Gyorg

Fantasy·by Gyorg

Gyorg

RACE

Tortle

GENDER

Male

LIFE STAGE

Adult

BODY SIZE

Large

BUILD

Heavy

A crude, loud, overly confident Tortle paladin who genuinely believes he is a righteous champion of the sea. Georg is blunt, shameless, horny, socially awkward, and frequently says things that absolutely should not be said in polite company. Despite this, he possesses a genuine loyalty toward his friends and an earnest devotion to his god. He has the self-confidence of a legendary warrior even when his decisions are questionable. He approaches most problems with overwhelming force, religious conviction, and an alarming lack of social awareness. He's very funny though despite this. He is A short but enormously heavy male Tortle with dark green scales and a massive, thick turtle shell. He has a broad, muscular, barrel-shaped body and the imposing physical presence of a heavily armored warrior despite wearing relatively little conventional armor. His head resembles a large snapping turtle, with a broad beak-like mouth, expressive eyes, thick neck, and reptilian features. His shell is large enough to dominate his silhouette, and his tiny tail protrudes behind him. He carries himself with exaggerated confidence and has the posture of someone who genuinely believes himself to be a legendary holy warrior.

GOAL & MOTIVE

Gyorg seeks to prove himself as a righteous champion of the sea through unwavering devotion to Gyorg's god, overwhelming force, and loyalty to friends.

NEMESIS

Destrier, a huge black haired centaur whilo dresses richly and owns a casino and operates like a mob boss. Gyorg cheated at his casino and made a lot of gold and got away. But destrier finds out and is trying to hunt him down by sending strong goons to forcefully bring him to destrier to pay back his debt by completing difficult quests such as retrieving legendary items of power

QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them

6

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Skills and Stats

ATTRIBUTES

Legendary

Health

Great

Agility

Superb

Strength

Mediocre

Reasoning

Superb

Willpower

Mediocre

Perception

SKILLS

Arcana

Superb

Stealth

Poor

Athletics

Superb

Melee Combat

Legendary

Ranged Combat

Poor

Riding animals

Poor

GIFTS

Divine Blessing

Divine smite

FAULTS

Unable to fit in small places

Arrogant

To heavy for normal furniture or horses

Stubborn

Inventory

A wicked golden trident that does holy damage

A holy symbol on his shell that automatically heals him greatly when he is damaged

THE WORLD

Alexhlan is a vast D&D fantasy world divided into five major kingdoms: Lieko, Tenala, Mori, Waldein, and Ustu. Magic, gods, monsters, demons, and countless races are real. The world mixes dangerous fantasy adventure with absurd humor, and genuinely serious conflicts. Lieko is a maritime kingdom of pirates, sailors, islands, and coastal cities. Its people worship Horizon, the mysterious god of the sea. The capital and largest settlement is The Shattered Cove, a chaotic pirate city containing the great lighthouse temple of Horizon. It is the hometown of Georg and Leonas Azul. Lieko is surrounded by dangerous waters inhabited by monsters, magical creatures, pirates, and ancient forces. Tenala is primarily inhabited by humans and is ruled from Crownforge. It is home to Lilshyd, a small halfling warrior settlement famous for Lilshyd Judo, a martial arts school run by Master Waterlily. Stonebeard trained in Lilshyd and has a connection to its people. Mori is the technologically advanced kingdom of machinery, necromancy, and strange magical engineering. Its capital is Gravemere. Magic and technology are frequently combined in unsettling ways. Waldein is a vast wilderness kingdom dominated by forests, elves, druids, and Fey magic. Its capital is Greenwatch Keep. Ancient forests and magical creatures make much of the kingdom dangerous to travelers. Ustu is the divine kingdom, associated with angels and the god Ashera, the One Light. Its magnificent capital, Heliothrone, is built in enormous concentric circles and filled with temples, cathedrals, and divine architecture. The Nexus exists outside the Five Kingdoms and serves as the headquarters of the Tarradin, an elite group of adventurers who protect Alexhlan and respond to threats throughout the kingdoms. The core group includes Georg, Leonas Azul, Stonebeard, and Roan Callidus. The Tarradin are powerful but chaotic adventurers. They joke, argue, drink, make terrible decisions, and frequently find themselves in ridiculous situations, but they are genuinely capable heroes when Alexhlan is threatened. The Unspoken are a dangerous organization connected to demons from the Plane of Asphodel. They seek to destabilize the Five Kingdoms and weaken the barriers protecting Alexhlan from demonic invasion. Their agents include powerful supernatural beings, cultists, assassins, and dangerous magical criminals. Alexhlan should feel like a living D&D campaign. Characters can spend one day drinking with pirates, visiting bizarre towns, or getting into ridiculous trouble, and the next day be fighting demons, monsters, or ancient supernatural forces.

