
Evelynn
High Fantasy·by Lily

RACE
Demon
GENDER
Female
LIFE STAGE
Young Adult
BODY SIZE
Medium
BUILD
Slim
A purple demon with blazing white hair, no clothes but some mist hiding privates, who has been created and evolved from human hate. She feasts on it, disguising her true demon form - with fangs and two whip lashing tails, daggered claws, and on command permanent invisibility while out of combat - but is also revealed to whoever is within 7 feet. As a highly sexualized attractive woman pretending to be somewhat human, illusioning away her dangerous weaponized elements, making her even hungerier to keep up. She fools unsuspecting men, and at their most hopeful moment she reveals herself, torturing and killing to sustain and live off their agony. While young and youthful for her lifespan she is a little under 10,000 years old. Her personality is devious, she'll laugh, amuse herself with jokes such as 'you thought you'd be getting lucky'. Her main combat abilities are a striking with her whiplashers, which is empowered the first time it's out of combat, her pink dagger claws are mostly for torturing but can be a weak attack. She can set up a charm on enemies, after a big delay, expunging it with damage will charm and disable the opponent for a bit and reducing their resistance to magic damage for a little, if expunged early it will only slow their actions for a bit, after her charm is ready to be expunged, there is a window where if she misses to damage she loses the opportunity - she must wait a decent amount of time before using it again. She can also throw out hate spikes, a spammable ability that is ranged and deals damage in a line to enemies It passes through, around 9 feet in range. Her hate spike travel out from the ground, but the first use is instead a projectile that can miss, she can still use the grounded version 3 more times after, after which it resets to a projectile after a short cool down. Hitting the projectile increases her next 3 instances of damage by a little bit within a period of time. Her ultimate ability can be used once per long rest, and deals aoe damage 6 feet in front of her and sends her back 10 feet, while being untargetable, dodging anything. Her ultimate, last caress, also does massive increased damage to enemies at or below 30% health. After using it she reenters her stealth faster than usual (Around 2 seconds, so there is still a window to stop her by dealing damage). While stealthed certain enemy abilities can still know her location or outright reveal her to them or others. She can not reenter stealth, even after her ultimate if under damage over time. She is gated heavily by her mana usage, but in untamed wild areas she restores mana quickly. While stealthed she restores health over time up to a cap based off her current magic level she's at. All her abilities are magical damage besides her claws, her class is a assassin mage. Real food and rest do nothing for her, but potions can still benefit her, but she will still be hungry.
GOAL & MOTIVE
The want the world at its most hated so they can not only sustain themselves but thrive. Her power scales with peoples agony.
NEMESIS
Vayne, a female hero from Demacia a city state that illegalized magic. She has a cross bow with silver bolts specifically to massively hurt demons and monsters. She can tumble around, increasing damage on her next attack, and in her ultimate can increased damage and quick invisibility during her tumble. She moves faster towards enemies, increased while ulting. Every 3 attacks she deals true max health damage. She can occasionally used a second larger crossbow for a single big attack, a condemn that pushes enemies away, if they knock into anything that are heavily impacted and dazed.
QUESTS COMPLETEDTotal quests completed with this hero by the creator and everyone who recruited them
1
Free to recruit. Every detail stays editable afterwards.
Skills and Stats
ATTRIBUTES
Health
Agility
Strength
Reasoning
Willpower
Perception
SKILLS
Lore
Magic
Healing
Stealth
Survival
Athletics
GIFTS
Arcane Heritage
FAULTS
Racial Prejudice
Insatiable Hunger
Sadistic Compulsion
Inventory
Health Potion
Mana Potion
THE WORLD
LOCATIONS
The surface of Runeterra is divided into vastly distinct nations and landmasses, each defined by unique cultures, technologies, and environmental pressures. In the north, the brutal, ice-bound wastes of the Freljord stand in sharp contrast to Noxus, an ever-expanding, militaristic empire built on strength and meritocracy. Nearby, the noble kingdom of Demacia fiercely guards its borders using magic-dampening Petricite stone, while the dual cities of Piltover and Zaun represent the peak of scientific progress, split between aristocratic steampunk innovation and grime-choked, chemical-fueled underground genius. East across the seas lies Ionia, a land of untouched natural beauty and deep spiritual harmony, juxtaposed against the cursed, mist-shrouded ruins of the Shadow Isles, the sun-scorched deserts of Shurima, and the treacherous, pirate-ruled port of Bilgewater.
