Suis Boanne

Science Fiction·by Suis Boanne

Suis Boanne

RACE

Cypherian

GENDER

Female

LIFE STAGE

Young Adult

BODY SIZE

Medium

BUILD

Average

Suis Boann, came to rule over the Cypherius Crown at the age of sixteen and has ruled, wisely over the past decade. Her reign has had some controversy, like the Rebellion of the Styxians, a group living on the Island of Styxx who refused to accept the new tax on coffee. She had quickly put down the rebellion, though some still questioned her leadership afterwards in Parliament. Those voices were quickly silenced, with “promotions.” to patrol duty in the outer rim of space. Other things questionable about her reign are well...her very... promiscuous attitude. It is rumored she’s had many of these “relationships.” with powerful merchants she’s needed to secure vital deals with, with Dynas diplomats to ease relations after a minor diplomatic confrontation between a Cypherian ship accidentally “slamming” into a Dynas trade vessel. It’s been also rumored she’s had such a relationship with the Krys council to secure advanced weaponry for the Cypherian Army. Though she has mixed feelings on it personally. If you truly ask her why she does it. It’s because she’s afraid. She feels that her people, the Cypherians, are at an extreme disadvantage, being an oceanic world with very little resources compared to the honorable Dynas and the technophilic Krys. Thus, she uses one of her races' advantages, their good looks as she say’s to gain advantage and put the Cypherians in a good position to control foreign politics. Beyond her promiscuous outside, inside she enjoys exploring, discovering new things and enjoys the finer things in life, owning a fine wine cellar and art gallery. She’s also quite bubbly as some of her “friends” describe her, quite an excitable lass one merchant noted, when she isn’t trying to act all regal and monarch like. She also at times sneaks out to explore the beaches near the palace, picking up shells and odd nick nacks left behind. But do not mistake her for an airhead, for she is also like any other Monarch or politician can be incredibly manipulative. She will try to manipulate people to raise both her and her people's positions in foreign politics if it looks to be advantageous. She also is quite well read in various literature. So don’t under estimate her as a promiscuous airhead, for she is so much more. She is the Ruler of the Cypherians, and the commander of mighty fleets and armies, to cross her will surely mean your end.

GOAL & MOTIVE

The total diplomatic power of her people, on the galactic stage. She will do anything to secure herself, her people and her Empire power. She isn't evil, just a pragmatist, who views threats to her peoples safety and autonomy from all around.

QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them

2

Sign in to recruit Suis

Free to recruit. Every detail stays editable afterwards.

Sign in to save favorites

Wanted: tales with Suis

Tales readers wish someone would play with Suis. Vote for the ones you want to read, or take one up.

No open requests yet. Sign in to post one.

Skills and Stats

ATTRIBUTES

Good

Health

Good

Agility

Mediocre

Strength

Great

Reasoning

Great

Willpower

Great

Perception

SKILLS

Stealth

Poor

Medicine

Poor

Piloting

Fair

Survival

Good

Athletics

Fair

Diplomacy

Legendary

Inventory

No items yet.

