
Jones steps into his safehouse and the air hits him wrong, hot ozone, burned plastic, blood. His server rack glows through the dark, and a gang lieutenant is slumped against it, one hand clamped to a shoulder wound.
On the wall of monitors, the exterior cams show scavengers in matte Biotechniqua gear tearing through the building’s defenses with practiced speed. They are not looting, they are hunting.

The Lieutenant
Easy, Jones. Don’t shoot. I’m not here to finish you.
The lieutenant drags a sealed data wafer from his coat and flicks it across the floor. It skids to Jones’s boots, still blinking with a fresh decrypt.

The Lieutenant
That file names the protocol they are using. Help me override it, or you are next on their list.

Jones
The file is live, and the cam feed is counting down the breach.
Outside, a plasma cutter screams. Inside, the lieutenant watches Jones like a man betting his life on a yes.

The Lieutenant
You want Biotechniqua dead. I can point you at the hand holding the knife. So, Jones, do you crack this now, or let them in?
✓ Quest Accepted
Overload the safehouse defenses
“can I take active control of my safe house defenses?”
YES (Likely, rolled 18)


Jones
The wafer's encryption handshake is compatible with my own internal nanobot interface, meaning I can bridge the gap and hijack the safehouse's security grid directly.

The Lieutenant
The system is locked to their frequency, but if you link that wafer to your own rig, you can override their override.
“I activate the hidden turrets programing them to open fire on anything in Biotechniqua gear.”
SUCCESS (Superb Hacking, rolled +2)

Jones plugs in. The wafer flashes once, then his rig swallows the protocol whole.
A quiet click runs through the safehouse walls as dormant defense nodes wake up.
The ceiling turrets unfold from their housings, barrels tracking with cold precision.
Their targeting grid blooms across Jones’s interface, tagging Biotechniqua gear in hard red brackets.

The Lieutenant
There, that is it. They are ours for the moment.
Outside, boots and muffled shouts slam closer to the breached frontage, now measured by the turrets’ patient aim.

The Lieutenant
Do you want the doors sealed, or do we let them come into the kill zone?
Quest Complete
Overload the safehouse defenses
“we make them fight for every inch”
SUCCESS (Superb Hacking, rolled +1)

Jones reroutes the grid again, and the safehouse answers him like a loaded gun. Internal locks cycle, lane lights flip from idle blue to hostile white, and every entry path gets mapped into a hard, narrow funnel.
The front breach seal hisses shut halfway, not enough to stop them, just enough to force them through the corridor beyond it. Turrets pivot in small, precise increments, waiting for a body to commit.

The Lieutenant
That will make them pay for each step. Good.
A second wave of boots hits the outer frame. Metal rings against metal, then a sharp crack as something tries the door and finds a deadlock instead.

Jones
The grid is holding. He has a clean lane, and so do the turrets.

The Lieutenant
Pick your angle, Jones. I can bait them in, or I can seal us tighter and make them crawl.
On Jones’s display, three approach routes pulse in red, each one waiting for his answer.
✓ Quest Accepted
Repel the Biotechniqua scavengers
+ New Item Acquired
data wafer
“we do both we bleed the attack out, you and you gang get some net support and eddies when you sell their gear off I get some additional security if we pull through.”
SUCCESS (Superb Hacking, rolled +2)


Jones
We bleed the attack out. You and your crew get net support, and if we pull through, we split the gear and the extra security.
Jones sends the offer through the rig, and the safehouse grid tags it as a shared combat protocol instead of a private lockout. The red lanes brighten, then split into a clean kill funnel with support pings riding beside them.

The Lieutenant
That works. We hold them in the corridor, and we take their kit when they drop.
The lieutenant snaps two fingers toward the doorway, and his people, still offscreen, answer with movement in the hall. On Jones's display, ally markers bloom along the side angles, syncing to his feed.

