is to take down the current I Corp. for what they did to the Smoke War veterans and replace them as the Wing of District 9. Tevinn joined once he was told that I Corp. caused The Pianist.

GOAL & MOTIVE

Tevinn's main objective in life has changed between when he was eight. When Tevinn was eight, his goal was to become strong and powerful and get everything he wanted just like anyone in The City, though after the White Nights and the Dark Days, Tevinn knew hope. This hope was then quelled when The Pianist stole away his entire family. Now, Tevinn's goal in life is to become someone that people can rely on. To become someone that doesn't lie or go back on his promises like I Corp. and K Corp. To become someone that helps others even at risk to himself. To be someone that looks out for the wellbeing of others. To dismantle the current I Corp. for backing out of the deal and causing someone to distort into The Pianist who ended up killing off his whole family. To live his life in the best and most moral way he can. To make up for his past mistakes.

NEMESIS

A girl by the name of Elysia. She has black hair and black eyes. She wears a white cloak over a black suit. She is a member of the Index and an eighteen year old veteran of the Smoke War like Tevinn. She and Tevinn fought together during the Smoke War, and she was Tevinn's assigned Index observer growing up. Tevinn and Elysia were close friends, though when Tevinn left District 9 following The Pianist, she grew to resent him for leaving her alone after her family died in the attack too.