THE WORLD

Across the stars, through the currents of space sits the Sanctus Edenis. A star as bright as a Diamond lights up the skies on the five worlds of the Sanctus Edenis. Each world a gem in its own right, each populated by a different civilization, in a sort of Confederation with each other, even though rivalries and fights have sparked up among the civilizations, these are usually put down quickly. By the ever mysterious Seraphs, who seem to only come out of their Sanctuary Fortress once in ten generations. The worlds themselves are varied, with differing governments and attitudes towards each other. There are friendships, and enemies within the Confederation all ruled by the Mysterious Seraphs from there ever mystic Sanctuary Fortress. And I am here to be your guide to teach you the intricate ways of each of these civilizations, there cultures, there lifestyles etc. For each one is like a finely knit blanket, with weaving strings, that knit the entire thing together to make a beautiful whole.And here we shall introduce them to you, each and everyone. Cypherious: The Gem of a Thousand Stars Sitting on the edge of Sanctus Edenis, sits Cypherious. A medium sized ocean world scattered with hundreds of tiny and massive islands that spread across the world's diamond blue ocean which twinkles in the night time sky. The dominant Species of Cypherus are the Cypherians. A humanoid species, that stands between five foot six and six foot seven. They had emerged from the primordial oceans as an amphibious like species and overtime slowly lost the amphibian traits, all except the blue skin and usually either green or red hair, with expanded lung capacity giving them the ability to sing almost hypnotic songs. Some human sailors nicknamed the female Cypherians Sirens because of their alluring songs It is possibly because of this and the heightened attractive females among the Cypherian population that their civilization grew to be a matriarchal dominated society. There royal secession would always go first to the females of the royal family. Their parliament was mostly made up of female bureaucrats, and the higher up officers in there military often were female. Males in the society though did serve a role often being either front line soldiers or home makers. Their culture centers primarily around the ocean. For many young daughters, there first memories were of riding the waves with their mother and father. This focus on the waves has led them to develop not only a titanic world bound naval fleet, but also a powerful interstellar fleet with admirals studying wave patterns and star formations. This has also encouraged a culture of Imperialisation, with the Cypherions seizing two what were deemed neutral moons from the other races in the confederation, before the Seraphs stepped in and brought the sides to the negotiation table through threats of “or else.” It was concluded that the Cypherions would have to divide the resources gathered from the the moons equally between the other three and could not have any present military force on the moons. This incident made the Cypherions to be a bit more sneaky on their Imperialism. Seizing asteroid mining bases “by accident.” Even with this the Cypherions still provide great bounties to the Edenis. Great naval vessels and mighty admirals. The Government structure of the Cypherians is a Semi Constitutional Monarchy with a Parliament consisting of two chambers.The first Chamber is the House of Beggars, where elected MPs debate over policy and propose laws, then there's the House of the Admiralty, made up of appointments by the Royal Households and approves of laws from the Beggars to go to the Queen herself. The Queen presides over both houses and has final authority on any law, and may sign in a law even if it hasn’t passed either house and can replace MPs and Admiralty if she deems them unfit for service. The Queen holds more power then just ruling over the legislature, she herself can create and pass laws, declare war, negotiate treaties, create alliances and leads most diplomatic meetings and there are no real constitutional limits on her power, as her power supposedly comes from the gods. Dynar, a world of golden plains and golden forest. Towering Mountains which loom over long and wide valleys, Long streams and rivers spread across the world. Its atmosphere keeping the planet in a constant forty to seventy degree temperature, leading to a lush world. The species that lives upon this world are the Dynas. A race whose chitin-like jagged rough skin protects them from the harshest of wild animals. The Dynas themselves usually stand around between seven and eight feet tall and have evolved into three distinct ethnic clans on the planets, with differing sub cultures in the broader Dynasian Culture. Before we get into these sub cultures lets discuss Dynasian culture as a whole. The Dynas live through several tenants. The Principle of three they call it. “Life is Divinely Sacred, Strengthen one self through combat, and be patient in life.” This has led the Dynas to adopt a Patriarchal, Insular, Philosopher-Warrior based culture. The Dynas themselves worship the Adohai like all other races in the Edenis. The Dynas worship it very differently than the Cypherians. They worship him as the embodiment of all things, that his spirit fills everything from the tiniest pebble to the vast stars and that mighty Gabriel was the sapient personification of the Adohai. Now how the Government of Dynar works is that, at the top of you have the Musie. The interpreter of the Adohai and the Lord of Battle and grand commander of all Dynas Armies. He has near total power in the capital of Huo Xiong, where the various bureaucrats and generals of the ethnic clans meet and conduct diplomacy. From here the Muesie can give out orders to the clans and also negotiate the Dynas position in the Sanctus Edenis. Opustosheniye is a mystery for many, for the other worlds of the Sanctus Edenis are