Fenix the Fox

Fantasy·by Mark (2 heroes)

Fenix the Fox

RACE

Halfling

GENDER

Male

LIFE STAGE

Young Adult

BODY SIZE

Small

BUILD

Athletic

The beginning of Fenix the Fox's tale is sad indeed. His parents had met while working in the culinary arts in the kitchen of The Merry Merchant Inn, the largest and most reputable of the four such establishments. Located in a large trade town. Which was situated a fortnight's travel east southeast of Spartage, the largest settlement/City-State known.. His father, Finious, had worked his way up to the position of Sous-Chef. While his Mother, Eliara, had worked her way up to becoming the Inn's Pastry Chef. The two fell in love and married. A year or so later, along came a baby boy, named after his father. Who was nicknamed Fini. Then a few years later, a distant cousin of Eliara's, who a several years before had moved with her family to the City-State. Wrote her saying that it had very recently become a status symbol of sorts to have a Halfling, with considerable culinary skills, working in one's household kitchen. The rich and well-to-do, be they aristocrats or prosperous merchants. All were on the lookout for wee folk with such skills. They also said that if they came to the Capital. They could both earn four to five times what they were currently earning. After much debate, the two wrote back saying they were going to risk it all and pull up stakes. Planning to arrive in the Capital by the middle of the second month of autumn. The two gave notice. Buying a cart and a donkey to pull it. They packed all their belongings in it and were on their way by the 1st of that that month. Many a danger did they encounter upon the road! One would be amazed to see what sort of terrible situations yummy pastries, scrumptious cakes, and delectable pies will get you out of. After two weeks of travel, they finally reached their destination. It was during the week of the annual 'Brew Festival'. It was early evening; the Family was within 5 blocks of the address of the Mother's distant cousin. In the middle of an intersection. They were T-boned by a runaway freight wagon being pulled by a team of 4 hulking draft horses. It was full of kegs of beer that were supposed to be delivered to the festival grounds. The Toddler, Fini, who had been in his Mother's arms, was sent flying high and ended up being caught in the hood of a freshly laundered hooded cloak. Draped over a third-story balcony to dry. The Father, who was on the side of the cart that was hit. Died instantly, while the Mother lingered for a short while. Weakly calling for her wee Fini. A member of the City Watch realized she must be calling out for the Halfling child who so miraculously survived the gruesome ordeal. Having misheard her, when they dropped him off at the City Orphanage. He was registered under the name of Fenix Doe. The Mother's distant Cousin did not hear anything about the accident for almost a fortnight. When the bodies had already been cremated and their belonging distributed to the City's Poor House. The Mother had never mentioned having a child in her correspondence with her distant Cousin. Thinking that it could detract from the employment offers she might be offered. Even more sad was the fact that the Halfling Culinary Craze had run its course. So, at that time, you couldn't swing a dead cat without hitting an unemployed Halfling cook. After five years in the City Orphanage, the now young Fenix got placed in a cruel workhouse. From there on things went pretty 'Oliver Twist' like, but without the happy ending! With him joining a street urchin gang, where after rising to the top. He earned his 'the Fox' moniker for his clever plans for separating those with coins and other valuables. From those who didn't need 'em as much! To those who did! After making a good haul. He would talk the others into giving some away to those poor who truly needed it the most. Showing them how to spend it without drawing attention from street thugs and the like. When he got too old, he was recruited into the city's Thieves Guild. A year or so later, he found himself in disfavor for holding back on turning in some stolen items for which his cut was only a third of their fenced value. Forcing him to flee, as a contract was put out on him. He stowed away on a caravan headed north to 'The Keep on the Borderlands' at the southern edge of for the Dread Marches. Not being found out until they were four days out. The Caravan Master found plenty of work to keep him more than busy after that! This was when he began using the alias, Griffo Nimblefingers!

GOAL & MOTIVE

The Thieves Guild has put a price on his head. He just wants to survive to live another day!

NEMESIS

Master of the Thieves Guild and any assasins sent his way.

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Skills and Stats

ATTRIBUTES

Good

Health

Great

Agility

Fair

Strength

Fair

Reasoning

Fair

Willpower

Great

Perception

SKILLS

Stealth

Great

Thievery

Great

Athletics

Good

Persuasion

Fair

Melee Combat

Fair

Ranged Combat

Great

GIFTS

Keen Senses

FAULTS

Oath of Vengeance

Inventory

Shortbow w/ quiver of 30 arrows.

Thieve Tools

THE WORLD

Aryth, is a world in decline. Thus the world is vast, hostile, and mostly uncivilized. The surviving settlements are small, self-sustaining “points of light” scattered across a dangerous landscape where ruins, dungeons, monster lairs, and perilous regions dominate. Remaining Civilization: Towns, villages, and strongholds are rare and often isolated. They may be under threat from local threats (goblins, brigands, undead) or larger evils (demonic cults, evil wizards). Adventure Focus: Most quests involve venturing into the ruin-strewn wilderness.

LOCATIONS

Their destination, 'The Keep on the Borderlands' was a fairly small isolated well-fortified settlement of no more then 250 souls. From the Lord Commander to the kitchen boy. The bastion stood at the southern edge of what now was a vast wilderness called the Dread Marches. The Caravan had left that morning on its return trip. Two days after it had arrived. Fenix/Griffo now found himself at loose ends. He found himself in the Gatehouse Tavern. Trying to figure out what he is going to do with himself.

HISTORY & EVENTS

Where Ancient Empires and vast, once-powerful kingdoms were destroyed nearly a millennium ago. Brought low by forces of evil Darkness. Though it seems some small cohort of heroic Fair Folk had survived long enough to have somehow eradicated any remaining Foul Folk command structure that had been there at the time. Now leaving only various factions of petty Warlords squabbling amongst themselves.

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