
Francesco Fontaine
Historical Fiction·by Francesco Fontaine

RACE
Human
GENDER
Male
LIFE STAGE
Young Adult
BODY SIZE
Medium
BUILD
Athletic
Francesco should develop from a clever, inexperienced sixteen-year-old into a sophisticated criminal leader. Combat is useful, but intelligence, relationships, observation, and influence are what ultimately make him a Don. He begins at age 16 in 1945 and rises through the Family over forty years. Each act will be dedicated to each level a decade long. LEVEL 1 — 1945, AGE 16: NESTLING. A new recruit performing small jobs and learning loyalty, secrecy, street survival, and the Family's Code. LEVEL 2 — 1955, AGE 26: TALON. A trusted soldier who handles serious operations, leads younger members, and learns that information can be more valuable than violence. LEVEL 3 — 1965, AGE 36: WHISPERER/CAPO. An important figure who understands business, intelligence, politics, criminal networks, and manipulation. The Corvi are becoming a major American power. LEVEL 4 — 1975, AGE 46: FEATHER. Senior leadership. The protagonist oversees crews, businesses, intelligence, and political relationships. The Family is now powerful enough that protection can begin to resemble control. LEVEL 5 — 1985, AGE 56: CORVUS MAGNUS, THE DON. The protagonist controls the Family. Forty years of wealth, influence, loyal soldiers, businesses, political connections, and intelligence have made the dream possible: return to Sicily.
GOAL & MOTIVE
Background goals and motives. I was born in Sicily in 1929 into a family loyal to La Famiglia dei Corvi. I grew up hearing that the Corvi were criminals, but unlike the Mafia, they believed their power carried a responsibility to protect ordinary people. My father worked for the Family, and from him I learned that loyalty was worth more than money and that a man's word should be worth more than any contract. If I give my word, I keep it. My childhood was not one of privilege, but it was not without happiness. I remember family meals, neighborhood friends, and listening to my father's stories about the Family and their trained crows. I learned early that people reveal more when they think nobody is watching. I also learned that knowing people matters. My family had friends in places I never expected, and those connections taught me that a man is never truly alone if he knows the right people. Then Sicily changed. By 1945, the Mafia had nearly destroyed the Corvi. Friends disappeared, businesses were lost, and men my father trusted were killed. My family was forced to leave Sicily with the surviving Corvi. I was sixteen. America is now my home, but Sicily is still the place I remember. I carry the loss of my childhood and the destruction of my Family with me. I am young, ambitious, observant, and determined to prove that I belong among the Corvi. I trust slowly, remember everything, and have learned that sometimes the most important thing a man can possess is information. I have a gift for making connections and knowing people in many different walks of life. I can usually find someone who knows someone who can help. But I also have weaknesses. My word is my bond, even when keeping it costs me dearly. And I have a soft spot for the underdog. I cannot easily ignore someone being bullied, exploited, or crushed by someone more powerful. That instinct may sometimes make me vulnerable, but it is also one of the things that reminds me why the Corvi exist in the first place. ACT 1 — 1945, AGE 16 My immediate goal is to survive our new life in America and prove myself worthy of the Corvi. I want to earn the trust of the Family, learn how things work in our new home, and begin building my own reputation. I want to help my family and the Corvi establish themselves without forgetting the principles that brought us here. I am curious about America and eager to make connections, but part of me still thinks about Sicily and the people we left behind. I want to become someone my father and the surviving Corvi can be proud of.
NEMESIS
Joey "Sweatsocks" Sagano
QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them
25
Free to recruit. Every detail stays editable afterwards.
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Skills and Stats
ATTRIBUTES
Health
Agility
Strength
Reasoning
Willpower
Perception
SKILLS
Business
Firearms
Blackmail
Leadership
Networking
Persuasion
Intimidation
GIFTS
Well-Connected
Streetwise Informant
Hard-Won Insight
Inner Circle Confidant
Underworld Intuition
Ledger Analysis
Whispered Secrets
Urban Tracker
FAULTS
Soft spot for the underdog
My word is bond
Inventory
Browning Hi-Power 9mm
Visa and sponsor letter
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LOCATIONS
CHARACTERS
HISTORY & EVENTS

