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In All Souls Day, every choice has consequences, and the clock is ticking…
Welcome to Sevurn City, a gritty metropolis full of smog, neon lights, constant noise, and the newest incarnation of an age-old battle between the mundane and magic. Local denizen Arden Miles wants nothing more than a normal life and maybe a little attention from their dreamboat of a co-worker, but when a series of apparently random murders strike the city, Arden finds themselves embroiled in a battle against the Dead—and the Necromancer, the sinister and zealous magic practitioner who harvests them from the Veil. Arden has nothing to do with their family anymore, and they’re not behind the murders stalking the city, but they’ll have to decide whether to embrace an ancient family secret or risk the end of the world itself. The real problem? Arden only has until November 2nd to make a difference.
In this quasi-first person player game, investigate the seedy underbelly and shadowy alleys of Sevurn City as Arden Miles. Battle both the sinful living and the tormented dead. Befriend mysterious allies who all have something to offer, but may not be who they seem. How you engage, the tasks you accept, and those you surround yourself with will decide your fate—and Sevurn City’s along with it.
In All Souls Day, the choices you make determine the endings available to you. Investigate the mystery plaguing Sevurn City (or don’t), learn magic (or don’t), and save the world from an invasion of restless spirits unleashed from the Veil (or don’t)... and play again to unlock new story routes.
Lore drops: as you play, uncover Arden’s magical family history, new spell recipes that will aid you in your battle against the Necromancer, and crime scene evidence that will help you piece together the murder mystery.
Character customization is at the forefront of this game. Choose the gender and appearance of Arden Miles, the unwitting investigator at the heart of the murders,as well as those of Arden’s love interests. You decide if Arden’s battle against the Dead involves some romance on the side…
While your ultimate fight is with the Necromancer, you’ll encounter many enemies along the way. Outwit ruthless gangsters, exorcize the victims of vengeful dybbuk spirits, and avoid the police as you investigate crime scenes.
Welcome to Sevurn City, a gritty metropolis that never sleeps and whose smog-smothered, neon-lit boroughs hide the newest incarnation of an age-old battle between the mundane and magic. At its center is Arden Miles, a twenty-something, two-feet-on-the-ground type who lives in self-imposed exile from their eccentric family and ascribes to the creed of “work hard, eat cheap, sleep deep, repeat.” But when a series of apparently random murders start to haunt Arden’s every footstep, they will have to decide whether to and how to embrace an ancient family secret or risk all of humanity to an invasion of the Dead—and the Necromancer who harvests souls from the Veil. The real problem? Arden only has until November 2nd to make a difference. Investigate the seedy underbelly and shadowy alleys of Sevurn City as Arden Miles, choosing both your allies and destiny along the way. But remember, every choice has consequences, and the clock is ticking...
This quasi-first person player game combines the ambiance of classic noir with the intrigue of urban paranormal fantasy. At its center, the plot is simple: choose your path– investigate the murder mystery (or don’t), learn magic (or don’t)–and save the world from an invasion of restless spirits unleashed from the Veil (or don’t). The choices you make and the allies you choose determine the outcome available to you.
Endings:
Some endings and/or their variations in outcome leave room for sequels with different paths in destiny and development for Arden (and a potential team) to explore.
World History:
To most, Sevurn City is the standard evolution of a city founded in the 1600s by European settlers that expanded rapidly around 1790, with an influx of immigrants hailing from nearby port cities. Fast forward a few centuries, and Sevurn City is a center of industry and a model of the American melting pot at its finest. Cathedrals, shops, tenements, and conglomerates of all shapes and sizes crowd together within a maze of speakeasies, backrooms, alleys, and endless possibilities. Hidden in plain sight is an entire concealed community with magic and knowledge that hails all the way back to the druids, one that has a history that runs parallel to many of mankind’s biggest moments.
Lore Summary:
There are three branches of lore to be discovered in the game: (1) Arden’s history, (2) the history of magic, and (3) the lore of the mystery.
