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Survive in a strange new time where the only thing that’s certain is the stars above.
When the crew of the military research station Ulysses first awoke from their six-month hibernation in deep space, they expected to be en route to one of humanity’s many interstellar colonies. Instead, they found themselves in the grasp of a supermassive black hole. While the crew’s journey lasted less than a year for them, roughly 50,000 years have passed on Earth, and its colonies Thalassa, Astraeus, and Numine are in various states of disarray. In this vast and vibrant universe, what doomed humanity’s Age of Interstellar Exploration?
ÆON’S RIFT is a mystery RPG where you must survive in a galaxy where humanity has fractured beyond recognition… and evolved, too. Play as one of the crew members aboard the Ulysses, each with unique roles, genetic and mechanical enhancements, and backstories. Explore the abandoned colonies of Earth, populated by a variety of unfamiliar species, machines, and environmental hazards. Navigate this strange new time and discover what caused your change of course, and more importantly, what happened to the rest of humanity. As you forge a future for your people, make decisions that will determine the fate of the entire star system.
The missions in ÆON’S RIFT challenge players to explore the galaxy, thrusting them headfirst into unexpected danger. Embrace the wonderfully weird universe with your crew!
The Ulysses crew consists of 230 members! Establish your role on the ship and get the crew back on track. Will you be a soldier, a supercomputer, a medic, or something else entirely?
Optimize your loadout for combat, reconnaissance, or research. Upgrade your exosuit to better suit the missions you choose.
Encounter Homo amphibious, Homo nocturnus, and Homo servorum—the evolution of humankind. Befriend these strange peoples or fight them in order to survive.
When the crew of the military research station Ulysses first awoke from their six-month hibernation in deep space, they expected to be en route to one of humanity’s many interstellar colonies. Instead, they found themselves in the grasp of a supermassive black hole.
While the crew’s journey lasted less than a year from their frame of reference, roughly 50,000 years have passed on Earth due to time dilation. Now, the crew must survive in this strange time period and discover what caused their change of course, and more importantly, what happened to the rest of humanity. ÆON’S RIFT is a mystery survival RPG with elements of both contemporary weird fiction and military science fiction. The players must survive in a galaxy where humanity has fractured beyond recognition and forge a future for all mankind.
As the crew escapes the pull of the supermassive black hole, they discover a universe vastly different from the one they knew six months ago. Any attempt to contact Earth is met with silence. The crew soon discovers that several of humanity’s colonies have seemingly collapsed. A mixture of genetic engineering and natural adaptation has resulted in several instances of speciation among humanity’s isolated colonies. As players explore this changed universe, they will encounter new mutated species of humans, some familiar and others monstrous. Players will also encounter an array of strange, complex alien life. Below are just a few examples of locations that players can explore.
Note: Information about the various planets and species that inhabit them are meant to be revealed over time as players explore them in game. Research can be conducted, and should be encouraged, so as to give players insight on the lore.
The Ulysses is a military class deep space exploration vessel with a crew of 230 military personnel and research scientists. Built from the hollowed interior of a small asteroid, the ship uses centrifugal force for artificial gravity and has a self-sustaining nuclear fusion reactor that allows for long-term deep space travel. The ship is also equipped with an Alcubierre Warp Drive, allowing it to travel hundreds of parsecs in relatively little time.
The ship is well armed for both space combat and small reconnaissance missions. A synthesizer on board allows the crew to reconstruct advanced technology from schematics that might be found on derelict spacecraft or colonies. Advanced AI is also used by the crew for system maintenance, navigation, and research. A Cypher AI, for instance, can be used by the crew to translate new languages, as long as it is given enough time and material.
Before being put in orbit around the supermassive black hole, the ship and its crew had two primary functions. Its main purpose was to transport researchers and equipment to distant planets, while its second purpose was to maintain authority over humanity’s sprawling interstellar empire.
Thalassa is a super-Earth with roughly 3 times the mass of Earth. Like Earth, it orbits a G-type main-sequence star in the system’s habitable zone. With similar orbital characteristics and only a slightly faster rotational period, Thalassa was considered an ideal candidate for colonization in the later period of the Age of Interstellar Exploration. The planet’s mean atmospheric pressure is slightly greater than Earth’s, and thanks in part to early terraforming efforts, its atmospheric composition is capable of supporting human life. Unlike Earth, water covers 93 percent of the planet’s surface, while the rest of the planet consists of large islands with relatively flat topographies.
