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Weary Travelers at the DoorEverest's cottage
Weary Travelers at the Door
Alden Marr
Alden Marr

Evening settles over the elf village when four travel-stained figures reach Everest's cottage. A young human man, with sun-browned skin, close-cropped dark hair, a rust-red scarf, and a nicked left eyebrow, leads them, lean beneath a battered cloak, with a longsword at his hip and weariness shadowing his face; three companions follow with lowered packs.

The village grows quiet around the unexpected visitors. Shutters close softly, and the party's boots stop before Everest's door while their weapons catch the last copper light.

Alden Marr

Alden Marr

Good evening. Forgive the intrusion, but we have just come from the eastern ruins. Might you have room for weary travelers?

He removes one glove and rests his hand against the doorframe without touching the latch. Behind him, the three adventurers shift quietly, too tired even to whisper.

Alden Marr

Alden Marr

My name is Alden Marr. These are my companions. We can pay for beds, food, and any trouble our arrival causes.

Alden waits beneath the cottage's small lantern, while the unnamed party members stand behind him in mud-marked travel clothes. No one presses closer; the choice remains Everest's.

✓ Quest Accepted

Provide the adventurers safe rest

Director's note

i open the door for them

“i hope you don't mind sharing two guest rooms b-but p-please come in”

SUCCESS (Fair Willpower, rolled +3)

Weary Travelers at the Door
Alden Marr
Alden Marr
Everest Fenwick

Everest Fenwick

I hope you don't mind sharing two guest rooms. B-but please come in.

Everest opens the door. Fear tightens her breath as the weary travelers fill the threshold, but a precise thread of innate magic steadies her trembling fingers and guides the latch cleanly aside.

Alden Marr

Alden Marr

Thank you. Truly. Two rooms will be more than enough, and we will keep our belongings close.

Alden bows and steps inside, careful not to crowd her. His three companions follow in a quiet cluster, ducking beneath the lintel with their packs and mud-marked cloaks.

The Swordsman's Party

The Swordsman's Party

Much obliged.

The cottage's warmth receives them: lamplight, cedar smoke, and the faint mineral scent of Everest's carefully arranged spell components. The travelers pause, visibly relieved.

Alden Marr

Alden Marr

Lead on, if you would. We will make no trouble under your roof.

Quest Complete

Provide the adventurers safe rest

Attribute Upgrade: Willpower Fair→Good

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