The Lieutenant
He’s in. Good. Now make them walk where we want.
A hard thud shakes the front seal as the scavengers test it again, but the door holds its half-closed line. Turret barrels dip in unison toward the first lane, waiting for a target to commit.
Jones's support overlay finishes authenticating, and fresh route tags light up for the lieutenant's crew. The corridor is theirs to spring, if they want the shot.
“I give the Lieutenant's crew tactical advice letting them push the scavs into kill zones or automated defenses”
SUCCESS (Great Reasoning, rolled +0)

Jones leans into the feed and starts marking lanes, not with grand commands, just clean angles and timing. The lieutenant’s crew snaps to the tags, shifting off the obvious path and into the blind spots Jones builds for them.

Jones
The left lane is the bait. The turrets finish the rest.

The Lieutenant
You heard him, move. Let the corridor do the killing.
His people answer in tight, practiced motions, one taking cover by the side panel, another ghosting to the crossfire angle. The shared markers on Jones’s display lock in, turning the hallway into a measured funnel instead of a scramble.

The Lieutenant
He’s got the whole room breathing as one system now. Good.
A heavy impact slams the front seal again. Dust shakes loose from the frame, but the door still holds, and the nearest turret makes a tiny corrective whine as it tracks the pressure.

The Lieutenant
If they force it, we burn them in the funnel. If they hesitate, we take their leader alive.
“*I grin.* now we make it creep and add stress to the scavs have your crew ignore the music. *I start some frantic horror style music.*”
SUCCESS (Superb Hacking, rolled +1)

Jones punches the file through the rig, and the safehouse speakers wake with a raw, scraping horror loop that curls under the hallway noise. The lieutenant’s crew do not flinch, they keep their lanes, but the corridor beyond the seal starts to answer with skittering hesitation.

The Lieutenant
Good. Make them feel it. Hold the funnel.
The front seal shudders again, harder this time, then a second impact lands wrong, like someone outside slips on the threshold. The turret line stays steady, barrels making tiny tracking corrections as the music claws through the door seam.

The Lieutenant
They’re slowing. That means they hear us, and they’re thinking.
A muffled shout leaks through the metal, cut short by another burst of the soundtrack. One of the side markers on Jones’s display flashes red, then settles as the crew member there keeps still and lets the audio do the work.

The Lieutenant
They’re not pushing clean anymore. If they break, we take the leader. If they hold, we pin them in the hall.
The seal buckles inward a fraction, enough to paint the frame with a knife-thin line of white light from the corridor. Something outside stops banging and starts listening, and the whole safehouse hangs on Jones’s next move.
“that's the Idea make it so they loose the numbers and the will to fight then we capture what ever survives, after that is all interrogation.”
SUCCESS (Superb Hacking, rolled +0)

Jones drives the audio routing one notch deeper, and the horror track warps into a stuttering, directionless howl that smears across the corridor. On the other side of the seal, the pressure breaks into confused motion instead of force.

The Lieutenant
There, that’s it. They’ve lost the line.
The front seam flashes as bodies shift outside it, then the white strip widens and shrinks in quick, uncertain jerks. The turrets stop tracking a single push and begin sweeping for scattered targets.
Jones folds the security grid into the speakers, and the safehouse spits out false footsteps, cross-talk, and sudden bursts from the wrong rooms. The scavengers on the other side answer with ragged shouts, then with silence.

The Lieutenant
They’re splitting. Good. Pin whoever stays standing.
A heavy impact hits the door, not to force it, just to brace it, and the shove fades into retreat. The red marker on Jones’s display drops out, replaced by a clean string of motionless contacts in the hall.
The lieutenant lowers his hand and turns it into a sharp point toward the corridor. The trap holds, the scavengers’ nerve is gone, and the first survivors are close enough to grab if Jones wants them alive.
Quest Complete
Repel the Biotechniqua scavengers
Skill Upgrade: Hacking Superb→Legendary