Homo amphibious – When the crew first encounters the descendants of Thalassa's colonizers, they find that fifty thousand years of isolation on Thalassa, coupled with the use of genetic engineering by early colonizers, has led to rather extreme evolutionary divergences from Homo sapiens. To live in an environment with greater atmospheric pressure and a surface gravity roughly 3x stronger than that on Earth, Homo amphibious has adapted to be squat with strong muscles and high bone density. Due to the discomfort of living in a high-g environment, Homo amphibious spends much of its time in water, where buoyancy helps counteract the strain on its body. As a result, webbed hands and feet have been naturally selected to aid in movement. It is believed that early genetic engineering provided an increase in lung capacity that helps Homo amphibious stay buoyant in water, as well as a more efficient circulatory system that counteracts the effects of long-term habitation in high g. As a result, Homo amphibious has demonstrated an ability to stay submerged in water for great periods of time.
Against All Odds: As a consequence of early terraforming efforts, Thalassa has relatively low biodiversity. Colonizers were likely more concerned with maintaining ecosystems for organisms capable of efficiently scrubbing Thalassa’s oceans and atmosphere of carbon dioxide, and it is unlikely that they were able to engineer more complex ecosystems before their eventual societal collapse. Homo amphibious’ diet is very limited as a result of this, and this can be demonstrated by the orange coloration of the species’ skin—a result of carotenosis from eating copious amounts of genetically modified red kelp. Despite this, Homo amphibious does appear to have some animal domestication, such as giant genetically engineered cephalopods, which seem to be used as a combination of both food and defense. Infant mortality was likely very high in early generations, leading to low genetic diversity and expressive deformities. Overtime, populations would have eventually stabilized, leaving only the strongest of their species as heirs to the planet.
Tribal Society – While it isn’t known what led to the societal regression on Thalassa, researchers on Ulysses speculate that isolation from the rest of humanity and a lack of resources likely resulted in infighting and the formation of smaller, cellular groups. Technology has also significantly declined to a level similar to the early Bronze Era on Earth. Researchers theorize that this might be due to the limitations on labor imposed by high gravity conditions and information loss stemming from high mortality rates and shorter life spans. Some groups of Homo amphibious appear to scavenge the remnants of derelict spacecraft for metal tool crafting, though high radiation levels make this risky.
More research is needed to properly understand the culture of this people, but early reports suggest that many of the tribes exhibit what appear to be shamanistic religious practices. Many aspects of their lives, from recreation, to large (likely spiritual) gatherings, revolve around their time in water. Ritualistic drownings have been observed in some tribes, while frequent instances of cannibalism are also present.
Astraeus is a planet on the outer edges of the habitable zone of an old M-type main-sequence red dwarf. Because of its close orbit to its parent star, Astraeus and its star are tidally locked, with one side of the planet in perpetual daylight and the other in perpetual night. From orbit, Astraeus resembles a giant eye, with its “pupil” constantly fixed on its star. Surprisingly, Astraeus does have a protective-yet-weak magnetosphere capable of sustaining an atmosphere. This helps regulate heat throughout the planet, allowing for more tolerable conditions to support extremely niche life forms.
Astraeus is a world of extremes. The “day side” of Astraeus is a scorched wasteland which stretches for hundreds of miles. Everything in this desert appears frozen in time. This nearly desolate land is devoid of wind, and its shadows are eternally still. Surrounding this desert is a powerful storm cell created from water that rapidly evaporates as it’s carried into the day side. Large pools of water akin to seas form here, providing one of the few areas where life thrives. Beyond the storm lies the “terminator zone,” a band of constant twilight that encircles the planet. The terminator zone is mercilessly thrashed by alternating scorching and freezing winds that exchange between faces of the planet. The far side of Astraeus is a massive collection of glaciers that tower hundreds of feet over the terminator zone like a giant wall of ice. It is a realm of endless night, completely devoid of life.
Life Below and Above – Despite these extreme conditions, complex life has evolved on Astraeus. Life near the the day side has evolved to be incredibly stationary, preferring to conserve water and energy in the motionless shadows of the desert. Some organisms camouflage themselves to avoid detection while they hibernate. These creatures often act as ambush predators, preying on creatures unfortunate enough to step foot in their shadows. Other creatures prefer to dwell underground where it's cooler, laying traps for those who wander between the shadows.
