Nethal

Fantasy·by Nethal

Nethal

RACE

Human

GENDER

Non-binary

LIFE STAGE

Young Adult

BODY SIZE

Medium

BUILD

Athletic

Nethal was a young boy in a mountain village dedicated to the Sun God Emon. The village was isolated, strict, the mountain harsh to live on. He had an interest in many things others considered morbid - made jewelry and items from bones and teeth, and found carrion beautiful. On his fifteenth birthday, he was discovered having killed a village dog to study its insides, and was locked up and accused of demonic possession. He stayed in the church basement for three years enduring abuses, when the Umbral Gods of the Abyss reached out to him and chose him as their prophet. He used his new power to break out, destroy his village, and leave. Now he is using a map from the church basement to go travel to Rivvon, where he seeks to go to the Farghul mountains and begin excavating an ancient mausoleum with many things buried underneath.

GOAL & MOTIVE

Nethal seeks to reach the Farghul mountains, excavate the ancient mausoleum, and uncover the secrets and buried relics beneath it. Nethal's powers and devotion to the Umbral Gods may also drive a deeper search for forbidden knowledge. They also seek to create and spread an Umbral faith.

NEMESIS

The Churches of Emon, mostly unaware of him for now, who will opposed the spread of the Umbral Gods' influence and of dark magic in general.

QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them

4

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Skills and Stats

ATTRIBUTES

Poor

Health

Good

Agility

Mediocre

Strength

Superb

Reasoning

Superb

Willpower

Great

Perception

SKILLS

Arcana

Legendary

Occult

Superb

Crafting

Great

Research

Great

Persuasion

Great

Umbral Faith

Superb

GIFTS

Driven Scholar

Innate Spellcasting

FAULTS

Feared Reputation

uncanny presence

Hated by Holy Beings

Pursues knowledge even when dangerous

Inventory

Ancient bone crow ritual mask

Map of Farghul Mausoleum

WORLD & RULES

The world is dark and full of threats, but adventurers and other folk keep these largely at bay. Adventurers especially are prevalent. Politics and war shape the landscape of the world, as do faith and magic. Low level magic is somewhat accessible, but more powerful magic is rare and treated as such. Most people live ordinary medieval lives in this world. The God of the Sun, Emon, is the principal God of light and holy justice who rules the Heavens, though his followers are not all good. Lokior is the God of Nature. Aremehara is the Goddess of the Arcane. Azzebaal is the Demon God of the Hells, highest Demon Lord. Other Gods exist. The Umbral Gods of the Abyss are mostly unknown. Nius is the Silent King, Umbral God of the Void, Oblivion and death. Seshal is the Baleful Watcher, Umbral God of secrets and shadows and magic. Kehara is the Vacuous Mother, Umbral Goddess of Flesh, Decay and Fertility. Kera is the Tormented Father, Umbral God of torment and pain and warfare. Heruskal is the Beastly Prince, Umbral God of Violence and beasts.

LOCATIONS

Centers of civilization are mostly safe places from the wild lands of this world.

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