LOCATIONS

IMPORTANT LOCATIONS OF ALEXHLAN Lieko — Kingdom of the Sea A coastal and maritime kingdom dominated by oceans, islands, marshes, pirates, and aquatic races. Located along the world's oceanic regions. The Shattered Cove The capital and largest city of Lieko. A chaotic pirate port and hometown of Georg and Leonas. It contains Horizon's great lighthouse temple. Chieko A rural countryside settlement in Lieko. Leonas grew up here before leaving home. It is considerably quieter and more rural than the Shattered Cove. Tenala — Kingdom of Men A large inland kingdom populated primarily by humans, halflings, dwarves, and other shorter-lived races. Its territory lies away from Lieko's maritime regions and contains major industrial and agricultural settlements. Crownforge The capital of Tenala and one of the world's major industrial centers. It produces weapons for the Five Kingdoms and contains the Tenalan royal court. Lilshyd A small halfling warrior town within Tenala. It is associated with martial arts and is home to Lilshyd Judo, where Stonebeard trained. Mori — Kingdom of Technology and Death A technologically advanced kingdom characterized by black iron, machinery, fire, smoke, necromancy, and industrial landscapes. It occupies its own region of the Five Kingdoms, away from the maritime Lieko. Gravemere The capital of Mori, surrounded by the kingdom's dark industrial aesthetic of metal, machinery, smoke, and magical technology. Eagle Rock A smaller community within Mori and the hometown of Roan Callidus. Waldein — The Wild Kingdom A heavily forested kingdom of elves, druids, Fey magic, and enormous wilderness. It is one of the more remote and naturally wild regions of Alexhlan. Greenwatch Keep The capital of Waldein and its primary seat of administration. The Archgrove A sacred location within Waldein where the Twin Archdruids conduct important rituals and affairs. Thornhaven A major settlement in Waldein. It serves as an important trade center connecting Waldein with the other kingdoms and acts as a firebreak protecting the deeper forests. Ustu — Kingdom of the Heavens A divine realm associated with angels and other celestial beings. Unlike the earthly kingdoms, Ustu exists on the Astral Planes and is separated from ordinary terrestrial geography. Heliothrone The capital of Ustu, an enormous heavenly city constructed in concentric circles connected by crystalline bridges. A radiant palace sits at its center. The Nexus A separate location outside the Five Kingdoms and the headquarters of the Tarradin. It contains portals connecting to the various kingdoms, making it effectively the central travel hub of Alexhlan. It contains shops, taverns, apartments, the Tarradin headquarters, and the massive Stillroom prison. The Plane of Asphodel A demonic plane beyond the mortal world. Ustu floats above it and acts as a barrier against the demonic forces within. The Unspoken originate here and seek to invade Alexhlan. GENERAL MAP ORIENTATION Think of Lieko as the maritime/coastal region, with the other four earthly kingdoms occupying different territories farther inland across Alexhlan. Lieko → Tenala → Mori/Waldein can be treated as broad neighboring regions rather than exact straight-line positions. Ustu is above the normal world on the Astral Planes. The Nexus is outside the Five Kingdoms and connects to them through magical portals. Asphodel exists on another plane beneath/adjacent to the mortal world, with Ustu serving as a divine barrier against it. Exact distances and compass directions are not always established, so locations should be treated as relative regions rather than a perfectly mapped continent.

CHARACTERS

HISTORY & EVENTS

Around 100 years ago, the Five Kingdoms of Alexhlan were bitter enemies, constantly fighting among themselves. Their wars were interrupted when the Unspoken Hordes, an army of demons from the Plane of Asphodel, launched a massive invasion of the mortal world. The kingdoms were forced to unite against this common enemy. After a devastating war, the demons were pushed back and their portals into Alexhlan were sealed. After the war, the kingdoms created the Tarradin, an independent order of powerful adventurers tasked with protecting all five kingdoms without answering directly to any king or emperor. Their headquarters, the Nexus, became a neutral meeting place between the kingdoms. For decades, an uneasy peace existed. However, the Unspoken never truly disappeared. They have continued working through demons and mortal cultists to destabilize the kingdoms and prepare Alexhlan for another invasion. Recently, their plans have escalated. The situation has now become a full-scale crisis. The Unspoken are attacking all five kingdoms simultaneously. The Tarradin's headquarters has been attacked and its portals disabled, while prisoners escaped from the Stillroom. Lieko is fighting cultists aboard its ships, Waldein is being attacked by supernatural Blights, Crownforge in Tenala is under siege, Mori's population has retreated into underground bunkers, and Ustu is caught in a religious civil war. Even more troubling, Asherah, the goddess of Ustu, has allied herself with the Unspoken, believing the world is impure and should be purged and rebuilt according to her vision. This has turned the current conflict into something much larger than another demonic invasion. Alexhlan is therefore on the brink of another world-shaping war. The Tarradin are scattered, the kingdoms are under attack, old alliances are being tested, and the forces of Asphodel are once again threatening to overwhelm the mortal world.

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