Life in the terminator zone is predominantly aerial. Creatures migrate on the harsh winds in search of food or a cool place to plant their offspring. Some of these creatures prefer to strike quickly from above, like silent missiles in the wind. Others prefer to disperse like spore clouds, drifting aimlessly until they find a host to burrow into and produce more “spores.”
Homo nocturnus – Despite these extreme conditions, Astraeus was one of many planets to be colonized in the early period of the Age of Interstellar Exploration due to the presence of complex life. Researchers took extreme care to prevent potential contamination by creating a large, enclosed habitat near the cold side of the terminator zone, where life is sparse. Over time, this research center grew into a veritable city known as Midnight, isolated from the rest of the world in cold darkness.
Like many early colonies, Midnight was self-sufficient. Self-replicating and self-repairing machines controlled every aspect of the colony, allowing researchers to spend the majority of their time studying the creatures that inhabit Astraeus. When the crew of Ulysses arrive fifty thousand years later, they are surprised to find these machines still in operation. Its inhabitants, however, are nowhere to be seen.
The crew soon discovers that to conserve power for critical life support systems and machine assembly, the AI in control of Midnight made the decision to forcibly divert power away from its light sources, as it considered light to be non-crucial for sustained living. As such, its inhabitants, dubbed Homo nocturnus, have spent countless generations in the dimly lit confines of Midnight. The lack of sunlight has resulted in pale, sickly skin, along with large, dark eyes which help Homo nocturnus see in the darkness of the facility. Due to reduced gravity on Astraeus, Homo nocturnus are tall, with long, spindly limbs and softened footsteps. When the crew first encounters Homo nocturnus, they discover that the inhabitants have all become violent and feral. The crew must discover what happened to the colony that led to these changes while surviving on one of the most extreme planets to harbor human life.
Numine is an exomoon in orbit around Huygens 282c, a gas giant located on the outer edge of the habitable zone of a young, relatively active G-type star. Numine has roughly the same mass as Earth, with only a slightly larger radius. It has a much denser atmosphere than Earth and a composition akin to the late Carboniferous Period on Earth, with an excess of greenhouse gasses and an abundance of oxygen. As a result, the global climate is generally hot, with high humidity and strong winds. Combustion is also likely more prevalent on Numine due to its increased oxygen.
Numine’s sky is dominated by the massive gas giant it orbits, with an apparent size 20x larger than our moon on Earth. Occasionally, other moons can be seen in transit, while strong, dazzling auroras are constantly present at the gas giant's poles.
*Second Contact – It is unsurprising that due to its super habitability, Numine developed complex life, similarly to Earth. As with nearly all life discovered in our galaxy during the Age of Interstellar Exploration, life on Numine is carbon-based. However, the organisms on Numine have a biochemistry built on molecules with the opposite chirality from that on Earth. While this prevents any risk of viral infections for humans, this also means that life on Numine holds no nutritional value for humans, and in many cases, is toxic to ingest. Likely as a result of the abundance of oxygen and greater competition amongst species, many organisms on Numine have evolved to be quite large, with a high number of what we would consider to be megafauna roaming its surface and soaring effortlessly on its high winds.
One species in particular has demonstrated sentience and developed extremely advanced technology. Its society rivals humanity prior to the Age of Interstellar Exploration, as it has begun to colonize its solar system. This species, dubbed Numineus exovita (or Numineans by the Ulysses' researchers), is of similar size and build to Asiatic Elephants, with multiple limbs for increased stability and four long, retractable tendrils near its “mouth,” which it uses to interact with its environment. Several Numinean colonies have been spotted on Numine’s sister moons, as have large space stations scattered throughout the solar system.
Depending on the progression of events in the players’ campaign, this might be the first contact with an alien intelligence for the crew of the Ulysses, as “highly intelligent” life on exoplanets has yet to be discovered in their time. However, this is not the first contact in the greater history of humankind.
*Homo servorum – In addition to the Numineans, another species, undoubtedly belonging to the Homo genus, has been observed in this solar system. This species closely resembles Homo sapiens sapiens with some noticeable differences. Due to the increased atmospheric pressure and resulting excess air drag, they have developed increased muscle mass in order to maneuver their new environment and stronger hearts to overcome differences in blood pressure. They have also developed rough, hairless, heat-resistant skin and an extra set of eyelids in response to the heat and frequent dust storms of their new planet. An incidental consequence of increased environmental pressure is the development of highly acute hearing, as sound travels further and faster on Numine.