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Skills and Stats

ATTRIBUTES

Great

Health

Superb

Agility

Legendary

Strength

Good

Reasoning

Great

Willpower

Good

Perception

SKILLS

Diplomacy

Mediocre

Investigation

Good

Pain Tolerance

Good

Blade Proficency

Legendary

Battlefield Tactics

Great

Backstreets Knowledge

Fair

FAULTS

Smoke War PTSD

Prescript Compliance Failure - Delivered Punishment

Forced Adherence to Prescripts

Code of Ethics

Inventory

Severance (Kyoshiki) - The Dikong Star's Blade

HISTORY & EVENTS

The City is a continent-sized urban expanse of approximately eight billion people—or, as residents know, nearly all humanity. Its 26 Districts have distinct cultures, laws, scenery, and governing corporations. The Outskirts and Great Lake lie beyond it; the Ruins extend beneath it. Each District is governed by a Wing, designated by a letter corresponding to its number (A Corp. governs District 1, I Corp. District 9, L Corp. District 12, etc.). Each Wing possesses a patented Singularity that violates ordinary physical laws; its mechanisms are generally secret. Wing employees, called Feathers, typically enjoy desirable, secure positions. Nests: Wing-governed territories, generally safer and wealthier than the Backstreets. Entry requires an immigration permit or temporary visa. Backstreets: Areas neglected by Wings and plagued by crime, poverty, and Syndicates. Residents may receive Syndicate protection in exchange for obedience. District 26 appears on no available maps. Its location and circumstances remain unknown, and practically nobody discusses it. The Head is the City's supreme authority, overseeing Wings, regulating Singularities, and determining what may exist. Its inner workings remain largely secret. A Corp. — The Head: Establishes and enforces Taboos. Its powerful Arbiters can use other Wings' Singularities. B Corp. — The Eye: Uses Beholders to observe residents, identify violations, and alert A Corp. C Corp. — The Claw: Supplies the military. Its super-soldier Executioners use combat-oriented Singularities, including K Corp.'s healing, W Corp.'s dimensional traversal, and T Corp.'s time manipulation. Known Taboos: Pay taxes on time. Never keep two copies of the same individual alive in the City for over seven days; one must die within that period. Do not create nonhuman sentient life or human-looking robots. Punishments depend on violation severity and the offender's threat level. Enforcement may involve Claws, Arbiters, or both. Notable Wings and Singularities: This selection is not exhaustive. F Corp. — Fairy: Tiny entities that unlock physical objects and conceptual barriers. G Corp. — Sphere: An orb whose gravity the wielder controls. H Corp. — Bolus: Organic material that transforms the body or grants abilities when ingested or applied to skin. I Corp. — Instrumentation: Publicly understood as music imbued with emotions or concepts that influence listeners' minds. J Corp. — Lock and Wishpower: Lock secures objects or concepts, opposing F Corp.'s Fairies. Wishpower extracts luck into a temporary tattoo to boost its wearer's luck. K Corp. — Healing Ampules: Injections restoring the body to prime condition. L Corp. — Cogito: Extracts cognitive matter from brains to produce Enkephalin, an addictive drug and energy source, or specialized equipment such as E.G.O. The former L Corp. fell; Lobotomy Corporation occupied its seat before becoming defunct. No Wing has replaced it. N Corp. — Canned Experience: Transfers others' experiences into a user's mind, simulating experiences never actually had. R Corp. — Cloning: Clones personnel as mercenaries. T Corp. — Timetrack Protocol: Manipulates time. Giving someone time slows their subjective days; taking it makes them pass faster. Other Wings use its technology. U Corp. — Stasis Preservation Packaging preserves contents exactly as sealed. Its Resonance Tuning Fork merges two objects' essences. W Corp. — Dimensional Traversal: Enables interdimensional travel, commonly used to conceal people or objects in pocket dimensions. Wing technologies underpin the City's economy, warfare, transportation, and medicine. Their patents and mechanisms are closely guarded. From approximately 3:14 AM to 4:34 AM, Sweepers emerge in waves, consuming or destroying everything left outside, including people. Their red, liquid-like bodies absorb organic matter, especially human flesh, while destroying inorganic objects. They communicate in an incomprehensible language. This is the Night in the Backstreets. Fighting Sweepers is generally futile due to their numbers. The Head permits them, and they can dispose of evidence. Syndicates are organized criminal groups operating primarily in the Backstreets. The five strongest, the Fingers, divide Backstreet territories through a massive meeting called the Finger Bow-Bell. Residents must obey their local Finger's rules for protection. The Thumb: A mafia-like organization enforcing strict hierarchy; questioning a superior can cost someone their tongue. Ranks: Soldato → Capo → Consigliere → Sottocapo → Capo dei Capi (Godfather). The Index: A cult devoted to the Will of the City. It receives Prescripts—instructions delivered by City-determined means, usually paper slips carried by Messengers. Disobedience may bring punishment by Proxies. Roles: Proselyte (lowest rank), Proxy (stronger members), Messenger (delivers Prescripts), Weaver (weaves slips for the City's will to inhabit). The Middle: Presents itself as a family but often expects lower-ranking members to sacrifice for superiors. Its Book of Vengeance records offenses noted by siblings, prompting revenge. Ranks: Little Sibling → Young Sibling → Big Sibling → Great Sibling. The Ring: Eccentric artists depicting the human condition through suffering, from corpse sculptures to massacres painted into someone's mind. Its six schools are Fauvism, Pointillism, Cubism, Corporism, Suprematism, and Blaue-Reiters. Ranks: Student → Docent → Maestro. The Pinky: The most mysterious Finger. Members generally do not know one another's identities; it has no uniform, universal objective, or ordinary dress code. Its limited, star-named seats