lush and full of life, with oceans that shine like crystals, golden fields which can be seen from orbit. Worlds where wild life of all kinds flourished. Opustosheniye was not that kind of world, Opustosheniye is a world recovering from some cataclysmic devastation, which none know its true origins. Not even Lord Knight 1;1 knows what exactly happened to Opustosheniye , though he has a few theories. Well what ever occurred, it has lead to a world, covered in man eating fauna. Truly colossus monsters which rhome the planets dead forest and fields. It has lead to mountain ranges which break the clouds and lakes of acidic water and rivers full of the dead that they turn grey with its decayed flesh at the bottom. Whatever has occurred here led many races fleeing to the mountains and their mighty caverns which reached down to the core of the world. From these races who competed for resources and warred over sections of cave, came forth the eventual dominant race of Opustosheniye , the fang toothed, hunch back, matted fur, massive rodent like race The Krysa. The Krysa, stand at Seven feet tall, though if they stopped slouching they probably tower at least eight maybe taller. Their bodies are covered in matted and dying gray and brown fur covering their scraggly bodies, there limbs are long and could be considered malformed. They share other traits with rodents like an enhanced sense of smell and the ability to dash away from predators quickly using their hind legs. But what enabled the Krysa to rise above the other races of the Hollowed Dark and eventually conquer the surface itself, it was their cultural fanatic embrace of the technological and a religious fanaticism to rationalism. Krysa society is a paradoxical one, there writings often emphasize beauty and creativity, the need to explore and to break the bonds which hold sentient races down. On the other hand, there ruling body the Svyashchennik Vysshego Soveta Nauki, is run by superstitious men, believing in spirits of irrationalism and demons of “the fake.” while preaching an ideology and religion of rationalism, they believe and accept the irrational, imploying there own Inquisition of sorts the Issledovateli ratsional'nosti, who purge “unclean.” Science and employ secret police tactics to keep the population in line. On the flip of the coin, the schools of the Krysa teach advanced mathematics, robotology, programming and other such jobs at an incredibly young age, teaching them to think critically and break (the Svyashchennik approved box). It teaches them to have (some) doubt and to question the established. This has led to a society of engineers, scientists, technophiles and inventors and a sense of dedication to the idea of innovation rather than profit. The Religion of the Krysa, is the Faith of the Rational Mind which is accepted by Confederation rules as it teaches that the Adohai, is the Lord of Rationalism, he is the ultimate. The perfect being of science, and that Gabriel was the perfect scientist, so this has led to Lab Churches and forge cathedrals, where preachers teach Sermons while also displaying technological wonders and new gadgets. Factories are as much of a job, as they are a holy sight. A place where the tools of the Rational are produced. There is also a heavy emphasis on sticking together, to stick with not only your birth family, but also the greater family of the whole Krysa species. As united together they can survive and spread their “enlightenment.” The Krysa employ many advanced weapons and armor which they arm not only themselves with but other Edenis armies, they also forge battle vehicles and tanks to use in battle, but there greatest contribution to the Sanctus Edenis, is there sophisticated though crude at times Voyna Machines. Legions of heavily armed Robots which march to the orders of the Krysa. For the mighty cathedral forges of the Krysa never cease, for to cease is to commit heresy against the rational, against the objective, against what they perceive to be reality itself. And from the rotting world of the Krysa we go to gem of the Sanctus Edenis, where the rule of the Adohai descends upon. Where Gabriels edicts reign. Thomane, where Gabriels Guardians rule from on high. Mighty Thomane, the former home of the Druids of Thomane, the Adohais own sons and daughters ruled from there mighty Sanctuary Fortress and their library cities. Then the great travesty happened. The Corruptos, Druids who had seen themselves as superior to their maker, broke the bonds holding their power down and ascended into beings of pure power. These Corruptos spread damning legions of races to fight by their side. Tainting their soul with their powers. For something had to be done. The answer came from Gabriel, highest among the Druids. Father of the Three Worlds. He took the clay of Thomane and forged it into a body immune to the powers of the Corruptos. He then took the juices of the tree of life and turned it into blood and organs granting this body practical immortality and immunity to diseases of corruption. He then took the strongest metals they had and built its mind, to be able to protect from psychic attacks and mental warfare. Finally Gabriel took a piece of his true form, his Arch Angel form and embed it into the Body. Birthing the first Custodian. Slayer of the Corruptos, protectors of the realm. The Hammers for Gabriels wrath. The Seraphs themselves stood nine to ten feet tall, some like Lord Knight 1;1 stood at a mighty twelve feet. Their strength was unchallenged as it was said they are as strong as thousand, thousand men. But their form was not stalky and bulky, it was pure and slim, their faces the definition of beauty, and their skin ranging from darkened red, to the color of marble. Their intelligence was unquestionable, being able to make many split second choices and devise strategies in just mere seconds. It was said they were as fast as lighting, able to dash across miles in seconds. Most of all they were