Sevurn City – A gritty upstate metropolis that never sleeps. Full of smog, neon lights, and constant noise. Sevurn is sorted into seven boroughs: Lunford, Eastburg, Cruxland Park, Sandpool, Medbury, Dodgeview, and Rosefolk; each borough has its own hidden quirks, both magical and mundane, but all carry the feel of a 1950s noir. Amongst Sevurn’s many boroughs and beneath the humdrum of daily bustle and the pulsing tempo of nightlife are shops and places where you can buy just about anything you want: luck, love, fortune and all the ingredients in between, if you know where to look. But be cautious—sometimes the cost is higher than you’re willing to pay.
Specialty Locations –
Protagonist
Arden Miles – A computer programmer in self-imposed exile from their family, who is just too weird for them. They are bound and determined to find a rational explanation for everything. Arden enjoys botany and board games, but only celebrates Halloween if it involves sexy costumes at alcohol-fueled parties. Otherwise, it’s all 9-to-5 at Lioncast and wishing their co-worker would give them a little more than the time of day. Gender and appearance to be chosen by the Player.
Potential Allies
All allies have something to offer, but not all are necessarily who they seem. Throughout the story, Arden will have opportunities to interact with potential allies, forge relationships, and build a party. The people that Arden adds to their party will determine the options available to Arden and lead them towards one of the three endings, as well as determine the ending’s variation.
Robin Marlow – Arden’s cubicle neighbor and cute co-worker who happens to be into them. A well-mannered, professional type who can be found in church every Christmas and Easter, but also in the nightclubs on the weekends in between. A potential romantic interest and ally for Arden, Robin wears a lot of red and is neither aware of nor interested in becoming aware of the magical world around them. Gender to be chosen by the Player.
Quincy Grey – A young, attractive, ingénue type seeking out an education as a natural magic practitioner who’s skirting around the edges of the mystery stalking Arden. A potential romantic interest and ally for Arden, Quincy embraces magic but firmly feels that natural magic is the only magic to wield—and that with great care. Quincy wears a lot of purple. Gender to be chosen by the Player.
Ridley Ellison – Attractive, clever, and ambitious, Ridley Ellison is the engaging and enigmatic recently-promoted manager of Lioncast who’s begun showing an interest in Arden. For now, they’re keeping their distance in order to hide their magical abilities. A skilled soul-magic devotee, Ridley is a potential romantic interest and ally for Arden who wears a lot of green. Gender to be chosen by the Player.
Elliot Calloway – A retired police detective who lives in Arden’s building and has opinions on the recent string of events and what Arden should do about them. Grizzled and hardened by years of service, Elliot is a tried-and-true lawman who hung up the badge, but not his sense of justice and honor. Elliot has also used his natural magic to solve crimes, which is why he’s now intent on helping Arden figure out what they’ve stumbled into. A potential mentor and ally for Arden, Elliot wears purple ties.
Rip Finnely – A private investigator trying to solve a series of murders and Arden’s connections to them. Rip Finnely is a young and eager seeker of the truth, albeit a bit edgy, and uses soul magic to help his causes. A potential ally and mentor for Arden. The band on Rip’s hat and his tie are emerald green
Detective Brighton Henley – A by-the-book cop in the Lunford precinct, Brighton is charged with the responsibility of solving the murders and figuring out their connection to Arden Miles. Without a drop of magic to his name, nor would he want it even if he knew it existed, Detective Henley believes that Arden should leave it to the professionals and keep their nose clean. A potential ally and mentor for Arden, Detective Brighton wears a red tie and uses a pen with a red case.
Enemies
The Necromancer – The big bad. This enigmatic soul-magic practitioner is determined to cement themselves as the master of all by tapping into the near-limitless source of souls in the Veil—regardless of how dangerous it is for the Dead to remain in the land of the living. Attacks include summoning an assortment of the Dead and various magic attacks.
Minions and Lesser Battles – These fights crop up in the various boroughs of Sevurn City. They vary in type, depending on both the makeup of the party and the location in which they’re encountered.
Religious Items:
Magical Items:
Mundane Items:
Hybrid (Both Magical and Mundane):
Magic:
Every choice has its consequences and even if Arden manages to save the day, repercussions must be faced… and who knows what damage the Necromancer did to the Veil? In short, multiple opportunities exist for continuing the game play. The following are a couple of ideas.
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