It is believed that Homo servorum are descendants of humans from either a generational ship or a failing nearby colony. A lack of resources and loss of contact with humanity likely led them to this solar system, where they first made contact with the Numineans. Homo servorum has been observed to live in enclosed, cellular habitats, with air recycling systems and quarantine measures to reduce contact with toxin-producing microorganisms. When observed outside these habitats, Homo servorum are always spotted with what appear to be rebreathers, likely deployed to prevent hyperoxia. An added benefit is that this likely makes populations more manageable for the Numineans, as they have been seen monitoring Homo servorum habitats closely. It seems as though all food production is controlled by the Numineans, and since there are no alternative food sources on Numine, Homo servorum appears to be entirely dependent on its benefactors for survival.
It is currently unknown if this is true for all members of Homo servorum, but it has been noted that some members appear to worship and revere the Numineans. Many members of Homo servorum have also been seen as laborers, working as miners and engineers on Numine’s sister moons. Contact would need to be made to determine if this is a mutual relationship or the result of forced slavery.
1. Finishing the Mission – The Ulysses crew was originally sent on a supply run to Thalassa before being inexplicably placed in orbit around a supermassive black hole. Its sister ship, the Ithaca, was also en route to Thalassa, but there appears to be no signs of contact in the ship's communication log to indicate that it made it to its destination. Players must travel to Thalassa to search for clues on the whereabouts of the Ithaca crew. When they arrive, they discover an abandoned colony ship, the Palamedes, which might point to the Ithaca’s location. This mission will force players to explore a two-part “dungeon”; one half of the colonial ghost ship Palamedes, which floats in orbit dangerously close to Thalassa’s atmosphere, and the other half of the ship, which has crashed on the planet's surface and is now inhabited by the ‘fishmen’ known as Homo amphibious. The crew will have to evade the ship's dormant defenses in microgravity, and either entreat or battle numerous tribes on the surface. This would be followed by a sequel storyline where the crew follows the Ithaca’s trail.
2. Night and Day – In desperate need of supplies and repair, the crew travels to Atraeus in hopes of finding salvageable wreckage in the former colony. When they arrive, they find the colony known as Midnight, perfectly preserved and maintained by self-replicating machines. But dangers lurk in the shadows of Midnight as the crew must not only contend with the machines in charge of the colony, but also the feral descendants of its colonists. This mission will also see the players travel to other facilities in the planet's extreme biomes as they seek access to the main colony. Along the way, they must survive against extreme climates, dangerous ambush predators, and killer AI.
3. The Servants of Numine – Following strange radio signals emitting from a nearby star system, the crew discovers Numine, home to an intelligent space-faring species, as well as their vassals, the human variant species Homo servorum. The crew must uncover the history between these two species as they make difficult decisions that will determine the fate of the entire star system.
4. Returning Home – The crew must discover the fate of Earth and the rest of human civilization by traveling to our home solar system. The crew will encounter strange alien constructs unlike any they have seen and explore the awe-inspiring mega structures that now dominate our solar system. The players will be placed in challenging scenarios as they enter the desolate ruins of mankind’s once mighty empire in search of clues that will shed light on humanity’s fate.
This will be a high level quest line filled with “mega-dungeons” that will test experienced players.
Genetic engineering and mechanical enhancements were common during the Age of Interstellar Exploration. As such, there is a diverse population of enhanced humans aboard the Ulysses. Cosmetic body modifications are also prominent, allowing humans to take on whatever appearance or characteristics they desire. Players also choose their role on the ship and are given exosuits that can be optimized by each player. Below are a few examples of player characters.
Playable Characters:
Lieutenant Commander James Reyes – Chief Security Officer of the Ulysses. Born in the Slums of Los Angeles, Reyes joined the United Nations Aeronautical Defense Force in order to escape the harsh conditions on Earth. Compared to the rest of the crew, Reyes is only lightly augmented, preferring a more ‘natural’ aesthetic, with short-cropped hair and several scars from his time in the military. Reyes saw combat in the Battle of Ceres before electing to join the UNDAF Interstellar Division. He is haunted by his time in service and suffers from survivor’s guilt. Reyes had a partner on Thalassa and is determined to find out what happened to them.
