Mera

Fantasy·by Mera

Mera

RACE

Human

GENDER

Female

LIFE STAGE

Adult

BODY SIZE

Medium

BUILD

Average

Mera is a Barbarian that has shamanistic traits. She is not a warrior, she is more of a seer. Her tribe (the Bon-rion) are red haired migratory people that worship the spirits of the world. Many have magic that resembles shaman or druidic magic, but the spells are always affected by the spirit that they were born under. The Bon-rion follow the river Xernal north and south during the changes in the seasons, they hunt fish and forage along it. they are not a war tribe, but nor are they pacifists. Mera was born in the coldest months of the year and is said to have a heart of ice because of it. All magic that she might do will be governed by the spirits of frozen water, ice, and snow.

GOAL & MOTIVE

Mera seeks to interpret and serve the spirits of frozen water, ice, and snow while guiding the Bon-rion through their seasonal migrations.

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4

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Skills and Stats

ATTRIBUTES

Fair

Health

Good

Agility

Fair

Strength

Great

Reasoning

Good

Willpower

Great

Perception

SKILLS

Arcana

Mediocre

Crafting

Poor

Medicine

Fair

Survival

Fair

Persuasion

Great

Intimidation

Good

Animal Handling

Good

GIFTS

Innate Spellcasting

FAULTS

Feared Reputation

Inventory

Bone spirit necklace

Blessed furs

WORLD & RULES

Core Principle Bon-rion magic is more akin to wyld magi than traditional. . The spirits answer on their own terms. Effects can be offensive or defensive, gentle or violent, and may twist beyond her original intent. A spirit may answer with a blessing, a warning, or a storm that serves its own ancient purpose. When they call on the spirits, the DM decides (or rolls) how fully the spirits comply. Seasonal Affinity both current season and the season the Bon-rion is born under influence any spell asked for. The current season strongly colors what the spirits are most willing to grant. A request that matches the current season’s nature is far more likely to be answered cleanly and powerfully. She can still attempt effects associated with other seasons, but the spirits may: Refuse outright Demand a greater offering or sacrifice Answer weakly Produce a hybrid or twisted result This does not limit her only to seasonal effects — it simply makes matching the season the path of least resistance and greatest power. Seasonal Transitions Near the turning of the seasons (roughly the week before and after an equinox or solstice), hybrid effects become common. Examples: spring thorns mixed with summer lightning, autumn fading mixed with winter frost, etc. Height of Power Solstices, equinoxes, and the true height of each season are especially potent times: Petitions are answered more readily Effects are stronger (treat as one spell level higher or add +1d8 to damage/healing) The spirits may volunteer greater wonders unbidden Favored Themes by Season SeasonFavored ThemesSpringGrowth, renewal, fertility, awakening life, thorns & blossomsSummerAbundance, heat, storms, vitality, sudden fury, fire & water in tensionAutumnHarvest, fading, memory, endings that feed new beginnings, quiet declineWinterStillness, preservation, harsh judgment, endurance, frozen potential Example Expressions (Offensive & Defensive) Spring Bloom Defensive: Vines and blossoms create difficult terrain and half cover; allies gain 1d6 temporary HP. Offensive: Thorny lash (2d6 piercing, Dex save for half) or entangle (Str save or restrained). Spirit Twist: Intoxicating pollen, or the growth favors a creature the spirits prefer instead of Poru’s target. Summer Storm Defensive: Sheet rain douses fires, grants resistance to fire, and blinds pursuers. Offensive: Lightning (3d8, Dex save for half) or microburst that knocks creatures prone. Spirit Twist: The storm may spare a pure-hearted target, or linger and flood longer than asked. Autumn Whispers Defensive: Leaf shroud grants three-quarters cover and advantage on Stealth. Offensive: Life-drain whispers (Wis save or poisoned and speed halved) or collapsing deadfall. Spirit Twist: Leaves may carry forgotten memories, or refuse to harm anything already dying. Winter’s Embrace Defensive: Ice walls (10-ft sections, 30 HP) or freezing fog that heavily obscures and slows. Offensive: Freezing gale (2d8 cold + slowed, Con save) or flash-freeze water sources into hazards. Spirit Twist: The cold may spare those who show respect to the river, or deepen into a sudden blizzard the party must endure. Quick Reference for the Table Matching the Season → Spirits answer more readily and strongly. Out-of-Season Request → Possible, but may be refused, weakened, or twisted. Near Transition (≈1 week either side of equinox/solstice) → Hybrid effects common. Solstices / Equinoxes / Height of Season → Peak power

CHARACTERS

Tales with Mera

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