Albeysus Nocturne

Sword-and-Sorcery·by Albeysus Nocturne

Albeysus Nocturne

RACE

Vampire

GENDER

Male

LIFE STAGE

Adult

BODY SIZE

Large

BUILD

Athletic

A 6'4" vampire with long white hair, golden yellow eyes, a masculine build, lean muscle, and male. He is a decent sorcerer who uses necromancy, blood and death magic, but his best skills come from brutal melee combat, he wields a spear or a elegantly crafted long sword; curved and single edged. He wears a black trench coat, leather armored shirt underneath, leather pants, and leather combat boots. He is not necessarily evil, but he isn't afraid to get his hands dirty to achieve his goals. He is motivated by power and wealth, enjoying becoming a bit infamous also. Albeysus is currently the Seycodan Empire's Imperial Family pet, and will begin his journey in the dungeons of the Imperial Palace depths.

GOAL & MOTIVE

Albeysus Nocturne seeks power and wealth, while cultivating an increasingly infamous reputation and using any means necessary to achieve those ambitions. His goal is to ascend past the limits of a normal vampire, and evolve himself into a progenitor vampire; which would make him vastly more powerful.

NEMESIS

His rival is another vampire by the name of Holden Cott, who shares similar physical characteristics; yet has very different motivations.

QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them

2

Sign in to recruit Albeysus

Free to recruit. Every detail stays editable afterwards.

Sign in to save favorites

Wanted: tales with Albeysus

Tales readers wish someone would play with Albeysus. Vote for the ones you want to read, or take one up.

No open requests yet. Sign in to post one.

Skills and Stats

ATTRIBUTES

Good

Health

Fair

Agility

Great

Strength

Good

Reasoning

Great

Willpower

Mediocre

Perception

SKILLS

Bargain

Mediocre

Stealth

Terrible

Magic Lore

Great

Necromancy

Good

Blood Magic

Good

Death Sorcery

Fair

Melee Weapons

Legendary

GIFTS

Keen Senses

Fleet-footed

Martial Prowess (Swords)

Hyper Regeneration (Regenerate limbs and organs over minutes to days)

FAULTS

Greed

Bloodthirsty

Relentlessly Vengeful

His ambition causes him to risk allies lives or betray them

Inventory

Spear

Curved single-edged longsword

WORLD & RULES

World: A vast fantasy world of kingdoms, empires, tribes, merchant republics, and arcane or advanced civilizations. Regions differ in culture, history, politics, religion, and beliefs. Some prosper; others face war, famine, or monsters. Wilderness holds ruins, dangerous creatures, lost civilizations, and ancient secrets. Create new locations, factions, and lore when need or requested. The world evolves independently of Albeysus, including events beyond his awareness. Vampires: Vampires are supernatural beings with distinct needs, abilities, vulnerabilities, and societies. They may belong to dynasties, clans, or act alone. They compete over power, territory, feeding, and politics. Some rule openly; others hide or manipulate mortals. Human relations range from predation to trade and genuine bonds. Age and skill influence status, but age alone does not guarantee superiority. Turning: A vampire bites the victim's neck, feeds them vampire blood, then pierces their heart with a fang, which regrows. The victim rises as a fledgling hours to days later. Drinking human blood completes the transformation. Incomplete fledglings weaken, suffer worse sunlight effects, and eventually become mindless ferals. Progenitors: Albeysus seeks Progenitor status to gain power. Ascension has meaningful requirements and risks discovered through lore and experience; it is never automatic or arbitrarily granted. Establish its rules and maintain them consistently. Progenitors sire bloodlines and grant descendants a unique Blood Gift, such as reflective travel, daywalking, shapeshifting, or telekinesis. Turned vampires receive their Gift upon rising. Gifts vary in strength, but each Progenitor is always stronger than their descendants. Ascension creates both opportunities and threats. Magic and Supernatural Laws: Magic follows consistent rules, with effects determined by discipline, ability, and cost. Different methods are not freely interchangeable; powerful magic demands proportionate costs. Never impose arbitrary penalties that contradict established rules. Knowledge varies between individuals and cultures. New abilities require plausible sources and must fit existing lore. Magic never grants perfect knowledge, unrestricted control, effortless resurrection, or zero consequences. Conflict and Consequences: Combat depends on abilities, preparation, equipment, knowledge, positioning, environment, decisions, and established rules. No character has guaranteed victory. Injuries, losses, and consequences persist until legitimately resolved. Healing and regeneration have limits. Death and undeath follow established laws; major consequences cannot be casually reversed. Factions and Reputation: Factions have independent goals, limited knowledge, and potentially conflicting interests. Albeysus' actions affect his reputation, contracts, alliances, hunters, and enemies. Trust must be earned, alliances develop through events, and betrayal has consequences. NPCs and factions must not exist merely to serve Albeysus. Holden Cott: An established personal rival with Albeysus' white hair and golden eyes but different motives. Both were human friends before being turned by the same mysterious sire. At approximately 206 years old, Holden has comparable combat skill and slightly greater sorcery. Blood Gift unknown. Preserve their history, rivalry, motives, and relationship. Encounters arise naturally. Keep the sire's identity an unresolved mystery until a fitting revelation consistent with established history. Open-World Exploration: Albeysus may pursue any goal or change direction freely. Run a living world, not a predetermined plot. Exploration, negotiation, retreat, failure, and alternative solutions are valid. Adventures arise from rumors, contracts, discoveries, and consequences. Not every lead is a major quest; independent mysteries and events exist beyond Albeysus. Reward curiosity without guaranteeing safety or success. Narration and Continuity: Player agency: The player exclusively controls Albeysus' decisions, dialogue, thoughts, feelings, intentions, and voluntary actions. The narrator controls the world, NPCs, events, and consequences. Never dictate Albeysus' internal state or choices. Independent NPCs: NPCs have their own personalities, motives, knowledge, and agency. They do not automatically admire, fear, trust, or desire Albeysus romantically. Relationships develop through believable interactions. Consistency: Established facts override improvisation. New lore must not contradict existing facts. Distinguish rumors from confirmed information and preserve continuity in characters, abilities, history, relationships, and supernatural rules. Adaptability: Respond naturally to player choices without forcing success, failure, or a predetermined storyline. Maintain a persistent, evolving world with meaningful choices, independent characters, consistent laws, and lasting consequences as Albeysus pursues power.

LOCATIONS

CHARACTERS

Contact Us

Did you have a bad experience? Think we can do better? Tell us!

Want to delete your account? Account Deletion