open when holders die. Members of other Fingers may also belong to it. Membership depends on claims to and affinity for associated Relics. All Pinky Relics are swords. The Ruins are dangerous, largely unexplored regions beneath the City, containing unusual creatures, artifacts, and Relics. Special Rivers flow through the Ruins. Some create monsters; others can be refined into special materials. Many Wing Singularities ultimately originate from these Rivers. Relics are weapons or objects from the Ruins with special abilities. Wielders unlock their powers through affinity; greater affinity grants stronger effects. Fixers are hired professionals handling contracts involving protection, investigation, assassination, warfare, and more. Some uphold justice; others seek money. Fixers join Offices to build reputations, cooperate, and earn money. Grades range from 9 to 1; exceptionally renowned Grade 1 Fixers may earn the title Color Fixer. Workshops manufacture weapons and equipment for sale. Associations regulate Fixer work, oversee affiliated Offices, distribute contracts, establish standards, and provide assistance. Fixers may have to accept assigned contracts, even dangerous ones. Hana: Oversees Fixers, grades, Offices, and Associations. Zwei: Protection, escorting, and peacekeeping. Tres: Oversees Workshops and their weapons. Shi: Assassination. Cinq: Duels. Liu: Large-scale, warlike combat. Seven: Intelligence gathering. Eight: Operates in District 21; specialty largely unknown. Devyat: Delivers rare or expensive items under tight deadlines. Dieci: Knowledge accumulation, investigation, and contracts involving Relics and the Ruins. Oufi: Mediation and legal disputes. Associations have distinct codes, uniforms, combat styles, and hierarchies. Most divide into northern, eastern, western, and southern branches with numbered Sections. The Smoke War occurred approximately ten years before the present day. Lobotomy Corporation and allies, including I Corp., K Corp., and R Corp., fought the old L Corp. and its allies, including the old G Corp., E Corp., and F Corp. The old L Corp. was defeated, and Lobotomy Corporation, an energy company, took its seat as the new L Corp. The old G Corp. also fell, leaving many augmented soldiers permanently altered and stigmatized. I Corp. and K Corp. promised Nest immigration tickets to those fighting the old L Corp., but neither honored the deal. The war caused immense suffering and lasting political consequences. Lobotomy Corporation's operations and objectives remain publicly unknown. It occupied the former L Corp.'s seat as an energy company, then became defunct the day it began firing a beam of light into the sky. Its internal operations and true plans remain unknown. White Nights and Dark Days followed Lobotomy Corporation's mysterious beam: three days of Light, then four days of darkness. The event ended the company's reign, briefly giving the City hope before leaving it in greater despair. It also created widespread potential for the Distortion Phenomenon. The public does not know the full circumstances or Lobotomy Corporation's role. E.G.O is a physical manifestation of the subconscious, taking the form of equipment, weapons, or other usable objects. Personal E.G.O reflects its user's inner self. L Corp.-related technology can also extract E.G.O from Abnormalities, unlike personal manifestation. During profound psychological crises, people may hear a woman named Carmen urging them to surrender to their desires and embrace their true humanity. Accepting leads to Distortion; rejecting her invitation can lead to personal E.G.O. Distortions reflect their hosts' emotions and desires. They are not necessarily mindless, though many are dangerous. Distortion is reversible, but if left long enough, a Distortion eventually and irreversibly becomes an Abnormality. Shin is energy projection that surrounds the user in a fiery golden aura, drastically strengthening their body to the level of high-quality augmentations. It has largely been shown creating Mang, an enhancement ability said to contain emotions such as resentment, yearning, and dismay. Mang appears as warm rings of light around the weapon or body part used to attack, but can seemingly strengthen the body too. Learning to use Shin properly is difficult, but it can be taught or self-taught through diligence. To use it, one must clear the mind of all emotions, then focus on intense memories and let their associated emotions fill the mind. Because Shin originates in the mind, even physically weak people can wield it if they withstand its mental strain. More Mang in an attack requires greater Shin control; each ring nearly doubles the mental strain. The following information is secret and not publicly known about I Corp. True Singularity: I Corp. secretly imbues matter or waves with concepts. Emotional extraction: It uses technology stolen from an L Corp. branch after L Corp.'s fall to extract human emotions. The Pianist: I Corp. secretly created the Pianist by stealing his music, contributing to his mental breakdown. Backstreet security: I Corp. stations employees called I Corp. Safety Staff in the Backstreets to maintain peace. The Index is District 9's Finger, but I Corp. has maintained a large Backstreets presence there since the Pianist. Despite tensions, they cooperate. These secrets differ from I Corp.'s publicly understood Singularity, Instrumentation. Additional Tevinn Information: Tevinn occupies the Dikong Star seat. The Dikong Star's Blade can non-physically sever parts from a whole, leaving them unable to function. Severing spreads through the object until the whole is empty or the severed part is physically separated. This power burns away the user's possibilities. When sheathed, the blade functions as a normal sharp blade. As a District 9 Backstreets-dweller, Tevinn must obey Prescripts or face disciplinary action from Index Proxies. The Hana Association recognizes Tevinn as a Grade 5 Fixer. Tevinn may manifest E.G.O: a durable White Cloak and the ability to imbue his weapon with burning light. Tevinn may also manifest Shin and Mang.

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