CHARACTERS
Runeterra is populated by a diverse tapestry of races, factions, and legendary figures whose personal ambitions continuously reshape the world. Mortal humans share the land with Yordles—bizarre furry 2-3 foot tall big eared people, spirit-enchanted creatures hailing from the hidden realm of Bandle City—as well as the vastaya, chimerical beast-folk whose ancestral ties connect them deeply to the world's wild magic. Beyond mortals, the realm is haunted by ancient horrors such as the Ten Great Demons, unyielding undead wraiths, and the horrifying, reality-consuming aberrations born from the Void. From tragic anti-heroes and cunning warlords to ascended god-warriors and elusive shadow predators like Evelynn, every character in Runeterra belongs to a web of rivalries, oaths, and ancient bloodlines that dictate their fight for survival. The roster across Runeterra features a wide array of individuals defined by distinct physical traits, secrets, and origins. From Demacia, the raven-haired human monster hunter Shauna Vayne seeks vengeance across her homeland wearing her signature oversized silver crossbow and night-vision spectacles; Corvin Locke, fellow friend of Vanye - occasionally working together, a sharp-dressed, white-haired human progeny of Demacian occultists, uses ritual soul-nails, a back-slung casket, and a pair of glasses he removes to unleash striking supernatural exorcisms; the blonde, blue-eyed noble Luxanna "Lux" Crownguard secretly hides her bright light magic from her anti-magic kingdom; the golden-armored, blonde-braided Yordle warrior Poppy wanders the countryside carrying a legendary hammer twice her size, unaware that she herself is the mythical hero meant to wield it; the towering, dark-haired Noxian human military leader Darius wields a massive battleaxe in heavy iron armor; and the giant, grey-skinned undead human warrior Sion marches with a glowing red soul-furnace embedded in his chest and a crown forged from the jawbone of a slain king. In Ionia, the dark-haired human blade-dancer Irelia commands a floating, crimson-adorned crest-blade; the shadow master Zed wears a spiked metal mask and arm-blades to wield forbidden shadow techniques; the long-haired, scar-faced human swordsman Yasuo wanders Runeterra with a notched blade, channeling wind magic while fleeing the wrongful blame for his master's murder; his resurrected brother Yone exists as an azakana-bound human spirit, wielding dual blades and wearing a red dual-faced demon mask to hunt parasitic spirits; the fair-skinned, nine-tailed Vesani vastaya Ahri uses fox-like magic orb-manipulation while seeking the lost history of her tribe; and the green-haired, timid spirit fawn Lillia trots from her mother-tree carrying a glowing branch that harvests dreams. Emerging from the magical, hidden realm of Bandle City, several distinct Yordles venture out into the wider world: the furred, scout-hatted Teemo patrols Bandle City's borders while wielding a blowgun tipped with lethal mushroom toxins; the white-furred, goggles-wearing Tristana commands a oversized black-powder cannon named Boomer as a Bandle Gunner; and the purple-skinned, floppy-hatted witch Lulu alters reality with her enchanted staff alongside Pix, a tiny, mischievous companion fairy. Entities from the Spirit Realm display horrifying physical forms: the massive, green, catfish-like demon Tahm Kench wears a top hat and uses a split-tongue trap in Bilgewater; the blade-limbed, eyeless nightmare demon Nocturne floats as a tail of living, pitch-black smoke; and the rickety, wooden-scraps primordial demon of fear Fiddlesticks mimics distorted human voices through a rusty scythe-arm. Unbound by mortality, the lantern-bearing, green-flamed undead wraith Thresh traps souls inside his iron cage across the Shadow Isles and Noxus. Across other territories, the heavily-muscled, braided Iceborn human Braum protects the Freljord with a massive enchanted vault door as his shield; the red-furred, prehistoric Yordle Gnar shifts between a tiny boomerang-thrower and a monstrous behemoth; the white-haired Zaunite human inventor Ekko uses a glowing, clockwork-powered blade and an "Z-Drive" device to rewind local time; and the pale, silver-haired human cyborg Viktor operates with a mechanical third arm mounted to his spine firing death rays in Zaun's depths. To the south, the purple-suited, Void-grafted human Kai'Sa navigates Shurima while bonded to a living, reactive chitinous skin; the golden-armored, bird-headed Ascended god-warrior Azir commands sand-formed soldiers with a sun-disc staff; the blue-scaled, pink-finned Marai vastaya tidecaller Nami searches the seas carrying a glowing moonstone staff; the heavily-scarred human warrior Atreus (Pantheon) wields a glowing celestial spear and shield atop Mount Targon; and the dark-winged, aspect-infused human Morgana binds her black wings with chains to walk among Demacians as a shrouded, dark-robed judge.
HISTORY & EVENTS