
Heat shimmers over Dead Army plaza as you arrive among warped stalls and sun-bleached signs. Behind a collapsed kiosk, Bryan Mercer crouches beside a sealed pre-collapse case, one hand gripping a scavenged pistol.

Bryan Mercer
Keep your voice down. This case can buy supplies, transport, maybe enough to begin your search. I know what it looks like, but I didn't steal it.

Chris Smith
The damaged mark on the case resembles evidence recovered from the destruction of my clan.
Across the plaza, Soppo cuts between abandoned counters with quick, purposeful steps. Her attention stays fixed on Bryan and the case, while the surrounding market falls strangely quiet.

Soppo
Bryan! Step away from that case! It belongs to one of my missing friends, and I am taking it back before you make things worse!

Bryan Mercer
Soppo, wait. You don't know what it is. The mark on it matters, and opening it here could bring every scavenger in the plaza running.
Soppo slows but does not lower her weapon. Between them, the case's broken mark catches the harsh light, matching the trail you have followed farther than either of them realizes.
✓ Quest Accepted
Secure the sealed pre-collapse case
“whatever its inside of it might be damaged, or it may be a trap supposing someone other than us wants this”
FAILURE (Good Reasoning, rolled -3)


Chris Smith
Whatever is inside may be damaged. It could also be a trap, if someone other than us wants us to open it.
Chris studies the case without touching the latch, tracing its warped seams and the damaged mark. His survival sense catches mismatched scratches around the hinges, but the heat has ruined any clear reading of the contents.
He shifts his angle to inspect the underside, using the plaza's hard light and scattered debris as clues. A faint mechanical click answers from within, and a tiny indicator beneath the seal turns dark.

Bryan Mercer
That wasn't there before. Don't open it. Not here.

Soppo
A trap? Then whoever set it knows this case matters. We should move it somewhere private and take it apart properly.
The inspection gives no reliable answer about the contents, only a warning: the damaged seal has activated some internal safeguard. The case is now locked tighter, and forcing it in the open plaza risks destroying whatever survives inside.

Bryan Mercer
You were right about one thing. We need a safer place before touching it again.
“oh good grief, lets see if yall can do something useful for once, go on and get moving”
SUCCESS (Superb Willpower, rolled -1)


Chris Smith
Oh, good grief. Let’s see if you two can do something useful for once. Go on, get moving.
The order cuts through the plaza’s tense silence. Bryan lowers his pistol, takes the case by its reinforced handle, and starts toward the shadow of a collapsed pharmacy.

Soppo
Finally. A plan with legs. Bryan, keep it steady. Chris, you watch the street.
Soppo falls in beside Bryan, scanning the empty stalls and broken balconies. Her weapon stays ready, but her argument is over and her attention has become practical.

Bryan Mercer
The pharmacy has a back room. No windows. We can examine the lock there.
The three of you leave the exposed market lane together. Heat presses down from above while dust whispers through the wreckage, and the sealed case remains intact in Bryan’s grip.
“Bryan, try to open the lock will ya, i need to take a break”
FAILURE (Poor Repair, rolled +1)


Chris Smith
Bryan, try to open the lock, will you? I need to take a break.
Chris steps into the pharmacy’s deepest shadow and rests against a cracked counter. Bryan sets the case down carefully, keeping its reinforced handle toward himself.

Bryan Mercer
I’ll try. Don’t expect much.
Bryan works a scavenged pick into the warped lock, but his poor repair instincts fight the mechanism. The tool slips, and the case gives a sharp internal click.

Soppo
Stop. You’re pushing the damaged pin deeper. Let me see the hinge side instead.
The lock stays shut, but Bryan’s failed attempt exposes a narrow inspection slot beneath the hinge. Soppo crouches beside it, already studying the mechanism without touching it.

Soppo
There’s a manual release inside the housing. We can reach it from here, but not with that pick.
Bryan withdraws the bent tool and steps back. The case remains intact, while the exposed slot offers a safer route toward the release than forcing the main lock.
“no one here knows how to reapair stuff, lets just break it”
SUCCESS (Great Strength, rolled +3)


Chris Smith
Let’s stop trying to repair it. We’ll break it open.
Chris draws his katana and plants the case against the pharmacy’s cracked floor. Bryan backs away, while Soppo watches the hinge with sudden interest.

Bryan Mercer
If you can open it, do it cleanly.
Chris strikes along the weakened hinge. The katana bites through warped metal, and his scavenger’s eye guides each follow-up blow toward the old fasteners instead of the sealed housing.
The hinge tears free with a harsh snap. The lid opens, revealing a dust-sealed data module, several marked photographs, and a narrow strip of paper bearing a northern route.

Soppo
That route is deliberate. Someone wanted this evidence carried north, not sold in the plaza.
The broken case exposes a second advantage: its inner lining holds a stamped access code beside the module. Soppo reaches for it, then pauses, waiting for Chris to decide who handles the evidence.
✓ Quest Accepted
Identify the group that destroyed Chris's clan
“why exactly would they want that, and how the fuck do you know that?”
SUCCESS (Superb Willpower, rolled +3)


Chris Smith
Why exactly would they want that, and how the fuck do you know that?