Pronouns: He/Him
Age: 43
Ability score proficiency: Dexterity, Charisma
Traits: Adrenaline Control, Charismatic Leader, Advanced Kinetic Weapon Proficiency, Small Ordinance Proficiency, Multi-shot
Exosuit upgrades: Medium Class—Short Range Boosters, Adaptive Anti-ballistic Layers, Enhanced Strength, Mag-boots
Equipment: ECT-Powered Automatic Smart Rifle, Shoulder Mounted Laser-guided Missiles, Smart Pistol
Dr. Lyra Song – Chief Science Officer of the Ulysses. Due to an accident as a young adult, Dr. Song possesses a fully artificial body. Their skin is silvery, and they have black eyes with glowing irises. Dr. Song was raised in the flotilla cities of Venus before pursuing a career in biology. They are often cold to other people, but will eventually warm up to those who aid in their research. Dr. Song is motivated to learn the fate of humankind as we know it.
Pronouns: They/Them
Age: 36
Ability score proficiency: Intelligence, Charisma
Traits: Advanced First Aid, Adroit Analysis, Thermal Vision, Radiation and Toxin Resistance, Energy Weapons Proficiency
Exosuit Upgrades: Light Class—Enhance acrobatics, Grappler launcher, Mag-boots
Equipment: Analysis drones, Plasma Caster, Portable Active Denial System
Lieutenant Yin Zhu – Born in the asteroid belt of Sol, Yin is quite tall due to being raised in microgravity. Despite this, Yin maintains muscle mass and bone density through intense training and considerable genetic/mechanical enhancements. She is 6’7" and has several cosmetic enhancements, such as dyed red skin, subdermal “horn implants,” and full body tattoos. This gives her a rather intimidating appearance despite her calm and friendly demeanor aboard the ship. Yin is motivated to help others, including the various human species encountered on the crew’s expeditions. She is also more than capable (and often eager) to fight if it means protecting those she cares about.
Pronouns: She/Her
Age: 28
Ability Score proficiency: Strength, Constitution
Traits: Enhanced Healing Factor, Enhanced Gravity Adaptation, Thermal Vision, Radiation and Toxin Resistance, Heavy Ordinance Proficiency, Simple Kinetic Weapon Proficiency
Exosuit: Heavy Class—Superior Enhanced Strength, Additional Equipment Slots, Deployable Personal Shields
Equipment: Deployable Coilgun, Guided Munition Grenade Launcher, Wrist Mounted Incendiary Canon, Shoulder-Mounted-Laser-Guided Missiles
NPCs:
Below are a few examples of the 230 crew members aboard the Ulysses. Players will speak to the GM ahead of time and establish their roles on the ship, potentially replacing NPCs. For instance, with GM approval, players can elect one of the party to be Captain, replacing or repurposing the NPC for a different role. The cast on the ship is meant to be fluid so as to allow the GM to come up with ship-based storylines and player dynamics on the fly.
Captain Alvarez – A highly decorated soldier in the UNADF, Alvarez has commanded the crew of the Ulysses for 13 years. While he is a firm leader, he is quick to give autonomy to the players when it comes to reconnaissance. He is also willing to listen to the crew’s input on mission priorities and acts more as a mediator on the ship.
Pronouns: He/Him
Age: 63
STARFORGE III – The Navigational AI of the ship. Starforge is a simple AI and lacks general autonomy. It will listen and follow crew commands to the best of its ability. Inexplicably, Starforge’s navigational logs were wiped prior to being placed in the orbit of the black hole. Can the crew trust it, or should they take caution?
Dr. Larian, Chief Medical Officer – Another “mostly human” member of the ship, Dr. Larian has a rather bleak outlook on the current affairs of the ship. As many on the crew have lost loved ones, Larian had a family on Mars prior to their mission. While they work hard to keep the crew alive, they struggle to handle the grief of losing their loved ones.
Pronouns: They/Them
Age: 43
Chief Engineer O’Malley – a heavily modified mutant hybrid, O’Malley has always been rough and tumble, but ever since the crew awoke from stasis, he has had frequent violent outbursts. O’Malley handles fabrication on the ship, but players should tread carefully, as he has become very unpredictable and unhinged. The players will find out that he is not the only crew member suffering from psychological distress; conditions caused by isolation and grief can manifest themselves in many ways aboard the ship.
Pronouns: He/Him
Age: 65
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