
Morning mist clings to the cabin roof as Shinji shoulders his pack. Lily stands in the doorway, a young woman with a sturdy build, freckled face, and russet wool dress beneath a weathered brown shawl, pink hair stirring, while James waits beside the road, a broad-shouldered middle-aged man with a square beard and faded green tunic beneath a patched leather vest, with his hand on his sword.

Lily
Write when you can, my darling. Hemdal is not the end of the world, but the world beyond it has sharp teeth.

James
Keep your blade close, your eyes open, and your temper sheathed. You know the road. Trust what I taught you.
Lily embraces him fiercely, then releases him before either of them can cling too long. James clasps his shoulder once, hard and steady, and steps back.

Lily
Come home alive, Shinji. Whatever you find there, remember that you already have a place here.
The cabin dwindles behind him as the forest path descends toward Hemdal. His supplies remain dry, his magic rests quiet, and no danger breaks the pale morning.

Shinji Shiro
Hemdal lies beyond the next ridge.
✓ Quest Accepted
Reach Hemdal
“Father, mother... I don't know what to say... but... I don't mean to be overly bearing, but it's a few days walk, and Could I please have some light armor just in case I get attacked?”
SUCCESS (Good Bargain, rolled +2)


Shinji Shiro
Father, mother... I don't know what to say. I don't mean to be overbearing, but it's a few days' walk. Could I please have some light armor, just in case I get attacked?
The request hangs between them. The sorcerous mark upon Shinji makes the plea feel heavier than intended, and his careful bargaining loses some of its force beneath its unsettling presence.

James
Overbearing? No. Sensible, perhaps. Wait here.
James enters the cabin and returns with a small leather brigandine, its plates sewn beneath dark hide. He checks each strap, then holds it out to Shinji.

Lily
It belonged to a young scout who outgrew it. The leather is sound, and I can mend any weakness before you leave.

James
Wear it beneath your cloak. It will turn a glancing cut, not stop a sword. Do not mistake armor for permission to be foolish.
Lily tightens the straps across his chest while James adjusts the shoulder fastening. The armor fits securely, and the weight settles into place as part of his journey.
+ New Item Acquired
Leather brigandine
“Father... was this yours...? Thank you. Do you have any tips on what to do when I get there?”
SUCCESS (Good Bargain, rolled +0)

“Father... was this yours...? Thank you. Do you have any tips on what to do when I get there?”
FAILURE (Good Bargain, rolled -3)


Shinji Shiro
Father... was this yours? Thank you. Do you have any tips on what to do when I get there?
James’s hand pauses on the armor strap. Shinji’s sorcerous mark draws his gaze, and the plain request becomes harder to answer without weighing danger into every word.

James
It was mine, once. Keep it. In Hemdal, start at the inn, find honest work, and do not boast about what you can do.
He releases the fastening and folds his arms, searching for advice that will protect rather than coddle. The mark makes even caution sound like a warning about Shinji himself.

James
The guild will ask what you are good for. Tell them the truth, but not everything. Watch who watches you, especially anyone curious about that mark.

Lily
And eat before you spend your coin on anything foolish. Hemdal has kind people, darling, but kindness is not the same as safety.
The counsel leaves Shinji with no simple map for Hemdal, only guarded rules and a new burden of secrecy. James gives the brigandine’s shoulder once more, then steps away.
“Father... was this yours...? Thank you. Do you have any tips on what to do when I get there?”
SUCCESS (Good Bargain, rolled +1)

“Father... was this yours...? Thank you. Do you have any tips on what to do when I get there?”
SUCCESS (Good Reasoning, rolled +2)
For a moment, only the forest speaks: leaves whispering overhead, leather creaking beneath Shinji’s cloak, and the distant call of a waking bird.

James
One more thing. Keep your first coin. Let people see you can work before they see you can fight.
James taps the brigandine where its hidden plates meet. His eyes remain stern, but the gesture is careful, almost tender.

Lily
And send word from the inn. If you cannot write much, write three lines. Safe, fed, and what work you found.
Lily smooths the edge of Shinji’s cloak, then steps back. Her smile holds steady, though her fingers linger against the wool before falling away.
The road waits beyond the trees, descending toward Hemdal. Behind him stand the cabin, his parents, and every lesson they could fit into a morning.
“Father... was this yours...? Thank you. Do you have any tips on what to do when I get there?”
SUCCESS (Good Bargain, rolled +2)
James studies Shinji for a long breath, then nods toward the road. The sternness in his face eases, leaving the practical concern of a father sending a son into uncertainty.

James
Start at the inn, find honest work, and listen before you speak. The guild will judge what you can do, so show them you are useful before you show them you are dangerous.
His gaze drops briefly to the sorcerous mark, and the advice tightens around it. Shinji's request has won him a clear answer, though the mark makes every warning feel heavier.

Lily
Keep your coin close, darling. Eat before you spend, and send word from the inn. Three lines are enough: safe, fed, and what work you found.
Lily smooths his cloak one last time. James steps aside from the path, and together they leave the road unobstructed toward the ridge and distant Hemdal.

James
Go on, then. Keep your blade close, your eyes open, and come home alive.
The forest swallows the cabin behind him as Shinji begins down the road, brigandine snug beneath his cloak and his parents' counsel settled firmly in hand.
“I start down the path, the dirt hard under my boots, and my cloak flowing slightly in the wind.”
Shinji starts down the forest path, boots pressing into hard-packed dirt. His cloak shifts lightly in the morning wind, and the brigandine settles beneath it with each measured step.

Shinji Shiro
The road is firmer than the forest floor.
Behind him, the cabin slips between trunks and fading mist until only a pale roofline remains. Ahead, the path descends toward the ridge that hides Hemdal.
Leather creaks softly beneath his cloak. The sword at his side keeps time with his stride, while the pack rests securely against his shoulders.
Birdsong follows him through the trees, joined by the whisper of leaves overhead. Nothing interrupts the road, and the morning opens steadily before him.
The next ridge grows nearer with every step. Beyond it waits Hemdal, its inn, its guild, and the first work of Shinji's new life.
Shinji Shiro leaves forest road behind and arrives at Hemdal.
“I probably need to register with the adventurers guild when I get there to get a stable job. But how will I get into the village without a form of identification?”
SUCCESS (Good Agility, rolled +0)
Hemdal rises beyond the ridge in a bowl of green hills, its timber palisade bright with morning dew. Wagons queue beneath the open gate, and chimney smoke scents the air.
A lean middle-aged man, his sun-browned skin marked by a crooked scar through one eyebrow in a rust-red surcoat steps from the gatehouse. His weathered face, cropped brown hair, and brass-tipped staff mark him as a practical guard rather than a ceremonial one.

Marek
First visit? No papers, no trouble. Hemdal takes in roadfolk every day. The guild can vouch for you once you register.
He studies Shinji's pack, sword, and travel-stained cloak, then reaches beneath the counter and produces a thin wooden token stamped with Hemdal's tower.

Marek
Marek. Gate watch. Take this inside and present it at the Adventurers Guild. It is a day-pass, and the clerk may replace it with a proper guild record.
The gate guard places the token in Shinji's palm and waves him through without a fee. Beyond the arch, a painted sign points toward the guildhall and the crowded market square.

Shinji Shiro
The guild can become my identification as well as my work.
Quest Complete
Reach Hemdal
Attribute Upgrade: Reasoning Good→Great
+ New Item Acquired
Hemdal day-pass token