Soppo
Because the same mark turned up on supplies taken from my missing friends. I have been following it north for weeks.
Soppo keeps her hand above the access code, not touching it. Her usual enthusiasm narrows into focused certainty as Bryan watches from beside the ruined counter.

Soppo
I know because I stole a photograph from the people who took the supplies. This picture shows the same route marker, the same northern destination.
She turns one marked photograph toward Chris. Beneath its dust, a faded relay station symbol matches the access code stamped inside the case.

Bryan Mercer
Then the code may get us through the station gate. If the gate still has power.

Soppo
Now you know why I want this opened, and where it can take us. I will give you the code. We go together.
“ok so what could be waiting for us there, and why would we want to go, our objectives dont line up, at least mine does not”
SUCCESS (Good Reasoning, rolled +3)


Chris Smith
What could be waiting for us there, and why should we go? Our objectives do not line up. At least mine does not.

Soppo
A working relay station could hold transmission logs, supply records, and names. The people using that route may have passed through it, or left orders behind.

Bryan Mercer
For me, it means a radio tower, batteries, maybe shelter. If the equipment works, I can contact settlements instead of guessing where food is.
Soppo taps the photograph beside the faded relay symbol. Her certainty remains sharp, but she studies Chris now, recognizing that survival and the search for his clan are not automatically the same road.

Soppo
Your reason is different. The mark on your clan's evidence matches the station route. You could find who moved the records, and where they went next.

Bryan Mercer
We do not need the same goal to use the same road. The station gives you evidence and gives me a chance to reach people.
Soppo slides the stamped code across the pharmacy floor. Beneath the photograph, Chris finds a second notation: the relay station's maintenance entrance, marked as accessible from the old drainage lane.
“Could the relay station name my clan's destroyers? (i smirk with a malicius look in the face)”
YES (Likely, rolled 16)
Chris’s malicious smirk reflects faintly in the pharmacy’s cracked glass. The maintenance notation includes a records reference, and the relay station’s logs may contain names tied directly to the clan’s destruction.

Soppo
Then the station is more than a lead. If those records survived, they can tell us who used the route, who gave the orders, and where the trail continued.
Soppo leans over the photograph, excitement tightening her voice. She turns the paper toward the drainage-lane notation, already matching its symbols to the relay station’s approach.

Bryan Mercer
A powered terminal could hold archived transmissions. If the storage is intact, it may identify the people who sent or received them.
The possibility settles over the ruined pharmacy like a change in pressure. The station can offer Bryan a voice to reach survivors, while giving Chris a path toward the names he has hunted.

Soppo
We go through the drainage lane. We secure the records before anyone else finds them, and then you decide what those names are worth.
Outside, wind pushes dust through the empty plaza. The access code, route photograph, and maintenance mark now form a coherent trail toward the relay station and the people behind the old attack.
“lets go then, but tomorrow, its too late today, walkers could be anywhere and we would have the disavantage”
SUCCESS (Superb Willpower, rolled -3)


Chris Smith
Let’s go tomorrow. It’s too late today. Walkers could be anywhere, and we’d have the disadvantage.
The words leave no room for argument. Chris’s survival sense measures the fading light, the exposed drainage lane, and the silent plaza beyond the pharmacy.

Bryan Mercer
Tomorrow is safer. We stay here tonight, then leave at first light.

Soppo
Fine. At dawn, we move fast. I hate waiting, but I hate giving walkers an advantage more.
A sudden memory jolts through Chris: heat, smoke, and voices breaking apart. His hand tightens near his weapon before Natural Survivor grounds him in the pharmacy’s exits and defensible corners.
The flashback leaves a hard silence behind and Soppo notices the hesitation. Still, the decision holds. Bryan secures the case, while Soppo blocks the entrance with broken shelving.

Soppo
Rest while you can, Chris. Tomorrow we take the station, the records, and whoever thought they could hide them.
Director's note
starts searching for a cigarrate with the eyes
“ok now go to sleep, i will stay awake for a little longer tho”
SUCCESS (Superb Willpower, rolled -3)

Chris Smith
Go to sleep. I’ll stay awake a little longer and keep watch.
Bryan settles behind the counter with the case close at hand. Soppo lowers herself beside the barricaded entrance, and the pharmacy slowly falls quiet.

Bryan Mercer
Wake me if anything changes.
Chris searches the dark shelves and broken displays with his eyes, finding no cigarette, only dust, cracked packaging, and a faint strip of moonlight through the roof.
The old heat and smoke return at the edge of his attention. For one breath his watch falters, and Soppo notices the hesitation before he forces his focus back to the entrance.

Soppo
You’re still awake. Good. Just do not let the past pull your eyes off the door.
Chris anchors himself in the exits, the barricade, and every shifting sound beyond the pharmacy. Weariness settles heavily over him, but he keeps watch until the others sleep.