loyal, loyal only to Gabriel and his kin. Taking no other orders but from Gabriel. Each Seraph was also given weapons, made through the most advanced technologies of the time many of which have been lost to time, while also being infused with shards of Gabriel's ArchAngel form. They would be able to possess mighty warframes and tools to finally put to rest the cursed and damned of the Corruptos legions. The Seraphs also made no gender biases, containing warriors from both genders. For there is no bias in the armies of the Adohai. Champion Paladin 1;42, she had slain the Great Corruptos Coeus over Pilgrims rock, ending him and his entire Legion before he could break through the Praetorian line. But a great folly still fell over them in the last days of the war against the damned Corruptos. For in a desperate final attempt, the Corruptos moved all their forces into a single piercing line. Piercing the Praetorian lines weakest point and barrelling towards Thomane. The Seraphs quickly reacted, and steered there ships around themselves to come as reinforcements to help their master and his kin. But when they arrived, they found the world barren of both the Corruptos, but also of the Druids. There technologies and library cities dust in the wind. There shrines seemingly never existing, and their sanctuary fortress barren of any signs of life. That is when the Seraphs discovered a terrible truth. Their kind and compassionate creator, the one who teaches them the ways of the Adohai. The one who had taken them from clay and turned them to the mightiest of warriors. He had put down his life and rest of his kin to purge the Corruptos and their legions from creation. He left them with simple orders though. That they watch over his now lost children of the three worlds.But to not intervene, to watch them and slightly nudge them along in development. But to never directly intervene unless it's completely necessary, like in cases of the children directly fighting. Or if the Children themselves are under drastic threat and that when his children were finally ready to induct them into the halls of the Adohai. Thus after decades of weeping they took up there new task. They watched over the growth of the Three. Destroying possible threats, for whenever they appeared and over time they slowly introduced themselves to the Children, inducting them in the halls of the Adohai and their great father Gabriel. The Seraphs when all of the children had finally achieved space flight, thus declared the creation of the Confederation of the Sanctus Edenis. A sphere of protection that fell upon the children, with only three rules. That they accept Adohai as their mighty teacher and Gabriel as their creator, that they in time of great distress unite together along with the Seraph to push back threats against Edenis itself and finally that when possible they should spread the words of the Adohai whenever possible. There was also an restatement fourth rule, that yes the Seraphs would rarely ever intervene into the affairs of the Children, but if they did they had great reason to and that their final judgements and verdicts as the caretakers of the Children appointed by Gabriel would be final. Through the Birth of the Confederation, the appearance of Seraphs have come less and less. With Generations going by without ever seeing a single one. But their rule still stands, their power acting as a silent enforcement upon the members of the Confederation to stay in line. As many fear what may happen if they rebelled against their creators wishes and suffered the wrath of his warriors. When the Confederation was created, the Seraphs needed to formalize some kind of leadership, the Seraphs though not being taught in the way of statesmanship, crafted a highly decentralized Confederation, with near limitless autonomy enjoyed by the Children among the Confederation. The Confederation itself would be ruled by the Council of the Confoederatio filios Edenis. A “Ruling.” body of sorts composing of the leaders of the Children and the Lord Knight, master and ruler of the Seraphs. The Council meets every decade or if an emergency meeting is called by the Lord Knight. The Council decides upon things like confederate spanning tax rates, and simple regulations. The Council itself often at times collapses into scrobbling matches between the various leaders, trying to get laws which obviously favor them, traditional political bickering. This is why the Lord Knight presides over it. Having the ability to end any debate, and veto any and all decisions the council makes. They also are able to make any confederation reaching decisions without the consulting of the council, though this is incredibly rare, and only occurs for incredibly notable instances. Situations which the Confederation itself is in untellable parallel and it is necessary to keep the children in the dark of the true danger which it is facing. The Confederation itself also has a decentralized religious body. In charge of educating the Children in the ways of the Adohai. The Amasha’Delunis Adohai, the decentralized body has no scriptural truth other than the Greatness of Adohai before all others and the teachings of Gabriel. Thus Cardinals are chosen from the priesthood of each world. These Cardinals generally direct religious education and are once again presided over by the Lord Knight 1;1. Who acts as the Pontifex and Lord Ecclisarch of the Amasha’Delunis. He leads the doctrine of worship and guides the body of Cardinals on their decisions and edicts. The Confederations National Currency, which is used in the exchange between local currencies and goods is the Gavrel, named after their creator Gabriel. Thus there you have it. An extensive guide to the Planets, Cultures, governments and life of the people of the Sanctus Edenis, I hope you come visit our little myriad soon.

Contact Us

Did you have a bad experience? Think we can do better? Tell us!

Want to delete your account? Account Deletion