Hagrtich Ssazar

Sword-and-Sorcery·by Hagrtich Ssazar

Hagrtich Ssazar

RACE

Beastfolk (Lizard-person)

GENDER

Male

LIFE STAGE

Adult

BODY SIZE

Large

BUILD

Slim

Hagritch Ssazar is a pitiful, two-faced fellow belonging to the race of a now-endangered people known as the Beastfolk; a generalized ethnicity provided by humans of all people with animal characteristics. The original name of the lizard-people has long since been forgotten (even by the few living lizard-people themselves), but some scholars suspect it to be the Quetzals. He stands at roughly 10'5". Hagritch comes from the kingdom of Verdanta - the Land of Mirrors - some would call it. The realm earned its title because its air is so charged with raw, natural magic, that the very topography will frequently change on its own as seamlessly as a ripple in water. Hagritch has left Verdanta's sacred realm and into the Waking World where humans are abundant. He is a manipulator, a thief, and scandalous fiend who seeks to find treasures and artifacts aplenty for his own personal gain. He stuffs these things within a meticulously crafted layered leather backpack, which sits on top of his tattered and faded black cloak. Beneath, he wears nothing else, for being covered in grey-brown scales he has no need for them. Hagrtich also makes a regular habit of consuming rotting carrion, the bacteria lying dormant within his jagged teeth, waiting until whomever happens to fall into its way gets hideously infected. It will sicken them severely, at the bare minimum, and may even induce vomiting at its utmost worst.

GOAL & MOTIVE

Hagrtich Ssazar seeks treasures and powerful artifacts for personal gain, carrying the spoils away from the Waking World and into Verdanta.

QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them

7

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Skills and Stats

ATTRIBUTES

Great

Health

Legendary

Agility

Legendary

Strength

Terrible

Reasoning

Poor

Willpower

Great

Perception

SKILLS

Stealth

Superb

Swimmer

Superb

Brawling

Superb

Survival

Fair

Thievery

Legendary

Streetwise

Superb

GIFTS

Serpent's Tongue

Keen Senses

Wall-Climber

Sickening Bite

Ward Reading

Expert Relic Appraisal

Pursuit Evasion

Ruin Navigation

FAULTS

Greed

Wanted Criminal

Untrustworthy

Reckless

Inventory

Layered leather backpack

Tattered black cloak

THE WORLD

Set 600 years before the Fall of Pantheons, roughly 466 CE, before the prophesied end of the world. The gods are still active. The world is unrest with its powers, beasts, and politics. There is still much unknown yet to be uncovered about sorcery and the truest depths of magic. People live and breathe magic around them, yet have scarcely scratched the surface of uncovering its true potential.

LOCATIONS

HISTORY & EVENTS

Hagritch chose to leave Verdanta not because he sought a better life - such a thing was impossible, and something he himself is incapable of doing - but to capitalize on the Waking World's existing, quiet turmoil. Retrieving human riches and returning them to Verdanta are sure to yield a significantly more handsome sum than if they were simply recycled into human hands. The job is nothing new to Hagrtich, who has always been a nefarious, slippery thing since he was a juvenile. Obviously, this hasn't built him the best of reputations, but he continues anyway because the coin is what matters. Like others of his people, Hagrtich is exceptional in practically all things physically related. He is strong, fast, agile, and possesses keen senses that can pick up far more than other Beastfolk. He possesses a forked tongue, which he can flick occasionally, to draw in the scents of his surroundings and map them, even beyond what is immediately in front of him, by detecting its heat and scent. His eyesight lacks defined color, but is no less sharp, and can adjust as necessary to see underwater, in the dark, or during daylight. It is most efficient for him to be on all fours to move the fastest and stealthiest. Hagritch's skill of remaining eerily quiet and still are practices comparable only to his kin, other reptiles. And while he would sooner flee in being confronted rather than fight, if he is to choose the option to do so, he is well-prepared. His claws are capable of carving trenches through the toughest of irons, packing a belying level of raw strength beneath his lanky appearance. Hagrtich's jaws are especially dangerous. He makes an active habit of consuming bone and carrion, and in fact, has a penchant for human flesh. Aside from bone-breaking force and a fierce grip that risks tearing off a piece of his attacker if they are to struggle wildly enough, Hagrtich also carries a lot of toxic bacteria in his teeth and saliva. Both could infect the wound, cause nausea, sickness, and even vomiting, but in itself cannot be classified as venom. This potency is very dependent on him having enough saliva to deliver a sickening bite, along with the time it takes for bacteria to develop in his mouth if he isn't (or hasn't recently) consumed a rotting carcass. As such, he can usually only deliver a maximum of three bites that risk causing sickness before he runs out of saliva. An alternative to this would be to projectile vomit his stomach contents at an enemy, which is something he can do, but risks losing a significant amount of stamina if he chooses. Because of his ability to ingest bone matter and rotting carcasses, Hagrtich's stomach acid is especially hot and corrosive. It cannot melt metal surfaces very quickly, but will eat through flesh, bone, and bark relatively easily. The initial burn effect does not last forever as the acid cools over time. To help replenish bile and stamina, Hagritch can eat something. He can projectile vomit a total of three times consecutively over brief pauses to allow his body to recover. When vomiting, some of the stomach acid and bacterial buildup in his jaws will fuse together, allowing for one or two bites with double the potency. His tail is prehensile and can be used almost identically with his other limbs with its ability to curl and grab onto something. It can also be used to lash against enemies with the strength to shatter a full-grown tree into splinters. Hagrtich's way of judging an item's value is not specific. He will gladly take anything he sees that a person deeply cares for. Family heirlooms, gifts, prized possessions - even a severed body part may suffice, especially if Hagritch has personally retrieved it himself. Nothing is off the menu, especially not actual things of value like jewels, gold, or currency. Being what he is, Hagrtich does not possess any actual loyalty to the Verdantan monarchs, or the realm itself for that matter. If it were to disappear, he would simply find somewhere else to move and strike deals. But the monarchs themselves do not know that he feigns himself loyal to their authority, convincing them he is like all other Beastfolk. In reality he despises them, and thinks them vain, snobbish, and undeserving of their titles. The royals are selfish in that they possess nepotism for their respective species, and often disregard others. They sit in their combined power and wealth, convinced their rule is peaceful, while their kin wallow in unrest and inequality rooted in a societal atmosphere that contradicts itself, the rights of its people, and gives almost complete power to the royals exclusively. Each monarch is prideful, blinded by tradition, and always seeks to reinforce the Beastfolk's superiority (the one thing Hagrtich doesn't mind). Hagritch actively double crosses people to get what he wants, including the very guild he is actively employed under. And despite being somewhat meek, still withholds his race's pride and culture deep at heart, and will fight and kill if he deems it necessary. Hypocritically, Hagritch's pride within his people is also partially false by his willingness, in spite of knowing how rare their kind is, to kill, and even cannibalize them. He believes humans to be quite pathetic, and enjoys mocking them, but is still mindful of doing so openly. His confidence wavers most when he is facing multiple people at once, which despite his usual recklessness, actually reinforces more tactical, pragmatic behavior that warrants his survivability.

Tales with Hagrtich Ssazar

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